Complete walkthrough for Super Mario Land World 8-1, including Star Coin locations and the Checkpoint Flag.
Walkthrough
- 1Run past or deal with the Spiny at the start. Move left along the path.
- 2Wait for the three Spiked Balls to roll past, then run across. Deal with the two Spinies.
- 3Ground pound the brick blocks to your north for a coin each. Jump onto them and gain momentum to reach the platform above.
- 4Jump up to the next ledge and break the brick blocks for a coin from each.
- 5Hop onto the right brick block and jump up to hit an invisible ? Block containing a Tanooki Leaf.
- 6Move left and jump onto the yellow platform when it moves down. Let it move back up and walk into the indent in the back wall if desired.
- 7Run along and collect coins, crawling when Fuzzies move past.
- 8When on the right side and the yellow platform moves down, walk onto it. Let it move up, then move off onto the main platform, avoiding rolling Spiked Balls.
- 9Run left and move south of the Turret firing Spiked Balls. If you need to get past a Spiked Ball, wall jump off the back wall over it.
- 10Star Coin Alert! #1: At the platform south of the turret is a ! Block. Hit it eight times quickly. Jump right along the Platform Blocks as quickly as possible. When you reach the end, grab the Star Coin and run back as far as you can before the Platform Blocks disappear. Move back up onto the platform with the turret and run right over the Donut Blocks. Enter the Warp Pipe.
- 11Exit the Warp Pipe and run right. Move across the yellow platforms, dodging Spiked Balls.
- 12Jump up the steps moving against you, moving to lanes without incoming Spiked Balls.
- 13At the top, jump over the turrets. Run left and drop onto the small platform with one coin. Grab it to trigger a trail of coins.
- 14Pick up all the coins and hit the Checkpoint (an auto-save point you restart from on death) Flag.
- 15Star Coin Alert! #2: Do not hit the brick block in the far left corner. Instead, jump onto it and then onto the roof. Move north and then east. Hit all the ? Blocks and grab the Star Coin.
- 16All ? Blocks contain a coin, except the one just right of the Star Coin, which allows you to gain coins by moving a certain distance. The faster you move, the more coins you get. This effect lasts until you take damage. Drop back down to the platform below.
- 17Move to the back wall, past Spiked Balls. Hit the right brick block multiple times for extra coins.
- 18Ensure the red panel is up on the Flip-Swap panel and jump onto where the blue panel will be. Jump to where the red panel will be, out of range of Spiked Balls.
- 19Time the next jump for just after a Spiked Ball is shot from the turret ahead. After jumping to the blue panel, jump to the red panel to get out of range again. Jump to the platform.
- 20Deal with the Spiny and climb the pole at the back wall. Jump right into the Warp Box.
- 21Spiked Balls are not fired from turrets until you run far enough south. Begin sprinting south and don't stop. Jump over crates.
- 22Jump down onto the next platform with three more Spiked Ball Turrets. Move out of the path of the Spiked Ball shot down the middle lane.
- 23When you reach the slope with thick red rails on both sides, jump onto them and let the Giant Spiked Ball roll past. Run down the rail to the bottom.
- 24Alternatively, perform a running jump off the right edge of the top of the right red rail to reach the final platform directly.
- 25Star Coin Alert! #3: To get the final Star Coin and reach the top of the Goal Pole, enter the Warp Pipe on the platform. This warps you to the base of the slope where you can collect the final Star Coin and then shoot yourself to the top of the Goal Pole.
Tips
- The invisible ? Block containing the Tanooki Leaf is crucial for reaching higher platforms.
- The ? Block that grants coins based on movement speed can be used to farm coins, but be careful not to take damage.
- Wall jumping can help you evade Spiked Balls.
- The alternative jump off the red rail can save time if you do not wish to collect the final Star Coin or aim for the top of the Goal Pole.
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