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Circle Spin (SPIN) - 3+4 or u+3+4
Tekken 7

Circle Spin (SPIN) - 3+4 or u+3+4

Learn the Tekken 7 Circle Spin (SPIN) inputs like 3+4 or u+3+4, and related moves like Spinstrike Backfist and Flamingo Snap.

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Learn the Tekken 7 Circle Spin (SPIN) inputs like 3+4 or u+3+4, and related moves like Spinstrike Backfist and Flamingo Snap.

Moves:

  • Spinstrike Backfist: Input h, deals 15 damage, has 0 active frames, and 6 startup frames.
  • Fierce Tiger: Input 1+2, deals 19 damage, has -9 active frames, and 5 startup frames, causes juggle (JGc).
  • SPINNING PALM: Input 2, deals 18 damage, has -9 active frames, and 11 startup frames, causes screw (S!).
  • Flamingo Snap: Input 3, deals 18 damage, has -17 active frames, and -7 startup frames.
  • SHOULDER CHECK: Input 3,1+2, deals 18 damage, has -13 active frames, causes knockdown (KD).
  • Wind Roll: Input 4, deals 20 damage, has -26 active frames, and 6 startup frames.
  • Wind Roll Explosion: Input 4,1+2, deals 20 damage, has -16 active frames, causes knockdown (KD).

Notes:

  • Opponent must be crouching for the throw to connect.
  • Julia can only spin if the punch hits the opponent's front side.
  • Can link any Hawk Step (f+3) move afterwards.

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