Master the Dragon Sign Stance (DSS) and Dragon Fake Step (DFS) in Tekken 7 with this comprehensive move list, detailing button inputs, move names, properties, and frame data for each attack.
This section details the moves associated with Dragon Sign Stance (DSS) and Dragon Fake Step (DFS) in Tekken 7, primarily initiated by the d+1+2 input.
Below is a breakdown of the available moves, their button inputs, properties (like hit level and damage), and frame data.
| Input | Move Name | Type | Damage | On Block | On Hit | Notes |
|---|---|---|---|---|---|---|
d+1+2 (stance) | Dragon Sign Stance (DSS) / Dragon Fake Step (DFS) | -- | -- | -- | -- | -- |
1 | Dragon Knuckle | h | 12 | -11 | KD | -- |
1>f+1 | Dragon Rave | hm | 12 | -14 | KD | -- |
1>4 | Legend Kick | hh | 12 | 7 | KD | -- |
f+1 | Dragon Rave | m | 17 | -14 | KD | -- |
1+2 | 1-INCH BACKFIST | h | 19 | -10 | KD | PC |
2 | Skull Rocker | h | 14 | -4 | KD | JGC |
f+2 | Overhead Rage Fist | h | 12 | 0 | 6 | -- |
f+2~1 | 1-Inch Punch | m | 19 | 5 | KD | S! |
f+2>2 | JAB, DRAGON KNUCKLE | hM | 12 | -8 | 4 | -- |
f+2>2>1+2 | SPREAD BACKFIST | hMm | 12 | -13 | KD | -- |
f+2>2>2 | DRAGON KNUCKLES | hMh | 12 | -9 | 4 | -- |
f+2>2>2~b,f | (DSS) | -- | -- | -3 | 10 | -- |
f+2,b+2 | RAGING DRAGON, (BT) | hh | 12 | -4 | 7 | (BT) |
f+2,b+2,1 | DRAGON STRIKER | hhh | 12 | -3 | 3 | -- |
f+2,b+2,1,2 | DRAGON FIST RAGE | hhhm | 12 | -3 | KD | -- |
f+2,b+2,1,2~D | FULL CROUCH | -- | -- | -- | -- | -- |
2+4 | 3x Facekick Throw | m | 12 | -- | KD | #7 |
3 | Whipping Kick | h | 19 | -3 | KD | S!, H |
f+3 | DRAGON CANNON | m | 20 | -17 | KD | PC, WB |
3+4 | Stepping Drake | mm | 14 | -12 | KD | -- |
3+4,4 | SPINNING DRAKE | mmh | 14 | -13 | 5 | S! |
f+3+4 | Flying Axe | M | 25 | -2 | 7 | JGC |
b+3+4 | Leanback Thrust | m | 29 | -17 | KD | -- |
u/f+3+4 | Uhara Stomp | L | 29 | -24 | 5 | -- |
4 | DRAGON LIGHT LOW | L | 24 | -13 | 6 | -- |
f+4 | Legend Kick | h | 19 | 7 | KD | -- |
Key:
h = High, m = Mid, l = Low, M = Mid-High, L = Low-Mid
KD = Knockdown
S! = Screw Attack
JGC = Just Guard Counter
PC = Power Crush
WB = Wall Break
BT = Back Turned
-- = Not Applicable
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