Tekken 7 White Heron strings: 1+4 (Gale), 1+4,2 (Jab), 1+4,2,1 (Jab), 1+4,2,4 (Back Thrustkick), 1+4,2,d+4 (Sweep Kick), 1+4,3 (Spinner).
Walkthrough
- 11+4 (White Heron): Input 1+4. Properties: lh, 14 / -3 / 9.
- 21+4,2 (Gale): Input 1+4, then 2. Properties: lhh, 14 / -2 / 9.
- 31+4,2,1 (Jab): Input 1+4,2, then 1. Properties: lhhh, 14 / -2 / 9. This move has property #2.
- 41+4,2,4 (Back Thrustkick): Input 1+4,2, then 4. Properties: lhhm, 14 / -9 / 4.
- 51+4,2,d+4 (Sweep Kick): Input 1+4,2, then d+4. Properties: lhhL, 14 / -23 / KD (Knockdown).
- 61+4,3 (Spinner): Input 1+4, then 3. Properties: lhm, 14 / -2 / KD.
- 7Spinner Cancel: Input B during Spinner. Properties: -- / -19 / --.
- 82nd Spin: Hold 3 short during Spinner. Properties: m, 52 / 6 / KD. This move has property S! (Screw).
- 9Spinner Cancel: Input B during 2nd Spin. Properties: -- / -- / --.
- 103rd Spin: Hold 3 long during Spinner. Properties: Ub, 70 / KD / KD. This move has properties #3 and S! (Screw).
- 11Spinner Cancel: Input B during 3rd Spin. Properties: -- / -- / --.
Tips
- The 'KD' property indicates a knockdown, leaving the opponent vulnerable.
- The 'S!' property indicates a Screw attack, which can extend combos.
- '#' denotes specific properties or effects tied to the move.
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