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Part 37
Super Mario Land

Part 37

Master Super Mario Land 3D's World 6 with this comprehensive guide. Learn strategies for World 6-1, find all Star Coins, and defeat challenging enemies.

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Master Super Mario Land 3D's World 6 with this comprehensive guide. Learn strategies for World 6-1, find all Star Coins, and defeat challenging enemies.

Walkthrough
  1. 1
    Defeat the final Bowser before the button that defeats him. Run along the south edge, dodge fireballs, or wait for him to jump before running underneath. Jump onto the black button with a red bowser to defeat him.
  2. 2
    Enter the door to the right, past the Toads, and hit the Warp Box at the end.
  3. 3
    Jump out into a Green Clock. Jump up the crates to the top one.
  4. 4
    Take a running jump off the right edge onto the top of the Goal Pole for a 1-Up.
  5. 5
    World 5 Clear!
  6. 6
    Enter World 6. The overworld map shows the layout of World 6, including Warp Pipes (WP), numbered courses (1-5), a Mystery Box (MB), and an Airship (AS).
  7. 7
    A note indicates that in Special World 6, a Warp Pipe replaces the arrow at the start of the World 6 map, leading to Special World 6.
  8. 8
    World 6-1:
  9. 9
    Star Coin #1: Jump over the left rock and onto the platform behind it to find the first Star Coin.
  10. 10
    Move onto the bridge to the right and hit the ? Block for a coin.
  11. 11
    Jump over the Cheep-Cheeps flying over the bridge.
  12. 12
    Watch out for the weak section of the bridge where a Porcu-Puffer will jump through and destroy it. Run through quickly to clear it in time.
  13. 13
    After a roulette block, you'll encounter more Cheep-Cheeps. If you get a Super Star from the roulette block, use its invincibility to defeat many Cheep-Cheeps for extra 1-Ups.
  14. 14
    Continue past the roulette block, jumping, dodging, and stomping Cheep-Cheeps until you reach a small grassy platform between two wooden bridges.
  15. 15
    On the next wooden bridge, stomp the three Tanooki Goombas.
  16. 16
    Jump off this bridge onto the next small platform, timing it to avoid Cheep-Cheeps, then move onto the next bridge.
  17. 17
    Stomp the trail of five Biddybuds on this bridge without touching the ground for a 1-Up.
  18. 18
    At the end of the bridge, on a grassy platform, hit the right brick block for a coin and run through the eastern patch of flowers for another. Collect coins along the back wall.
  19. 19
    Jump onto the tightrope. Porcu-Puffers jump from behind the waterfall halfway across; wait for one to pass before moving to the other side.
  20. 20
    Hit the Checkpoint Flag on the small plateau.
  21. 21
    Look through the Binoculars: A yellow Toad is on the hill to your left. Zoom in on him, then zoom out and follow where he goes; he'll jump into the waterfall.
  22. 22
    Look to your right and up to see the third Star Coin.
  23. 23
    Star Coin #2: Jump down south and kick the rock into the Warp Pipe. A 1-Up will pop out. Enter the Warp Pipe to enter an underwater area. Swim forward through the red ring. Collect all appearing red coins for a Tanooki Leaf or 1-Up. Dodge the two Cheep-Cheeps and go through the two yellow rings for extra coins. The Star Coin is near the ceiling, directly above the W.
Tips
  • Utilize the Super Star from the roulette block in World 6-1 to gain numerous 1-Ups by defeating Cheep-Cheeps.
  • Time your jumps carefully to avoid Porcu-Puffers on the tightrope in World 6-1.
  • The underwater section accessed by the Warp Pipe in World 6-1 offers a chance to collect a Tanooki Leaf or 1-Up by collecting red coins.
  • 1-Up from the Goal Pole in World 5.
  • Star Coins in World 6-1.
  • Potential 1-Ups from collecting red coins in the underwater area of World 6-1.

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