Learn all about Techs in Final Fantasy X/X-2 HD Remaster, including their HP costs, effects, how to learn them via Techcopy or tournaments, and their impact on Blitzball stats.
Walkthrough
- 1Anti-Drain: HP Cost: 10 HP. Effects: Prevents HP drainage 50% of the time. Learned: Techcopy.
- 2Anti-Drain 2: HP Cost: 50 HP. Effects: Prevents HP drainage 100% of the time. Learned: Techcopy.
- 3Anti-Nap: HP Cost: 40 HP. Effects: Gain a 50% resistance to Nap. Learned: Techcopy.
- 4Anti-Nap 2: HP Cost: 210 HP. Effects: Gain full immunity to Nap. Learned: Techcopy.
- 5Anti-Venom: HP Cost: 5 HP. Effects: Gain a 50% resistance to Poison. Learned: Techcopy.
- 6Anti-Venom 2: HP Cost: 50 HP. Effects: Gain a full immunity to Poison. Learned: Techcopy.
- 7Anti-Wither: HP Cost: 30 HP. Effects: Gain a 50% resistance to Wither. Learned: Techcopy.
- 8Anti-Wither 2: HP Cost: 200 HP. Effects: Gain full immunity to Wither. Learned: Techcopy.
- 9Aurochs Spirit: HP Cost: 600 HP. Effects: The original SH of the entire Aurochs team is added to Wakka’s SH, and SH +10 is applied. Learned: Prize from a Tournament if Wakka has all his key techs.
- 10Brawler: HP Cost: 10 HP. Effects: Increases the range for encounters to occur. Learned: Prize from Tournaments and Leagues.
- 11Drain Tackle: HP Cost: 30 HP. Effects: Gain HP from the opposition 40% of the time. Learned: Techcopy.
- 12Drain Tackle 2: HP Cost: 150 HP. Effects: Gain HP from the opposition 70% of the time. Learned: Techcopy.
- 13Drain Tackle 3: HP Cost: 500 HP. Effects: Gain HP from the opposition every time. Learned: Techcopy.
- 14Elite Defense: HP Cost: 5 HP. Effects: Increases the range for finding the ball-carrier. Learned: Win from Tournaments and Leagues.
- 15Gamble: HP Cost: 300 HP. Effects: Half of the time after losing the Nap status, you get randomized stats. .
- 16Golden Arm: HP Cost: 30 HP. Effects: Halves HP reduction from shots and passes. .
- 17Good Morning!: HP Cost: 180 HP. Effects: You get stronger stats 50% of the time after waking up from Naps. .
- 18Grip Gloves: HP Cost: 30 HP. Effects: Effectively - but hiddenly - increases the catcher’s CA. Learned: Techcopy.
- 19High Risk: HP Cost: 300 HP. Effects: Doubles your EXP. earnings, but your stats will be halved. .
- 20Invisible Shot: HP Cost: 220 HP. Effects: The ball is invisible on the way to the goal when shot, which you can control with the Left Analog Stick; also, SH +3. Learned: Techcopy.
- 21Jecht Shot: HP Cost: 120 HP. Effects: Ignores the first two foes in an encounter; SH +5. Learned: Complete the Jecht Shot thingy with the Blitzball on the SS Winno’s deck.
- 22Jecht Shot 2: HP Cost: 999 HP. Effects: Ignores the first three foes in an encounter; SH +10; “Invisible Shot” tech effect. Learned: Get Tidus’s three Key Techs, then you can win it from Tournaments.
- 23Nap Pass: HP Cost: 40 HP. Effects: Those blocking your pass get Napped 30% of the time; PA +3. Learned: Techcopy.
- 24Nap Tackle 2: HP Cost: 90 HP. Effects: Tackled players get Napped 70% of the time; AT +5. Learned: Techcopy.
- 25Nap Tackle 3: HP Cost: 180 HP. Effects: Tackled players get Napped all of the time; AT +7. Learned: Techcopy.
- 26Pile Venom: HP Cost: 30 HP. Effects: Allows Poison status to stack, increasing HP loss of the afflicted and the amount of abilities lost. .
- 27Pile Wither: HP Cost: 70 HP. Effects: Allows Wither status to stack, further reducing stats on the afflicted. .
- 28Regen: HP Cost: 50 HP. Effects: You restore HP much faster when you’re not holding the ball. .
