Tekken 7 Flea Stance (FLE) move list including d+1+2, Flea Hop (u/f_u_u/b), and Kangaroo Kick (3+4). Learn Tekken 7 FLE commands.
Walkthrough
- 1Standstill (N): m, 2 / -- / KD. This move has a hit advantage of 2 and causes a knockdown (KD) on hit.
- 2Walking Flea (F#): -- / -- / --. This is the basic walking state for Flea Stance.
- 3Swingstrike (F# 3): m, 17 / -16 / KD. A mid-hitting (m) attack with a frame advantage of 17 on hit and a disadvantage of -16 on block, causing knockdown on hit.
- 4Underscoot (F# 4): L, 23 / -9 / 12. A low-hitting (L) attack with 23 frames on hit, -9 on block, and causes a launch (12) on counter hit.
- 5Forward Flea Slide (f,f): mmmmm, 17 / -51 / -40. A mid-hitting (m) attack that requires a five-button input (mmmmm). It has 17 frames on hit, -51 on block, and -40 on counter hit.
- 6Backsteppping Flea (b): -- / -- / --. This move causes you to step back.
- 7Flea Hop (u/f_u_u/b): Ub, 30 / -- / KD. An upward-hitting (Ub) evasive move that launches (30) on hit and causes knockdown on counter hit.
- 8Sword Sink (d): -- / -- / --. This move has no listed properties or effects in this stance.
- 9Flea Cancel (d/b): -- / -- / --. This command allows you to cancel out of Flea Stance.
- 10Roll Out (1): -- / -- / --. .
- 11Skull Splitter (1+2): h, 19 / -8 / JG. A high-hitting (h) attack with 19 frames on hit, -8 on block, and causes a juggle (JG) on hit.
- 12(DFS) (u+1+2): -- / -- / --. .
- 13Manji Slide (2): L, 24 / -12 / KD. A low-hitting (L) attack with 24 frames on hit, -12 on block, and causes knockdown on hit.
- 14Side Spin (3_4): -- / -- / --. .
- 15Kangaroo Kick (3+4): m, 17 / -16 / JG. A mid-hitting (m) attack with 17 frames on hit, -16 on block, and causes a juggle (JG) on hit.
- 16(SIT) (d+3+4): -- / -- / --. .
- 17Flea Flop (u+3+4): M, 38 / 4 / KD. A mid-hitting (M) attack with 38 frames on hit, 4 on block, and causes knockdown on hit.
Tips
- The Kangaroo Kick (3+4) is a strong mid-hitting option that can lead to juggles (JG).
- Flea Hop (u/f_u_u/b) is an evasive move that can surprise opponents and lead to a knockdown (KD).
- Be mindful of the negative frame data on block for some moves, such as Forward Flea Slide (f,f) at -51.
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