Complete guide for Super Mario Land Part 71 and Special 3-3, including all Star Coin locations and time trial strategies.
Walkthrough
- 1In Part 71, jump onto the small elevated platform north of the Star Coin.
- 2From there, jump onto the brick blocks above you.
- 3Get a running start and jump off the south edge of the right brick block toward the Star Coin to grab it.
- 4If you miss, try again.
- 5Jump up onto the small elevated platform along the back of the platform.
- 6Hit the three brick blocks for a coin each.
- 7Drop down to your right and Ground Pound (perform a ground pound) the ? Block for another coin.
- 8Stomp the Piranha Plant (an enemy that shoots fireballs).
- 9Jump onto the rubber platform.
- 10Use the rubber platform to bounce up to the platform above.
- 11Stomp the Piranha Plant to your north, then run east and stomp the one there.
- 12Go to the north-east corner and jump onto the rubber platform.
- 13Wait for the red rotating block to become relatively flat, then jump onto it.
- 14Run along the red block and hit the ? Block in the middle for a Statue Leaf (an item that grants a temporary power-up).
- 15Grab the Statue Leaf before it falls off.
- 16Jump onto the green block.
- 17Travel along the green block, keeping to the center.
- 18Stomp the Paragoomba (a flying Goomba enemy) at the end and collect the coin.
- 19Jump to the red rotating block and run along it, stomping the Paragoomba at the end.
- 20Jump onto the next rotating block.
- 21Follow it north, stomping another Paragoomba.
- 22The last Star Coin (#3) is on the block north-west of the green rotating block you are currently on.
- 23Take a running jump off the rotating block toward the block to your north-west.
- 24When you land on it, jump up and grab the Star Coin.
- 25Take a running jump south-east back to the green rotating block.
- 26Jump right, onto the yellow block.
- 27From there, jump north, east, and north again, dealing with the Paragoomba.
- 28Wait for the green rotating block to your left to rotate so an edge faces directly up, then jump onto it.
- 29Run right until you reach the end.
- 30Time your jump to be a little underneath and to the left of the Goal Pole when you begin jumping.
- 31Take a running jump off the block and onto the Goal Pole for a 1-Up (an extra life).
- 32In Special 3-3, hop onto the tightrope.
- 33Run along it and grab the blue block (a collectible that adds time).
- 34Ignore the Stingbies (enemies).
- 35Jump off at the end and jump up onto the lower tightrope along the back wall.
- 36Wait for the Fuzzy (an enemy that moves back and forth) to move away, then jump up onto the next tightrope.
- 37Jump over the Fuzzy if necessary, then jump to the next tightrope.
- 38Stand under the left side of the tightrope and wait for the Fuzzies to move away.
- 39When they do, jump up and perform a large jump onto the note block to grab the blue clock.
- 40From there, perform a high jump on the Note Block to reach the tightrope above.
- 41Be careful of the Venus Fire Trap's (an enemy that shoots fireballs) fireball and run towards it.
- 42The first Star Coin (#1) is above the Venus Fire Trap.
- 43Take a large jump off the left edge of the tightrope and jump above the Venus Fire Trap.
- 44Grab the Star Coin, then drop down onto the enemy to stomp it.
- 45Jump back onto the tightrope.
- 46Move right along the tightrope to the end.
- 47Drop down to the one below and grab the Super Mushroom (an item that makes you bigger).
- 48Run right along the tightrope and jump up and grab the blue clock.
- 49Move back left and jump up onto the tightrope underneath the Warp Box (a portal to another area).
- 50Jump up and hit the Warp Box.
- 51Once you warp, move right.
- 52Jump up onto the tightrope with the Fuzzy on it.
- 53Jump over the Fuzzy, grabbing the blue clock as you do.
- 54Jump to the next tightrope and onto the platform.
- 55Run east to the corner of the platform with the Star Coin (#2) on it.
- 56Grab the Star Coin, then jump into the Warp Box.
- 57When you warp, move right and grab the blue block.
- 58Jump onto the tightrope above and wait for the Fuzzies to move around.
- 59When they float past, move and grab the Statue Leaf trailing behind them.
- 60Jump up to the next tightrope and grab the next blue clock.
- 61Jump up once more, jump over the Fuzzy, and move to the right side of the tightrope, watching out for fireballs from the Venus Fire Trap.
- 62Jump onto the tightrope above with a blue clock on it.
- 63Run over to reach the blue clock.
- 64Run to the end and jump up onto the next tightrope.
- 65Run left, jump to the tightrope above.
- 66Jump up to the next one on your right.
- 67Jump into open air to your right and grab the blue clock there.
- 68Wall jump (jump off a wall) off of the left wall and land back on the tightrope, or the tightrope above if timed well.
- 69Grab the two coins and jump up to the tightrope above.
Tips
- In Part 71, use the Statue Leaf to make navigating the rotating blocks easier.
- In Special 3-3, prioritize collecting blue clocks to stay above 0 time.
- Mastering the wall jump in Special 3-3 can help you reach difficult-to-access blue clocks.
- The Statue Leaf in Special 3-3 can help you bypass Fuzzies on tightropes.
- Time your jumps carefully when landing on rotating blocks.
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