Unlock the full potential of Snake Stance in Tekken 7! Learn the inputs and properties of Snake Dash, Snake Walkback, 1-5 Stabs, Snake Bites, POWER BITE, and more.
Alright, let's dive into the Snake Stance moveset for your character in Tekken 7. This stance is all about quick jabs and some nasty follow-ups. We'll break down each move so you know exactly what to do and what to expect.
Snake Stance Moves:
| Input | Move Name | Properties | On Block | On Hit | Notes |
| f | Snake Dash | -- | -- / -- / -- | -- / -- / -- | -- |
| b | Snake Walkback | -- | -- / -- / -- | -- / -- / -- | -- |
| 1 | 1 Stab | h | 11 / -6 / 5 | -- / -- / -- | -- |
| 1,1 | 2 Stabs | hh | 11 / -6 / 5 | -- / -- / -- | ~F (Snake) |
| 1,1,1 | 3 Stabs | hhh | 11 / -6 / 5 | -- / -- / -- | ~F (Snake) |
| 1,1,1,1 | 4 Stabs | hhhh | 11 / -6 / 5 | -- / -- / -- | ~F (Snake) |
| 1,1,1,1,1 | 5 Stabs | hhhhh | 11 / -6 / 5 | -- / -- / -- | ~F (Snake) |
| 1,2 | Snake Snaps, (Snake) | hm | 11 / -13 / -2 | -- / -- / -- | -- |
| 1,2,1 | Snake Bites | hmm | 11 / -10 / 1 | -- / -- / -- | ~F (Panther) |
| 1,2,1,2 | Snapping, (Snake) | hmmh | 11 / -8 / KD | -- / -- / -- | -- |
| 1+2 | Snake Bite | m | 21 / -9 / KD | -- / -- / -- | -- |
| 1+4 | POWER BITE | m | 15 / 8 / KD | -- / -- / -- | RD |
| 2 | Snake Midpunch | m | 15 / -10 / 1 | -- / -- / -- | F (Dragon) |
| 2,2 | Snake Midpunch | mm | 15 / -12 / -1 | -- / -- / -- | F (Dragon) |
| 2,2,2 | Snake Lowpunch | mml | 15 / -17 / -1 | -- / -- / -- | F (Panther) |
| 3 | Lift Kick, (FD/FTs) | m | 28 / -7 / JG | -- / -- / -- | JG |
| 4 | Low Jab Kick, (Snake) | L | 15 / -13 / -2 | -- / -- / -- | -- |
| 4,1 | PALM FIST | Lh | 15 / -9 / 1 | -- / -- / -- | F (TIGER) |
| SS Right | (Panther) | -- | -- / -- / -- | -- / -- / -- | -- |
| SS Left | (Dragon) | -- | -- / -- / -- | -- / -- / -- | -- |
Tips
- The 1,1,1,1,1 string is a great way to pressure opponents and can lead into a knockdown if they don't block correctly.
- 1+2, the Snake Bite, is a solid mid attack that can catch opponents off guard and leads to a knockdown.
- Don't forget about 1+4, the POWER BITE. It's a bit slower but hits hard and can be a real threat.
- The 3, Lift Kick, is a powerful launcher if it connects, so look for opportunities to use it.
- The SS Right and SS Left inputs transition you into Panther and Dragon stances respectively, opening up even more move possibilities.
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