Learn the Jaguar Step in Tekken 7! This guide details the 3+4 or b+3+4 input, its properties, and related moves like Momentum Spinkick and High Spinkick.
This section details the Jaguar Step, a key move in Tekken 7, primarily focusing on the 3+4 or b+3+4 input. It also covers related moves that stem from or are associated with the Jaguar Step.
| Move Name | Input | Type | Damage | On Block | On Hit | Notes |
|---|---|---|---|---|---|---|
| Jaw Straightener | 1 | h | 19 | -5 | ST | |
| Overhead Smash | 2 | m | 11 | -9 | 12 | |
| Spinning Savate | 3 | m | 22 | -5 | KD | |
| Body Press, (FD/Side) | 3,2+3 | mM | 22 | -15 | KD | #5 |
| Jaguar Spins | 3+4 | -- | -- | -- | -- | #19 |
| Momentum Spinkick | *2-5 Spins*,4 | Ub | 17 | -- | KD | *2-5 Spins* will incrementally increase all Jaguar Step attack damages. |
| High Spinkick | 4 | h | 17 | 8 | KD | S! |
| Mid Spinkick | d/f+4 | m | 17 | -17 | KD |
Notes:
- #5: King must be close to the opponent for the attack to become a throw.
- #19: King will get dizzy and fall down FU/FT after 6x spins.
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