- 29Sphere Shot: HP Cost: 90 HP. Effects: SH +3 and another random number. Learned: Techcopy (Tidus has it from the start).
- 30Spin Ball: HP Cost: 30 HP. Effects: The ball will have spin when shot, making it tougher to block somehow. Learned: Techcopy.
- 31Super Goalie: HP Cost: 30 HP. Effects: Adds a random number to your CA 60% of the time. Learned: Techcopy.
- 32Tackle Slip: HP Cost: 40 HP. Effects: Allows you to dodge 40% of tackles, but you may become disoriented. Learned: Techcopy.
- 33Tackle Slip 2: HP Cost: 170 HP. Effects: Allows you to dodge 80% of tackles, but you may become disoriented. Learned: Techcopy.
- 34Tech Find: HP Cost: 0 HP. Effects: You can choose an empty slot in your ability list and press X to Techcopy it. .
- 35Venom Pass: HP Cost: 40 HP. Effects: Poisons those blocking your pass 30% of the time; PA +3. Learned: Techcopy.
- 36Venom Pass 2: HP Cost: 120 HP. Effects: Poisons those blocking your pass 60% of the time; PA +5. Learned: Techcopy.
- 37Venom Pass 3: HP Cost: 250 HP. Effects: Poisons those blocking your pass 100% of the time; PA +7. Learned: Techcopy.
- 38Venom Shot: HP Cost: 20 HP. Effects: Poisons those blocking your shot (and the Goalie) 40% of the time; SH +3. Learned: Techcopy.
- 39Venom Shot 2: HP Cost: 65 HP. Effects: Poisons those blocking your shot (and the Goalie) 70% of the time; SH +5. Learned: Techcopy.
- 40Venom Shot 3: HP Cost: 100 HP. Effects: Poisons those blocking your shot (and the Goalie) 100% of the time; SH +7. Learned: Techcopy.
- 41Venom Tackle: HP Cost: 30 HP. Effects: Those you tackle are Poisoned 40% of the time; AT +3. Learned: Techcopy.
- 42Venom Tackle 2: HP Cost: 70 HP. Effects: Those you tackle are Poisoned 70% of the time; AT +5. Learned: Techcopy.
- 43Venom Tackle 3: HP Cost: 160 HP. Effects: Those you tackle are Poisoned 100% of the time; AT +7. Learned: Techcopy.
- 44Volley Shot: HP Cost: 10 HP. Effects: You can intercept loose balls and shoot them with blockage 50% of the time. Learned: Techcopy.
- 45Volley Shot 2: HP Cost: 40 HP. Effects: You can intercept loose balls and shoot them with blockage 75% of the time. Learned: Techcopy.
- 46Volley Shot 3: HP Cost: 250 HP. Effects: You can intercept loose balls and shoot them with blockage 100% of the time. Learned: Techcopy.
- 47Wither Pass: HP Cost: 40 HP. Effects: Withers those blocking your pass 30% of the time; PA +3. Learned: Techcopy.
- 48Wither Pass 2: HP Cost: 180 HP. Effects: Withers those blocking your pass 70% of the time; PA +5. Learned: Techcopy.
- 49Wither Pass 3: HP Cost: 440 HP. Effects: Withers those blocking your pass all of the time; PA +7. Learned: Techcopy.
- 50Wither Shot: HP Cost: 30 HP. Effects: Withers those blocking your shot (and the Goalie) 40% of the time; SH +3. Learned: Techcopy.
- 51Wither Shot 2: HP Cost: 180 HP. Effects: Withers those blocking your shot (and the Goalie) 70% of the time; SH +5. Learned: Techcopy.
- 52Wither Shot 3: HP Cost: 390 HP. Effects: Withers those blocking your shot (and the Goalie) 100% of the time; SH +7. Learned: Techcopy.
- 53Wither Tackle: HP Cost: 8 HP. Effects: Withers those you tackle 40% of the time; AT +3. Learned: Techcopy.
- 54Wither Tackle 2: HP Cost: 80 HP. Effects: Withers those you tackle 70% of the time; AT +5. Learned: Techcopy.
- 55Wither Tackle 3: HP Cost: 250 HP. Effects: Withers those you tackle 100% of the time; AT +7. Learned: Techcopy.
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