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Destroy Form Stance - (DES) - d+1+2
Tekken 7

Destroy Form Stance - (DES) - d+1+2

Tekken 7 Form Stance (DES) moves including Shred Chipper (1), Hertz Blade (f+1), and Low Hertz (d+1). Learn properties and cancels.

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Tekken 7 Form Stance (DES) moves including Shred Chipper (1), Hertz Blade (f+1), and Low Hertz (d+1). Learn properties and cancels.

Walkthrough
  1. 1
    From Form Stance (DES), you can sidestep with (u,N)_(d,N).
  2. 2
    You can cancel Form Stance (DES) by pressing d/b.
  3. 3
    Pressing 1 performs Shred Chipper, which hits mid (mmhhhm) and deals 14 damage, with block advantage of -9, and causes a Knockdown (KD).
  4. 4
    Pressing f+1 performs Hertz Blade, which hits mid (h x7) and deals 12 damage, with block advantage of 3, and causes 11 damage on hit.
  5. 5
    Pressing d+1 performs Low Hertz, which hits low (LLLLL) and deals 20 damage, with block advantage of -12, and causes 3 damage on hit.
  6. 6
    Pressing 2 performs Shred Upper, which hits mid (MMMM) and deals 20 damage, with block advantage of -8, and causes a Juggle (JG).
  7. 7
    If Shred Upper hits, you can follow up with 1 to perform LIFTOFF, which hits airborne (Ub) and causes a Juggle (JG). This is noted as #8 in the game's notes.
  8. 8
    Pressing f+2 performs Hertz Ageis, which hits airborne (Air) and deals 10 damage. This is noted as #7 in the game's notes.
  9. 9
    Pressing b+2 performs Hertz Dagger, which hits mid (m) and deals 18 damage, with block advantage of -12, and causes 0 damage on hit, with a Soft Tag (STc) property.
  10. 10
    Pressing b+2,1 performs Hertz Tomahawk, which hits mid (mmSM x4) and deals 18 damage, with block advantage of -3, and causes a Knockdown (KD).
  11. 11
    Pressing d+2 performs Clock Winder, which hits low (LLLL) and deals 26 damage, with block advantage of -12, and causes 4 damage on hit.
  12. 12
    Holding 2 during Clock Winder performs Clock Killer, which hits low (LLLLLL) and deals 26 damage, with block advantage of -12, and causes 5 damage on hit.
  13. 13
    Pressing 1+2 performs MARIONETTE, which hits high (hhh) and deals 16 damage, with block advantage of 0, and causes 15 damage on hit, with a Screw (S!) and Heal (H) property.
  14. 14
    Pressing f+1+2 performs Hertz Blade, which hits mid (m x8) and deals 23 damage, with block advantage of 8, and causes a Soft Tag (ST) property.
  15. 15
    Pressing f+1+2,1+2 performs Hertz Diablo, which hits mid (mmmmmm) and deals 23 damage, with block advantage of -53, and causes a Knockdown (KD).
  16. 16
    Pressing b+1+2 performs BUZZSAW CANNON, which hits high (hhhhhh) and deals 13 damage, with block advantage of 5, and causes a Knockdown (KD) with a Rage Art (RA) property.
  17. 17
    Pressing d/f+1+2 performs TRANSMISSION, which hits mid (m) and deals 19 damage, with block advantage of -13, and causes 8 damage on hit, with a Power Crush (PC) and Screw (S!) property.
  18. 18
    Pressing (u_u/f)+1+2 performs Spindle Slash, which hits mid (mMM) and deals 29 damage, with block advantage of -9, and causes a Soft Tag (ST) property.
  19. 19
    You can cancel Spindle Slash by pressing N+1+2.
  20. 20
    Pressing 3_4 performs Idling.
  21. 21
    Pressing (f+3+4)_(f,f) performs Dual-Boot.
  22. 22
    You can cancel Boot Cancel from Dual-Boot by pressing ~B.
  23. 23
    You can perform Evasive Act from Dual-Boot by pressing ~(U_D).
  24. 24
    From Evasive Act, pressing 1 performs Side Slash, which hits mid (m) and deals 20 damage, with block advantage of -13, and causes a Knockdown (KD) with a Wall Break (WB) property.
  25. 25
    Pressing 1 performs Blaster Left, which hits high (hhhhhh) and deals 24 damage, with block advantage of 9, and causes 11 damage on hit.
  26. 26
    Pressing 2 performs Blaster Right, which hits mid (mMHHh) and deals 16 damage, with block advantage of -14, and causes a Knockdown (KD).
  27. 27
    You can cancel from Blaster Right by pressing 1+2.
  28. 28
    Pressing 2,1 performs Blaster Burst, which hits mid (mMHHh) and deals 16 damage, with block advantage of -28, and causes a Knockdown (KD).
  29. 29
    You can cancel from Blaster Burst by pressing 1+2.
  30. 30
    Pressing 1+2 performs Blaster Drill, which hits mid (mmMM) and deals 12 damage, with block advantage of 0, and causes a Knockdown (KD).
  31. 31
    Pressing 3 performs LOW EJECT SLIDER, which hits low (l) and deals 16 damage, with block advantage of -14, and causes 4 damage on hit, with a Juggle (JGc) property.
  32. 32
    Pressing 4 performs UPSTREAM, which hits mid (m) and deals 18 damage, with block advantage of -27, and causes a Juggle (JG).
  33. 33
    Pressing (b+3+4)_(b,b)_(u/b,b) performs Thruster Backflip.
  34. 34
    Pressing (u_d)+3+4 performs Evasive Act.
  35. 35
    From Evasive Act, pressing 1 performs Side Slash, which hits mid (m) and deals 20 damage, with block advantage of -13, and causes a Knockdown (KD) with a Wall Break (WB) property.
  36. 36
    In Back Turned (BT) stance, pressing 1_2 performs Hertz Blade Flare, which hits mid (mmmmmm) and deals 19 damage, with block advantage of -9, and causes a Knockdown (KD).
  37. 37
    Pressing *Laser Hit*, 1+2 performs Robot Recovery, which heals Alisa. This is noted as #6 in the game's notes.
Tips
  • Form Stance (DES) leaves Alisa in a crouching state (#1).
  • The move Hertz Ageis (f+2) can only hit airborne opponents (#7).
  • The move LIFTOFF (Shred Upper follow-up) can only be executed if Shred Upper hits (#8).
  • Robot Recovery can be performed after Alisa is hit by a laser and heals her (#6).

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