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| KAZUYA MISHIMA |
Tekken 7

| KAZUYA MISHIMA |

Tekken 7 Kazuya Mishima moves list including grappling and combat techniques like Stonehead and Shining Assault.

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Tekken 7 Kazuya Mishima moves list including grappling and combat techniques like Stonehead and Shining Assault.

Grappling Techniques:

Kazuya Mishima has several grappling techniques, each with a specific command and escape method.

  • Front Throws: Bitch Kicks ((1+3)_(f+1+3)) escapes with 1 or 2, Hip Toss ((2+4)_(f+2+4)) escapes with 1 or 2, Stonehead (f,f+1+2) escapes with 1+2, and Gates of Hell (FC,d/f,d,d/f+1+2) escapes with 1+2.
  • Side Throws: Steel Pedal Drop ((1+3)_(2+4)) from the left escapes with 1, and Skull Smash ((1+3)_(2+4)) from the right escapes with 2.
  • Back Throw: Reverse Neck Throw ((1+3)_(2+4)) has no listed escape.

Combat Techniques:

Kazuya Mishima's combat techniques range from basic punches and kicks to devastating special moves. Each move has a command, a name, a level (h - high, m - mid, l - low), and specific frame data (SUF, BF, HF) and comments.

  • 1-Button Combos: Jab (1) is a high attack. Double Jabber (1,1) is two high attacks. Shining Assault (1,1>2) is high, high, mid and causes a knock down (KD). 1-2 Punches (1,2) are two high attacks. Demon Slayer (1,2,2) is high, high, high. Slipkick (1,2>4) is high, high, low. Twin Stature Smash (1,2>4,3) is high, high, low, mid and causes a knock down (KD).
  • Back Attacks: Short Elbow (b+1) is a high attack. Sokushitsu (b+1,2) is high, mid and causes a knock down (KD).
  • D/F Attacks: Gut Slugger (d/f+1) is a mid attack. DONKEY PUNCH (d/f+1,2) is mid, mid and causes a knock down (KD). Demon Thrust (d/f+1,f+2) is mid, mid and causes a knock down (KD). ROUNDHOUSE (d/f+1,4) is mid, high and causes a special launch (S!).
  • While Standing (WS) Attacks: Piston Uppercut (WS+1) is a mid attack. Twin Pistons (WS+1,2) is mid, mid and causes a juggle (JG).
  • Kazuya Mist Step: (f,N) initiates Kazuya Mist Step, with follow-ups like Thunder Godfist (f,N,d,d/f+1), a mid attack that causes a knock down (KD).
  • 1+2 Attacks: Shadow Fists (1+2) are mid, mid and cause a knock down (KD). GLORY DEMON FIST (f+1+2) is a mid attack that causes a knock down (KD) and has a wall break property (WB). Kumo Kiri (b+1+2) is a mid attack. Twist Low Backfist (d+1+2) is a low attack that causes a juggle (JGc). Backfist Cancel (~B) cancels the Twist Low Backfist. LASER SLAUGHTER (d/f+1+2) is a mid attack that causes a knock down (KD) and has a rage art property (RA). DEVIL TRANSFORM (u/b+1+2) is a mid attack that causes a knock down (KD) and has a rage art property (RA). CORPSE SLASH PUNCH (SS+1+2) is a high attack that causes a knock down (KD) and causes a special launch (S!). FUJIN URAKEN (WS+1+2) is a mid attack. RAGE GODFIST (f,N,d,d/f+1+4) is a mid attack that causes a knock down (KD) and has a rage drive property (RD). HEAVEN DENIED, DEVIL (U/F) is a follow-up to RAGE GODFIST that causes a knock down (KD) and is the #2 move.
