Tekken 7 d+1+2 move is Scimitar Bite, a low attack that causes knockdown. Learn about Tarantula Stance moves like Tarantula Claw and Kard.
Walkthrough
- 1Shotel: Input 1. This is a low attack with frame advantage of 18 on hit, -11 on block, and 5 on counter hit.
- 2Tarantula Claw: Input 1+2. This is a mid attack that causes knockdown on hit (19 on hit, -12 on block, KD on counter hit) and is a Screw (S!) move.
- 3Scimitar Bite: Input d+1+2. This is a low attack that causes knockdown on hit (25 on hit, -21 on block, KD on counter hit). This move also transitions to the Mantis Stance (MNT).
- 4Cutlass: Input 2. This is a mid attack that causes a juggle on hit (34 on hit, -9 on block, JG on counter hit) and is a Jack-in-the-Box (JG) move.
- 5Kard: Input 3. This is a mid attack with frame advantage of 14 on hit, -7 on block, and knockdown (KD) on counter hit.
- 6Cancel Kard to TRT Cancel: Input U after Kard. This cancels the Kard move and transitions back to the Tarantula Stance (TRT) with -17 frame advantage on block.
- 7Cancel Kard to MNT: Input D/B, D, D/F after Kard. This transitions to the Mantis Stance (MNT) with -14 frame advantage on block.
- 8Tarantula Sting: Input 4. This is a mid attack with frame advantage of 26 on hit, -22 on block, and -4 on counter hit. This move also transitions to the Mantis Stance (MNT).
- 9Deep Fang: Input 4, 3. This is a mid-mid attack that causes a juggle on hit (26 on hit, -13 on block, JG on counter hit) and is a Jack-in-the-Box (JG) move.
Tips
- The Tarantula Stance (TRT) has a unique crawl animation when you input 'f' (forward).
- You can cancel the Tarantula Stance (TRT) by inputting u/b, u, (u/f), (d/b).
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