Learn how to use Yoshimitsu's Meditate Stance (MED) and its associated moves like 3+4 or BT 3+4 in Tekken 7. Understand the inputs, properties, and tips for this unique stance.
Hey there! Let's dive into one of Yoshimitsu's most unique tools in Tekken 7: his Meditate Stance, often referred to as MED or just the 3+4 stance. It's a bit tricky at first, but mastering it can really throw your opponents off guard. We'll break down the moves that come out of it and how to use them effectively.
Key Moves from Meditate Stance:
- (b+f)+1 - Blind Elbow (BT): This is a fast, mid-hitting elbow strike that leaves you in Backturned (BT) stance on hit. It's good for pressure and can set up further mix-ups.
- (b+f)+4 - Meditation Highkick: A quick high kick that also leaves the opponent in BT on hit. It's a bit riskier than Blind Elbow due to its high nature, but can be rewarding.
- 3+4 - Meditate Stance: This is the stance itself. You don't do anything directly with this input other than enter the stance. From here, you can access other moves.
- 3 - Troubled Soul (BT): While in BT, pressing 3 gives you a powerful mid attack that can knock down.
- 1+2 - Rejuvination: This is a special move where Yoshimitsu regains health. It's a unique ability that can help you outlast opponents, especially in longer rounds. Note that this move inflicts self-damage (#3) but the life gain (#13) usually makes it worthwhile.
- 2+4 - Hilt Smashdown Throw: A command throw that comes out from the Meditate Stance. It's a mid-hitting throw that can knock down the opponent, leading to follow-up pressure.
- 1+4 - Suicide (FD/FT): This is a high-damaging move that also damages Yoshimitsu. It's a high-risk, high-reward option. Be careful, as it can leave you dizzy and on the ground (#4).
- (b+f)+2 - Backhand: A mid-hitting elbow strike that can cause a side-step on hit, opening up opportunities for follow-up attacks.
- 1+3 - Flip Impale Throw: Another command throw, this one is mid-hitting and can knock down.
- The 3+4 stance itself doesn't attack, but it's your gateway to some of Yoshimitsu's most deceptive moves. Use it to bait reactions from your opponent.
- Moves like Blind Elbow ((b+f)+1) and Meditation Highkick ((b+f)+4) are great for ending strings or catching opponents trying to retaliate. The fact they put you into BT is a huge advantage.
- Don't forget about Rejuvination (1+2)! It's a fantastic way to recover health, especially if you've taken a lot of damage or are using moves that self-damage. Just be mindful of the self-damage (#3) and the fact that it heals the opponent if they manage to get hit by the throw version (#2).
- The command throws (2+4 and 1+3) are essential for breaking through an opponent's guard. Mix them in when your opponent is blocking too much.
- Suicide (1+4) is a powerful finisher but incredibly risky. Only use it when you're sure it will win the round or if you're desperate and have a life lead. The self-damage and subsequent dizziness can be devastating if it fails.
100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content