  • 2-Button Combos: Jab (2) is a high attack. BACK MIDFIST (2,2) is high, mid and causes a special launch (S!). Devil Slug (b+2) is a mid attack. RAMPAGING DEMON (b+2,1) is mid, mid and causes a knock down (KD) and a special launch (S!). Black Devil (b+2,4) is mid, high. Black Devil String (b+2,4,1) is mid, high, mid and causes a knock down (KD). SOUL THRUST (f+2) is a mid attack that causes a knock down (KD) and has a power crush property (PC). Brutal Palm (f,f+2) is a high attack that causes a knock down (KD). Demon Gutpunch (d/f+2) is a mid attack. Evil Pound (d/b+2) is a mid attack that causes a knock down (KD). TEMPLE CRACKER ((u/b_u_u/f)+2) is a high attack. Wind Godfist (f,N,d,d/f+2) is a high attack that causes a juggle (JG). Electric Wind Godfist (f,N,d~d/f+2) is a high attack that causes a juggle (JG) and has a heat property (H). Kazuya Gutpunch (WS+2) is a mid attack that causes a stun (ST) and has a heat property (H).
  • 3-Button Combos: Snapkick (3) is a high attack. Snapkick, Jab (3,1) is high, high. Wicked Darkness (3,1>4) is high, high, mid and has a special counter property (STc). Demon Kick (b+3) is a high attack. Demon Shredder (b+3,1) is high, high. Blazing Demon (b+3,1,4) is high, high, low. Kidney Shot (b+3,1,4,1) is high, high, low, mid and causes a knock down (KD). Low Fire Kick (b+3,1,4,3) is high, high, low, low. Oni Kick (f+3) is a mid attack. Split Axe Kick (f,f+3) is a mid attack that causes a juggle (JG). Leaping Slash Kick (f,N,d,d/f+3) is a high attack that causes a knock down (KD). Devil's Tail (FC,d/f+3+4) is a mid attack that causes a knock down (KD). Thunder Grind Foot (d+3+4) is a low attack that causes a knock down (KD) and is the #1 move. Hell Sweep (f,N,d,d/f+4) is a low attack. Spinning Gutpunch (f,N,d,d/f+4,1) is low, mid and causes a knock down (KD). 2nd Hell Sweep (f,N,d,d/f+4,4) is low, low and causes a knock down (KD). Demon Knee (d/f+3) is a mid attack. Grey Upper (d/f+3,2) is mid, mid. Knee Twin Thrust (d/f+3,2>1) is mid, mid, mid and causes a knock down (KD). Devil's Tail (d/b+3) is a low attack. Searing Edge (u/f+3) is a mid attack that causes a knock down (KD). ENGETSUSEN (WS+3) is a mid attack that causes a knock down (KD) and has a special launch (S!) and heat property (H). Shattered Spine (SS+3) is a mid attack that causes a knock down (KD) and has a special stun property (ST). Running Sidekick (WR+3) is a mid attack that causes a knock down (KD). Flipstomp, (FU/FT) (4~3) is mid, mid and causes a knock down (KD).
  • 4-Button Attacks: Low Slipkick (d/b+4) is a low attack. Axe Kick (f+4) is a mid attack. DEVIL STEEL PETAL (f,f+4) is a major attack that has a special counter property (STc). EVIL BELL KICK (b+4) is a high attack that causes a special launch (S!) and has heat (H) and special properties (SS!c). Axe Kick (d/f+4) is a mid attack. Delayable Axe Kicks (d/f+4>4) is mid, mid. Jumping Kick ((u_u/f)+4) is a mid attack. Hellsweep ((u_u/f)+4,4) is mid, low and causes a knock down (KD). Hellsweeps ((u_u/f)+4,4,4) is mid, low, low and causes a knock down (KD). Roundhouse ((u_u/f)+4,4,4,4) is mid, low, low, mid and causes a knock down (KD). Delayed Hopkick (u/f,N+4) is a mid attack.
Tips
  • Pay attention to the escape inputs for throws, as failing to escape will result in taking damage.
  • The frame data (SUF, BF, HF) can help you understand the move's speed and recovery, which is crucial for advanced Tekken 7 play.
  • Moves with S! (Special Launch) or KD (Knock Down) are key for starting combos.
  • Moves with JG (Juggle) allow you to extend combos after a successful hit.
  • Moves with WB (Wall Break) are useful for capitalizing on stage positioning.
  • Moves with RA (Rage Art) and RD (Rage Drive) are powerful comeback mechanics available when your health is low.

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