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Part 119
Super Mario Land

Part 119

Discover all the ways to earn extra lives in Super Mario Land, from collecting coins and 1-Ups to advanced farming techniques in World 1-2.

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Discover all the ways to earn extra lives in Super Mario Land, from collecting coins and 1-Ups to advanced farming techniques in World 1-2.

When you earn another life, the counter goes from 'C99' to 'CC0'. This takes an additional 100 lives to do, so the total would then be 1100 (999 + 1 + 99 + 1). Finally, 'CC0' would change to 'CC9' as is normal for gaining 9 lives. Once the player earns another life, the counter goes from 'CC9' to 'CCC' which is the absolute maximum. This maximum is in fact 1110 lives (999 + 1 + 99 + 1 + 9 + 1).

You receive 'Game Over' if you ever die whilst the 'spare lives' is at 0. When this happens, you can either continue or quit. If you continue, you'll appear in a 'Hint Room'. A hint is provided on how to better play the game and you can grab the Tanooki Leaf within the room. When you leave the room, you reappear at the beginning of the world that you were in when you hit 'Game Over'. You don't lose any of your progress however. All of the courses that you completed are still completed. Upon re-entering the course that you hit 'Game Over' in, the Invincibility Leaf and P-Wing Help Blocks still appear.

Earning Lives

There are a number of ways to earn lives within SM3DL. These are listed below:

Earning 100 Coins

Every time you earn 100 coins, you earn a life. The coin counter in the top left corner of the top screen in-game displays how close you are to earning another life. Every time you earn 100 coins, the counter resets back to zero and you need to collect another 100.

1-Ups

Green Mushrooms, known commonly as 1-Ups, can be found in various places within a number of courses. They are usually a reward for finding a secret area, being thorough or performing some semi-difficult feat. Touching them will make them disappear, giving you a 1-Up in the process.

Reaching the Top of the Goal Pole

Whenever you reach the top of the Goal Pole at the end of a course, you earn a 1-Up as a reward. If you have a coin box or propeller box on when you complete the course, you earn a bonus 1-Up, no matter where you grab onto the Goal Pole.

Consecutively Defeating Enemies

There are three different ways of earning 1-Ups through this kind of action.

When you defeat five enemies consecutively without touching the ground at all between defeating them, you earn a 1-Up. This also happens if you bounce on a Koopa Shell consecutively five times or after defeating five enemies whilst invincible after grabbing a Super Star (it doesn't matter if you touch the ground between defeating enemies whilst you're invincible).

Any subsequent enemies that are defeated (or bounces on a shell) will result in an extra life earned for each, until you touch the ground, at which point the counter will reset to zero. If you're using the Super Star method, you keep earning 1-Ups for each enemy defeated after, until you lose your invincibility, at which point the counter's reset. You can string Super Stars together however. If you grab another before the first runs out, the amount of time you're invincible for doesn't stack, but is reset and the 1-Up counter doesn't reset, so you can keep earning 1-Ups for each enemy defeated.

1-Up Farming

Below are the four most notable ways to farm 1-Ups. The World 1-2 method is by far the most efficient, assuming that you can perform it correctly.

Note: To keep any of the 1-Ups that you earn through these methods, you must finish the course that you're performing it on. Simply exiting through the pause menu will not work and you'll lose all of your 1-Ups.

World 1-2

Just past the Checkpoint Flag in this course is a number of Koopa Troopas moving north-south in a room with a number of ? Blocks. To use by far the best method of 1-Up farming, hop onto the first large ? Block, the one resting on the ground with a Koopa Troopa moving north-south to the block's south.

Move to the *very* south edge of the block. Wait for the Koopa Troopa to move next to it and ever so slightly tiptoe off of the edge of the block onto the Koopa Troopa. It will withdraw into its shell and stop moving. Let Mario bounce off of it and drop back onto it, kicking it south. It will bounce back and forth off of the Large ? Block and the south wall a few times before Mario drops back down onto the shell, stopping it moving, bounce off of it and drop onto it to send it bouncing once again.

Mario will keep landing on the shell without moving until time runs out. Every bounce after the fourth one earns you a 1-Up. You earn about two 1-Ups per second, so that's a lot!

If after dropping onto the Green Shell the first time Mario misses it for some reason, jump back up onto the Large ? Block and move *just* far enough for him to drop onto the Green Shell, before the Koopa Troopa reappears. If positioned correctly, Mario will bounce off of it until time runs out.

If Mario is too far south or too far to one side, he will bounce for a while (it may even be a good fifty or so times), but will eventually miss the Green Shell, fall to the ground instead and take damage. If that happens, move out of the way of the Green Shell whilst you're still invincible (as you are after taking damage), hop back up onto the Large ? Block and drop onto the moving Green Shell. It's very difficult to time it so that you bounce off of it, but just trust your instincts. When you drop onto it, it will stop moving, now just allow Mario to keep bouncing off of it. If you have positioned wrong, you'll take more damage, so make sure it's right.

If you take enough damage to kill you, or if time runs out and you die, you will restart at the Checkpoint (assuming that you hit it as you went past the first time). You can then just move back to where you were and attempt it again.

Unless you had a large amount of lives before attempting this, you will need to do successfully perform this method twice, as you won't have enough time to

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