Learn the Tekken 7 Dragon Stance moves like Dragon's Spite (3+4,1) and Dragon's Breath (1+4), including inputs and properties.
Moves:
- Dragon Dash: Input 'f'
- Dragon Walkback: Input 'b'
- Dragon Snap Throw: Input '1'
- Cancel, (Dragon): Input '~B' from Dragon Snap Throw
- Dragon's Spite: Input '1+2', hits high (hh), has 18 startup frames, -2 on block, causes Screw (S!) and Screw Hit (ST).
- Double Arm Strike: Input 'F+1+2', hits mid (m), has 17 startup frames, -5 on block, causes Knockdown (KD).
- DRAGON'S BREATH: Input '1+4', hits mid (m), has 15 startup frames, +11 on block, causes Knockdown (RD).
- Uppercut: Input '2', hits mid (m), has 17 startup frames, +4 on block, causes Juggle (JGc).
- (Tiger): Input 'F' from Uppercut.
- Cuju Kick: Input '3', hits low (L), has 16 startup frames, -13 on block, causes 4 damage.
- (Crane): Input 'F' from Cuju Kick.
- Rush Kick: Input '4', hits high (h), has 10 startup frames, -11 on block, causes 0 damage.
- Rush Combo: Input '4,1', hits high-low (hm), has 10 startup frames, -1 on block, causes 5 damage.
- (Tiger): Input '~f' from Rush Combo.
- Rush Fist: Input '4,1,2', hits high-high-mid (hmm), has 10 startup frames, -10 on block, causes -4 damage.
- Snake Bite: Input '4,1,2,2', hits high-high-mid-mid (hmmm), has 10 startup frames, -12 on block, causes -1 damage.
- (Dragon): Input '~f' from Snake Bite.
- Twin Snake Bite: Input '4,1,2,2,2', hits high-high-mid-mid-low (hmmml), has 10 startup frames, -17 on block, causes 7 damage.
- (Panther): Input '~f' from Twin Snake Bite.
- Lightning Crescent: Input '4,1,2,3', hits high-high-mid-high (hmmh), has 10 startup frames, -6 on block, causes Knockdown (KD).
- Mid Stun Kick: Input '4,1,2,3,4', hits high-high-mid-high-mid (hmmhm), has 10 startup frames, -7 on block, causes Screw (ST).
- Lowkick: Input '4,1,2,3,d+4', hits high-high-mid-high-low (hmmhL), has 10 startup frames, causes Knockdown (KD).
- (Snake): Input 'SS Right' (Side Step Right).
- (Tiger): Input 'SS Left' (Side Step Left).
Tips
- Dragon's Spite (1+2) is a powerful move that causes a Screw (S!) and Screw Hit (ST), useful for extending combos.
- DRAGON'S BREATH (1+4) is a mid-hitting move with good plus frames on block (+11), making it safe to use offensively.
- The Rush Combo (4,1) is a fast string that can lead into further attacks or stance transitions.
- Be aware of the recovery frames on certain moves, especially after a block, to avoid punishment.
- Use the stance transitions like (Tiger), (Crane), (Dragon), (Snake), and (Panther) to mix up your offense and keep opponents guessing.
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