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| DRAGUNOV (Sergei) |
Tekken 7

| DRAGUNOV (Sergei) |

Unlock Sergei Dragunov's full potential in Tekken 7! Explore his grappling techniques, combat moves, and command lists to dominate the battlefield.

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Unlock Sergei Dragunov's full potential in Tekken 7! Explore his grappling techniques, combat moves, and command lists to dominate the battlefield.

Alright, let's dive into Sergei Dragunov's toolkit in Tekken 7. He's a powerhouse with some really unique grappling and striking options. We'll break down his key moves so you can start putting the pressure on your opponents.

Grappling Techniques:

Dragunov has a solid set of throws that can catch opponents off guard. Remember, throws are teched with the corresponding buttons (usually 1 or 2, or 1+2 for throws that don't have a specific escape). Pay attention to the escape numbers!

  • Front Throws: You've got options like the Rolling Armbar (1+3 or f+1+3, escape 1 or 2), Flipped Backboot (2+4 or f+2+4, escape 1 or 2), and the quick Mad Wind (f,f+1+2, escape 1+2). He also has Rolling Hyperextend (f+1+4, escape 1) and Rolling Kneebar (f+2+3, escape 2). The Scissor Takedown (u/f+3+4) is a bit different, and Facial Knee (d+(1+3) or (2+4), escape 1 or 2) is a good close-range option.
  • Side Throws: From the left, you can hit them with the Tarantula Twist ((1+3) or (2+4), escape 1). From the right, it's the Reverse Arm Bar ((1+3) or (2+4), escape 2).
  • Back Throws: If you catch them from behind, you've got Absolute Silence ((1+3) or (2+4), no specific escape listed).
  • Tackle Throws: These are unique. You can use 1 for Blizzard Sleeper (escape 1), 2 for Ankle Lock (escape 2), or 1+2 for Mounted Beatdown (escape 1+2). These can be great for closing distance or punishing certain moves.

Combat Techniques:

Dragunov's strikes are generally fast and have good range, with some powerful launchers and combo enders. Let's look at some key ones:

  • Basic Pokes: His 1 (Jab) is a fast 10-frame starter. You can follow it up with 1,1 (Backfister) or 1,2 (Flurry). The 1,1>3 (Thrustkick) can knock down, and 1,2,1 (Advancing Punches) is a decent string. 1,3 (Dual Highs) is another option, and 1,3,2 (Dual Highs, Bomber) can lead to a knockdown. For a big combo ender, 1,3,2,1+2 (Guillotine Throw) is a throw that causes knockdown.
  • Mids and Lows: d/f+1 (Gut Short) is a solid mid. If you follow it with 4 (Spinning Cutter), it's a mid-into-mid string that launches for a combo. d+1 (Skinner Elbow) is a mid with good range. b+1 (Straight Facepiff) is another mid. b+1,2 (SPINNING SHOT) is a double mid that causes a Screw state (S!) and Side-Slide (SS!).
  • Power Strikes: u/f+1 (Eye Gouger) is a high that launches. QCF+1 (Cock Hammer) is a fast high. WS+1 (Hilt Strike) is a mid from a standing-whiff state. WS+1,2 (Quillion) is a mid-mid that causes Screw and Side-Slide. WS+1,3 (STEEL HILT) is a mid-mid that causes knockdown. 1+2 (HOUND SHOT) is a powerful mid that causes knockdown. f+1+2 (SPINNING DECAPITATOR) is a high that causes a Juggle state (JG) and Screw/Side-Slide. b+1+2 (Blizzard Axe Handle) is a mid that causes knockdown. (FC_d/b)+1+2 (Shoot Takedown) is a mid that causes knockdown. d+1+2 (AXE HANDLE MAURAUDER) is a mid that causes knockdown. (QCF_WS)+1+2 (Cold Shoulder) is a mid that causes knockdown. WR+1+2 (COFFIN DRIVER) is a mid that causes a Juggle state and is a great combo ender.
  • Second Button Options: His 2 (Straight Jab) is another fast high. 2,1 (1-2 Punches) is a standard string. 2,1,3 (Thrustkick) leads to knockdown. 2,1,4 (Anklekick) is a mid-high-low string that causes knockdown. d+2 (Sharpener) is a low that can be tricky. f+2 (Elbow Check) is a fast high. f+2>4 (Close Knee) is a high-mid string that causes knockdown. f,f+2 (Bomb Fist) is a mid that causes knockdown. f,f+2~1+2 (Guillotine Throw) is a mid throw that causes knockdown. d/f+2 (Deep Uppercut) is a mid that causes a Juggle state. d/b+2 (Ripper Short) is a mid. d/b+2>1 (Ripper Combo) is a mid-mid. d/b+2>1>2 (Ripper) is a mid-mid-mid that causes a Screw state. b+2 (Frost Fist) is a mid. b+2,1 (Frost Fists) is a mid-mid. b+2,1,3 (Reverse Sweep) is a mid-high-low string that causes knockdown. b+2,1,3,1+2 (Facial Knee Throw) is a mid-high-mid throw that causes knockdown. (u_u/f)+2 (FALCON DIVE) is a mid that causes a Juggle state. u/b+2 (Stepping Knuckle Dust) is a high that causes a Screw state. QCF+2 (Booster Elbow) is a mid that causes a Juggle state. QCB+2 (Flexible Elbow) is a mid that causes a Juggle state. SS+2 (Spinning Slaphand) is a mid. SS+2,3 (Fluster Crack) is a mid-high that causes knockdown. SS+2,1+2 (Reverse Windmill) is a mid-high-mid. SS+2,1+2,4 (Snap Powerboot) is a mid-high-mid-high that causes knockdown. WS+2 (Proton Uppercut) is a mid that causes a Juggle state. WR+2 (Coffin Nail) is a mid that causes a Juggle state.
  • Third Button Options: His 3 (Thrust Kick) is a mid. 3,1 (Connector) is a mid-mid. 3,1,2 (Disconnector) is a mid-mid-mid that causes knockdown. f+3 (Skipping Front Boot) is a mid. f+3,2 (SALUTE BLOW) is a mid-high that causes Screw and Side-Slide. f+3,3 (Axe Snare) is a mid-mid that causes knockdown. f,f+3 (Slash Kick) is a high that causes Screw and is a Heat Engager (H). b+3 (Serrated Edge) is a high that causes Screw and is a Heat Engager. d/f+3 (Axe Snare) is a mid.
  • Special Notes: Keep an eye out for moves marked with 'S!' (Screw) which are crucial for extending combos. 'KD' means Knockdown, which is your opportunity to follow up. 'JG' means Juggle, where you can continue the combo. 'ST' means Screw Throw. 'WB' means Wall Break. 'RA' means Rage Art. 'RD' means Rage Drive. 'PC' means Power Crush.

This covers the bulk of Sergei's offensive arsenal. Practice these moves in training mode, get a feel for their range and speed, and you'll be landing some serious damage in no time!

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