Unlock Marshall Law's full potential in Tekken 7! Dive into his grappling techniques, combat moves, and special stances like DSS and DFS. Learn every command and combo.
Alright, let's break down Marshall Law's toolkit in Tekken 7. He's got some flashy moves and solid pressure, so knowing his commands is key to making him work. We'll cover his grappling options and then dive deep into his combat techniques, including his special stances like DSS (Dragon Stance Side) and DFS (Dragon Stance Forward).
Grappling Techniques
Law has a variety of throws, each with a different escape option. Some are standard front throws, while others come out of specific stances or situations like being behind your opponent (BT). Pay attention to the 'Escape' column – if you're on the receiving end, you'll need to know whether to press 1, 2, or 1+2 to break the throw.
| Position | Command | Throw Name | Escape | Comments |
| Front | (1+3)_(f+1+3) | Twin Dragonstrike | 1_2 | |
| Front | (2+4)_(f+2+4) | Leg Grab Takedown | 1_2 | |
| Front | d/f+1+2 | Chastisement Punch | 1+2 | |
| Front | 1,2,1_2 | Bulldog | - | |
| Front | f+2+3 | Dragon Dive | 1 | |
| Front | (DSS_DFS) 1+3 | Twin Dragonstrike | 1 | |
| Front | (DSS_DFS) 2+4 | Triple Facekick | 2 | |
| Front | f,f+3+4 | Dragon Knee | 1+2 | JG |
| Left | (1+3)_(2+4) | Headlock Kick | 1 | |
| Right | (1+3)_(2+4) | Dragon Jewel Punch | 2 | |
| Back | (1+3)_(2+4) | Throat Punch | - |
Combat Techniques
This is where Law really shines. He has a ton of strings and special moves that can lead to big damage, knockdowns (KD), or juggles (JG). We'll go through them command by command. Remember, 'h' means high, 'm' means mid, and 'L' means low. SUF is the startup frames, BF is block advantage, and HF is hit advantage. Negative numbers mean you're at a disadvantage if blocked or they hit.
| Command | Move Name | Level | SUF | BF | HF | Comments |
| 1 | Jab | h | 10 | 1 | 8 | |
| 1~[1],[1],[1] | Punch Rush | hhhh | 10 | -7 | 8 | |
| 1 | Punch | h | 10 | -7 | 13 | |
| 1~[1],[1],[1] 2 | Rush Fist | h | 10 | -1 | 6 | |
| 1~[1],[1],[1] 2 ~b,f | (DSS) | -- | -- | 0 | 7 | |
| 1~[1],[1],[1] 2,2 | MIDCHOP | hM | 10 | -8 | 4 | |
| 1~[1],[1],[1] 2,2 > 1+2 | POWER BACKFIST | hMm | 10 | -13 | KD | WB |
| 1~[1],[1],[1] 2,2 > 2 | DRAGON KNUCKLE | hMh | 10 | -9 | 4 | |
| 1~[1],[1],[1] 2,2 > 2 ~b,f | (DSS) | -- | -- | -3 | 10 | |
| 1~[1],[1],[1] 2,3 | Rush Knee | hm | 10 | -6 | 5 | |
| 1~[1],[1],[1] 2,u/f+3 | Fake Flip | h | 10 | -21 | -- | |
| 1~[1],[1],[1] 2,u/f+3,4 | Skyscraper | hm | 10 | -9 | JG | JG |
| d+1 | Low Ankle Punch | L | 21 | -12 | 2 | |
| d+1,3 | TWISTKICK STRIKE | Lm | 21 | -9 | KD | S!, SSc! |
| b+1 | Dragon Rain | m | 14 | -9 | 2 | |
| b+1 ~b,f | (DSS) | -- | -- | -3 | 8 | |
| b+1 > 2 | Dragon Thunder | mm | 14 | -14 | 0 | |
| b+1 > 2 ~b,f | (DSS) | -- | -- | -9 | 5 | |
| b+1 > 2 > 2 | Dragon Storm | mmm | 14 | -14 | KD | |
| u/f+1 | Mugging Smack | h | 12 | -5 | 6 | |
| u/f+1,3 | Mugging Lowkick | hl | 12 | -13 | -1 | |
| QCF+1 | Flurry Start | h | 12 | -3 | 3 | |
| QCF+1,2 | Flurry Momentum | hh | 12 | -3 | 3 | |
| QCF+1,2,1 | Flurry Fists | hhh | 12 | -3 | 3 | |
| QCF+1,2,1,2 | Whack Uppercut | hhhm | 12 | -16 | JG | JG |
| WS+1 | Disoriented Fist | m | 13 | -7 | -1 | |
| WS+1 ~b,f | (DSS) | -- | -- | -4 | 2 | |
| WS+1,2 | Disoriented Fists | mh | 13 | -9 | KD | |
| WS+1,2 ~b,f | (DSS) | -- | -- | 4 | KD | |
