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Unblockable Arts - (Cannot Be Blocked)
Tekken 7

Unblockable Arts - (Cannot Be Blocked)

Learn Tekken 7 Unblockable Arts like Sword Somersault (QCF+1) and Samurai Stab (u/b+1+2). Discover their inputs and properties.

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Learn Tekken 7 Unblockable Arts like Sword Somersault (QCF+1) and Samurai Stab (u/b+1+2). Discover their inputs and properties.

Walkthrough
  1. 1
    Sword Somersault: Input QCF+1. Deals 58 damage.
  2. 2
    Samurai Stab: Input u/b+1+2. Deals 50 damage and causes a Knockdown (KD).
  3. 3
    Sawblade Shield: Input u/b+1+2, N+1. Deals 20 damage and causes a Knockdown (KD). Can be cancelled with b,b into Sawblade Cancel.
  4. 4
    Dashing Sword Snap: Input u/b+1+2, N+1+2. Deals 18 damage and causes a specific hit state (STc).
  5. 5
    Samurai Cutter: Input (FC,d/f~1) or (FC,b+1). Deals 26 damage and causes a Juggle (JG).
  6. 6
    Copter Blade: Input u/f+1+2. No damage or specific effect listed. Can transition into (DFS) with 1+2.
  7. 7
    Coast, Falling Cut: Input u/f+1+2, N. Deals 113 damage and causes a Juggle (JG).
  8. 8
    Immediate Falling Cut: Input u/f+1+2, D. Deals 54 damage and causes hit state 4.
  9. 9
    Turn, Falling Cut: Input u/f+1+2, B. Deals 93 damage and causes a Knockdown (KD). Can transition into (DFS) with 1+2.
  10. 10
    Bad Breath Stance: Input D/B+1+2. This is a stance with no immediate effect.
  11. 11
    Hold Stance: Input D/B# while in Bad Breath Stance.
  12. 12
    Bad Breath: Input 1 or 2 while holding the stance. Deals 21 damage and causes a Juggle (JG).
  13. 13
    Evasive Flip: Input 3 or 4 while holding the stance. Deals 17 damage, with frame advantage of -15 and block advantage of -13.
  14. 14
    Suicide, (FD/FA): Input d+1+4. Deals 29 damage and causes a Knockdown (KD). Can be followed by Blood Dance (b+1,1,1,1,1) which also deals 29 damage and causes a Knockdown (KD). Both have (FD/FA) properties.
  15. 15
    DECAPITATOR SLICE: Input b,b+1+4. Deals 59 damage and causes a Knockdown (KD). Can be cancelled with B into SWORD FLASH, which deals 22 damage and causes a Knockdown (KD).
  16. 16
    Back Suicide, (FD/FT): Input BT d+1+4. Deals 29 damage and causes a Knockdown (KD). Can be followed by Blooddance (B#+1,1,1,1,1) which also deals 29 damage and causes a Knockdown (KD). Both have (FD/FT) properties.
  17. 17
    Turn Suicide, (FD/FT): Input f,F+1+4. Deals 45 damage and causes a Knockdown (KD). Can be followed by Second Stab (f,f) which also deals 45 damage and causes a Knockdown (KD). Both have (FD/FT) properties.
Tips
  • Many unblockable moves have follow-ups or cancel options, requiring precise timing.
  • Pay attention to the specific hit states (KD, JG, STc) to understand the follow-up potential.
  • Some unblockable moves are part of stances, requiring entry into the stance first.

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