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White Heron Strings - 1+4
Tekken 7

White Heron Strings - 1+4

Tekken 7 White Heron strings: 1+4 (Gale), 1+4,2 (Jab), 1+4,2,1 (Jab), 1+4,2,4 (Back Thrustkick), 1+4,2,d+4 (Sweep Kick), 1+4,3 (Spinner).

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Tekken 7 White Heron strings: 1+4 (Gale), 1+4,2 (Jab), 1+4,2,1 (Jab), 1+4,2,4 (Back Thrustkick), 1+4,2,d+4 (Sweep Kick), 1+4,3 (Spinner).

Walkthrough
  1. 1
    1+4 (White Heron): Input 1+4. Properties: lh, 14 / -3 / 9.
  2. 2
    1+4,2 (Gale): Input 1+4, then 2. Properties: lhh, 14 / -2 / 9.
  3. 3
    1+4,2,1 (Jab): Input 1+4,2, then 1. Properties: lhhh, 14 / -2 / 9. This move has property #2.
  4. 4
    1+4,2,4 (Back Thrustkick): Input 1+4,2, then 4. Properties: lhhm, 14 / -9 / 4.
  5. 5
    1+4,2,d+4 (Sweep Kick): Input 1+4,2, then d+4. Properties: lhhL, 14 / -23 / KD (Knockdown).
  6. 6
    1+4,3 (Spinner): Input 1+4, then 3. Properties: lhm, 14 / -2 / KD.
  7. 7
    Spinner Cancel: Input B during Spinner. Properties: -- / -19 / --.
  8. 8
    2nd Spin: Hold 3 short during Spinner. Properties: m, 52 / 6 / KD. This move has property S! (Screw).
  9. 9
    Spinner Cancel: Input B during 2nd Spin. Properties: -- / -- / --.
  10. 10
    3rd Spin: Hold 3 long during Spinner. Properties: Ub, 70 / KD / KD. This move has properties #3 and S! (Screw).
  11. 11
    Spinner Cancel: Input B during 3rd Spin. Properties: -- / -- / --.
Tips
  • The 'KD' property indicates a knockdown, leaving the opponent vulnerable.
  • The 'S!' property indicates a Screw attack, which can extend combos.
  • '#' denotes specific properties or effects tied to the move.

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