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Backturned Stance - (BT) - b+3+4 (2)
Tekken 7

Backturned Stance - (BT) - b+3+4 (2)

Tekken 7 Backturned Stance (BT) moves: b+3+4. Learn about Double Swing, Cross Elbow, Braying, Donkey, Backflip, and more.

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Tekken 7 Backturned Stance (BT) moves: b+3+4. Learn about Double Swing, Cross Elbow, Braying, Donkey, Backflip, and more.

Moves:

  1. 1+2 (Double Swing): Hits high (h), deals 16 damage on hit, -2 on block, and has 13 frames of startup. Causes screw (S!) and side-step (SS!) on counter hit (c).
  2. 2 (Cross Elbow): Hits mid (m), deals 18 damage on hit, -7 on block, and has 6 frames of startup. Causes screw (S!) and can be interrupted (T) on counter hit (c).
  3. 3 (Braying): Hits mid (M), deals 15 damage on hit, -44 on block, and has -23 frames of recovery.
  4. 3,3+4 (Donkey): Hits mid (m), deals 15 damage on hit, 1 damage on block, and causes knock down (KD).
  5. 3+4 (Backflip): Hits mid (M), deals 28 damage on hit, -3 on block, and has 4 frames of recovery. Causes juggle (JG) on counter hit (c).
  6. 3+4,4 (Backflip Combo): Hits mid (m), deals 28 damage on hit, -16 on block, and causes knock down (KD).
  7. d+3+4 (Cat Slide): Hits low (L), deals 23 damage on hit, -18 on block, and causes knock down (KD). This move recovers in a full crouch position.
  8. f+3+4 (Rollback): Properties are not listed.
  9. f+3+4,3+4 (Freeze Chair): Hits mid (m), deals 6 damage on hit, -45 on block, and causes knock down (KD).
  10. f+3+4,3+4,3+4 (Handspring Kickup): Hits mid (m), deals 6 damage on hit, -8 on block, and causes knock down (KD).
  11. d/f+3+4 (Back Touchdown Rise): Hits mid (m), deals 15 damage on hit, 4 damage on block, and causes knock down (KD). This move can lead to the Elbow Blaster follow-up if it hits.
  12. d/f+3+4,1+2 (Elbow Blaster): Hits mid (m), deals 15 damage on hit, and causes knock down (KD). This move can only be executed if the d/f+3+4 hits.
  13. 4 (C-Backflip): Hits mid (m), deals 23 damage on hit, -20 on block, and causes knock down (KD).
  14. d+4 (Coffee Grinder): Hits low (L), deals 19 damage on hit, -14 on block, and has -3 frames of recovery.
  15. d+4,4 (Grinder, Scoot): Hits low (L), deals 19 damage on hit, -1 on block, and has 3 frames of recovery. Any Scoot moves (f,f+4) can be chained after this move.
Tips
  • The first attack in a string must hit to execute the rest of the string.
  • You can chain any Scoot moves (f,f+4) after the Grinder, Scoot (d+4,4) move.
  • Precise tapping 3~4 during each hit of the RA will yield more damage.
  • Chloe recovers in Full Crouch position at the end of the Cat Slide (d+3+4) move.
  • The Elbow Blaster (d/f+3+4,1+2) can only be executed if the Back Touchdown Rise (d/f+3+4) hits.

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