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| MARDUK (Craig) |
Tekken 7

| MARDUK (Craig) |

Learn all of Marduk's grappling techniques in Tekken 7, including commands, escape options, and specific comments for each throw.

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Learn all of Marduk's grappling techniques in Tekken 7, including commands, escape options, and specific comments for each throw.

Front Throws:

  • Coat Roll: Command (1+3)_(f+1+3), Escape 1 or 2.
  • Leg Compressor: Command (2+4)_(f+2+4), Escape 1 or 2.
  • Northern Lights: Command QCF+1+3, Escape 1. Can lead to Mount Position (1+2).
  • Powerslam: Command QCF+2+4, Escape 2. Can lead to Mount Position (1+2).
  • Rubber Bounce: Command f,f+1+2, Escape 1+2.
  • Back Breaker: Command QCB+1+2, Escape 1+2.
  • Jackhammer: Command f,HCF+1, Escape 1.
  • Chokeslam: Command VTS 1+3, Escape 1.
  • Bodyslam: Command VTS 2+4, Escape 2.
  • Backslam: Command d+1+3, Escape 1.
  • Silva Knee: Command d+2+4, Escape 2.

Side Throws:

  • Left - Waist Drop: Command (1+3)_(2+4), Escape 1.
  • Right - Gorilla Press: Command (1+3)_(2+4), Escape 2.

Back Throws:

  • Back Suplex: Command 1+3, Escape -.
  • Pancake Flipper: Command 2+4, Escape -.

Wall Throws:

  • Angry Ape: Command (1+3)_(2+4)_(f,f+1+2), Escape -.

Air Throws:

  • Whip Slam: Command 1+3, Escape -.
  • Whiparound Toss: Command 2+4, Escape -.
  • Scoop Suplex: Command f,f+1+2, Escape -.

Mount Position Throws:

  • Four Facepunches: Command 1, Escape 2.
  • Feint Gutpunches: Command 1~2, Escape 1.
  • Sakaraba Chop: Command 1+2, Escape N.
  • Gutpunch, Neck Crank: Command 1+3, Escape 2.
  • Gutpunches, Facepunch: Command 2, Escape 1.
  • Feint Gutpunches: Command 2~1, Escape 2.
  • Gutpunches, Leglock: Command 2+4, Escape 1.
Tips
  • Some throws, like Northern Lights and Powerslam, can transition into Mount Position, offering further offensive opportunities.
  • Pay close attention to the escape inputs (1, 2, 1+2, or N) as they vary between throws.
  • The 'JG' comment on Rubber Bounce indicates it can cause a juggle state upon successful execution.
  • Comments like '#6' and '#1' likely refer to specific game mechanics or combo possibilities not detailed here.

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