Learn how to chain command moves in Tekken 7! This guide explains how to link specific moves together for devastating combos. Perfect for beginners!
Command Moves: Chaining After Certain Moves (#1)
Alright, so you've been learning some of Kazuya's cool moves, right? Some of them have a special property where you can actually chain other moves right after them. This is super important for setting up bigger combos and keeping the pressure on your opponent. We're talking about moves that have a little '#1' next to them in the move list – that's your signal!
Think of it like this: you land a specific move, and instead of just being done, it leaves you in a position where you can immediately input another command. It's not a true combo in the sense that the opponent can't block it, but it's a guaranteed follow-up if you do it quickly enough. This is key to making your offense much scarier.
For example, if you use a move marked with '#1', and then immediately press the buttons for another move, Kazuya will often transition right into it. You'll need to practice the timing, as it's pretty strict. Mess it up, and you might just get your initial move, or worse, you might whiff the follow-up and leave yourself open.
Keep an eye out for that '#1' notation. It's your best friend when you're trying to string together some serious offense. Don't worry if it takes a bit to get the hang of it; everyone struggles with this at first. Just keep practicing, and soon you'll be chaining those command moves like a pro!
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