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Flicker Stance - (FLI) - b+3+4
Tekken 7

Flicker Stance - (FLI) - b+3+4

Learn the Tekken 7 Flicker Stance (FLI) moveset, including Flicker Punch, Brit Smash, and High/Mid Punch Parry.

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Learn the Tekken 7 Flicker Stance (FLI) moveset, including Flicker Punch, Brit Smash, and High/Mid Punch Parry.

Walkthrough
  1. 1
    Flicker Punch: Input 1. This is a high attack with 12 damage and -4 on block, recovering at frame 7.
  2. 2
    Flicker, Over Left: Input 1, f+1. This is a high-mid attack with 12 damage and -5 on block, recovering at frame 0.
  3. 3
    Flicker, Body Hook: Input 1,(u_d)+1. This is a high-high attack with 12 damage and 0 on block, causing a Screw (S!) and Screw Crumple (SSc!).
  4. 4
    Flicker, Overhead: Input 1,2. This is a high-mid attack with 12 damage and -7 on block, causing Knockdown (KD).
  5. 5
    3 Flicker Punches: Input 1,1,1. This is a high-high-high attack with 12 damage and -9 on block, recovering at frame 0.
  6. 6
    2 Flicker, Over Left: Input 1,1,f+1. This is a high-high-mid attack with 12 damage and -5 on block, recovering at frame 0.
  7. 7
    2 Flicker, Body Hook: Input 1,1,(u_d)+1. This is a high-high-high attack with 12 damage and 0 on block, causing a Screw (S!) and Screw Throw Crumple (STc).
  8. 8
    2 Flicker, Overhead: Input 1,1,2. This is a high-high-mid attack with 12 damage and -7 on block, causing Knockdown (KD).
  9. 9
    3 Flicker, Overhead: Input 1,1,1,2. This is a high-high-high-mid attack with 12 damage and -7 on block, causing Knockdown (KD).
  10. 10
    Brit Smash: Input QCF+1. This is a mid attack with 16 damage and -10 on block, causing Knockdown (KD).
  11. 11
    High/Mid Punch Parry: Input b+1+2. This is a parry that, if successful, allows for a Retaliation Punch (input 1) which is a mid attack with 14 damage causing Knockdown (KD).
  12. 12
    OVERHEAD PUNCH: Input 2. This is a mid attack with 18 damage and -5 on block, causing a Juggle (JGc).
  13. 13
    TRIDENT LUNGE: Input b+2. This is a high attack with 14 damage and -9 on block, causing a Power Crush (PC).
Tips
  • Entering Flicker Stance (FLI) from certain moves can alter their properties. For example, Flicker Punch (~B) has no block advantage/disadvantage and recovers at frame 10.
  • 2 Flicker Punches (~B) enters FLI with no block advantage/disadvantage and recovers at frame 5.
  • Brit Smash (~B) enters FLI with -3 on block and causes Knockdown (KD).
  • The High/Mid Punch Parry (b+1+2) has no listed damage or block properties itself, but its follow-up Retaliation Punch is a strong option.
  • The OVERHEAD PUNCH (2) is a mid attack that can start a juggle.
  • TRIDENT LUNGE (b+2) is a high attack that can interrupt certain opponent actions due to its Power Crush property.

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