Learn how to calculate your Result Points in Resident Evil Outbreak! Understand scenario completion, difficulty, survivor bonuses, and more to maximize your score.
Alright, so you've been playing through Resident Evil Outbreak and you're wondering how all those points you rack up at the end of a scenario actually get calculated? It's not just random; there's a whole system behind it! Let's break down how your Result Point total is figured out, because knowing this can help you aim for those higher ranks.
Basically, your final score is a combination of a few key factors. You've got your base scenario points, any special items you managed to grab, whether you actually beat the scenario or not, the difficulty you played on, how many of your buddies survived, your final ranking (S, A, B, etc.), and some special bonuses like taking no damage or not using weapons. Plus, the mode you played in (Scenario or Infinite) also plays a part.
Result Point Calculation Breakdown
Here’s how it all shakes out:
- A = Total ranking points: This is your base score from completing objectives and actions within the scenario.
- B = SP Items amount X 10: For every SP Item you pick up, you get 10 points added here. If you get a Game Over, this is 0, so try to avoid that!
- C = Scenario Completion: If you successfully clear the scenario, you get a solid 500 points. If it's a Game Over, you get 0.
- D = Difficulty: This multiplier changes based on how tough you played. Easy gives you 0.5, Normal is 1, Hard is 1.2, and Very Hard is a hefty 1.75.
- E = Survived Teammates: The more of your crew makes it to the end, the better. 3 people give you 1.5, 2 give 1.2, 1 gives 0.8, and if no one survives (or you're playing solo), you get 1.
- F = Ranking: Your letter grade at the end matters! S gives you 2.5, A is 2.2, B is 2, C is 1, D is 1.7, and E is 1.5.
- G = No Damage & No Weapon Bonus: This is a big one! If you finish without taking any damage, you get 2 points. If you don't use any weapons, you get another 2 points. Do both and you get a massive 3 points!
- H = Mode Played: Playing the standard Scenario mode gives you a multiplier of 1, while Infinite mode is only 0.3.
So, for Offline play, the formula is: (A + B + C) X D X E X F X G X H
And for Online play, it's slightly different, as teammate survival (E) isn't factored in: (A + B + C) X D X F X G
Cracking Screen Effect
Remember that cool effect from the older Resident Evil games where you could shoot and crack the screen? You can actually do that here too! If you have a shotgun and you're in a spot where you can aim it right at yourself (not just at enemies), fire away. It's a neat little trick, though it doesn't really affect your score.
Knocking Down Zombies
Some weapons are just better at putting zombies on the ground, no matter how much health they have left. While this list might not be totally complete, here are some of the weapons that can reliably knock down a shambling horror:
- .45 AUTO HANDGUN
- MONKEY WRENCH
- STICK
- BENT IRON PIPE
- BROKEN CRUTCH
- CONCRETE PIECE
- SHOTGUN (when used at close distance)
- MOLOTOV COCKTAIL
- GRAY CHEMICAL BOTTLE
- GRENADE LAUNCHER (VITRIOL)
- GRENADE LAUNCHER (EXPLOSIVE)
Hidden Characters' Abilities
The hidden characters in Outbreak aren't just reskins; they come with their own starting gear and stats. While we're not listing every single special starting item here (like Kevin's .45 Auto Handgun or Mark's Custom Handgun, which are more like normal character starting items), here's a look at their base status and speed:
| No. | Name | Status | Inventory | Speed |
|---|---|---|---|---|
| 01 | Kevin: B | Fine | NORMAL | |
| 02 | Mark: B | Fine | NORMAL | |
| 03 | Jim: B | Fine | NORMAL | |
| 04 | George: B | Fine | NORMAL | |
| 05 | David: B | Fine | NORMAL | |
| 06 | Alyssa: B | Fine | NORMAL | |
| 07 | Yoko: B | Fine | NORMAL | |
| 08 | Cindy: B | Fine | NORMAL | |
| 09 | Alyssa: C | Fine | NORMAL | |
| 10 | Yoko: C | Fine | NORMAL | |
| 11 | Cindy: C | Fine | NORMAL |
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