Learn the Tekken 7 Circle Spin (SPIN) inputs like 3+4 or u+3+4, and related moves like Spinstrike Backfist and Flamingo Snap.
Moves:
- Spinstrike Backfist: Input h, deals 15 damage, has 0 active frames, and 6 startup frames.
- Fierce Tiger: Input 1+2, deals 19 damage, has -9 active frames, and 5 startup frames, causes juggle (JGc).
- SPINNING PALM: Input 2, deals 18 damage, has -9 active frames, and 11 startup frames, causes screw (S!).
- Flamingo Snap: Input 3, deals 18 damage, has -17 active frames, and -7 startup frames.
- SHOULDER CHECK: Input 3,1+2, deals 18 damage, has -13 active frames, causes knockdown (KD).
- Wind Roll: Input 4, deals 20 damage, has -26 active frames, and 6 startup frames.
- Wind Roll Explosion: Input 4,1+2, deals 20 damage, has -16 active frames, causes knockdown (KD).
Notes:
- Opponent must be crouching for the throw to connect.
- Julia can only spin if the punch hits the opponent's front side.
- Can link any Hawk Step (f+3) move afterwards.
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