| 1+2 | DRAGON'S BREATH | m | 20 | -26 | KD | RA |
| d+1+2 | (DSS) Stance | -- | -- | -- | -- | #1 |
| f+1+2 | Overhead Smash | m | 20 | 3 | 8 | JGc |
| BT 1+2 | DRAGON BACK BLOW | h | 15 | -1 | 16 | S! |
| WS+1+2 | Generic Riser | m | 11 | -4 | 7 | |
| f+1+4 | DRAGON SPIN BLOW | m | 23 | -14 | KD | |
| 2 | Right Jab | h | 10 | 0 | 6 | |
| 2>2 | JAB, DRAGON KNUCKLE | hM | 10 | -8 | 4 | |
| 2>2>1+2 | SPREAD BACKFIST | hMm | 10 | -13 | KD | WB |
| 2>2>2 | DRAGON KNUCKLES | hMh | 10 | -9 | 4 | |
| 2>2>2 ~b,f | (DSS) | -- | -- | -3 | 10 | |
| 2,b+2 | RAGING DRAGON, (BT) | hh | 10 | -4 | 7 | |
| 2,b+2,1 | DRAGON STRIKER | hhh | 10 | -3 | 3 | |
| 2,b+2,1,2 | DRAGON FIST RAGE | hhhm | 10 | -3 | KD | |
| 2,b+2,1,2 ~D | FULL CROUCH | -- | -- | -- | -- | |
| f+2 | Overhead Rage Fist | h | 12 | 0 | 6 | |
| f+2~1 | 1-Inch Punch | m | 19 | 5 | KD | S! |
| f+2>2 | JAB, DRAGON KNUCKLE | hM | 12 | -8 | 4 | |
| f+2>2>1+2 | SPREAD BACKFIST | hMm | 12 | -13 | KD | WB |
| f+2>2>2 | DRAGON KNUCKLES | hMh | 12 | -9 | 4 | |
| f+2>2>2 ~b,f | (DSS) | -- | -- | -3 | 10 | |
| f+2,b+2 | RAGING DRAGON, (BT) | hh | 12 | -4 | 7 | |
| f+2,b+2,1 | DRAGON STRIKER | hhh | 12 | -3 | 3 | |
| f+2,b+2,1,2 | DRAGON FIST RAGE | hhhm | 12 | -3 | KD | |
| f+2,b+2,1,2 ~D | FULL CROUCH | -- | -- | -- | -- | |
| f,f+2 | Dragon Punch | m | 14 | -7 | 7 | |
| f,f+2>1 | Dragon Advance | mh | 14 | -4 | 2 | |
| f,f+2>1>3 | Dragon Strike | mhm | 14 | -13 | KD | |
| f,f+2,3 | Head Ringer | mh | 14 | -15 | KD | |
| b+2 | Slick Backfist | m | 16 | -8 | 4 | |
| b+2,1 | KNUCKLE BACKBLOW | mh | 16 | -3 | 16 | S! |
| b+2,2 | Slipfist | mh | 16 | -9 | 4 | |
| b+2,2 ~b,f | (DSS) | -- | -- | -3 | 10 | |
| b+2,3 | Junkyard Kick | ml | 16 | -12 | -1 | |
| b+2,3,4 | Junkyard Combo | mlm | 16 | -7 | JG | JG |
| b+2,3,4 ~b,f | (DFS) | -- | -- | -9 | JG | |
| b+2,3,d+4 | Dragon's Tail | mlL | 16 | -37 | KD | |
| (FC_d)+2 | Crouchjab | Sm | 11 | -4 | 7 | |
| (FC_d)+2,3 | Dragon Skyscraper | Smm | 11 | -15 | JG | JG |
| d/b+2 | Elbow, (BT) | m | 14 | -4 | 7 | |
| d/b+2,4 | Frogman, (BT) | mM | 14 | -14 | KD | |
| d/b+2,4 ~D | Lie Down, (FU/FA) | -- | -- | -- | -- | |
| d/f+2 | Lifting Uppercut | m | 15 | -7 | JG | JG |
| WS+2 | Power Uppercut | m | 16 | -18 | JG | JG |
| SS+2 | Gut Punch, (DSS) | m | 17 | -4 | 7 | |
| SS+2,1 | Gut Strike, (DSS) | mh | 17 | -4 |
Special Stances: DSS and DFS
You'll notice a lot of moves can transition into DSS (Dragon Stance Side) or DFS (Dragon Stance Forward) by pressing ~b,f or ~b,f respectively after certain moves. These stances are crucial for Law's offense. From DSS, you can access unique follow-ups and pressure tools. DFS is more about forward movement and setting up specific attacks. Experiment with these transitions to see how they change the properties of your moves and open up new combo routes.
Key Takeaways
- Mastering Law means understanding his throws and their escapes.
- Learn the basic strings like Punch Rush and Jab, Dragon Knuckle, and their follow-ups.
- Don't forget his low attacks like Low Ankle Punch and the low follow-ups to his strings.
- DSS and DFS are essential for unlocking Law's true pressure and combo potential. Practice transitioning into and out of these stances.
- Keep an eye on the SUF, BF, and HF stats to understand when your moves are safe or when you can extend pressure.
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