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Backturned Stance - (BT) - b+3+4
Tekken 7

Backturned Stance - (BT) - b+3+4

Tekken 7 Backturned Stance (BT) b+3+4 moves including Aratama Elbow, Ryu Enko, and Dark Clutch. Learn frame data and effects.

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Tekken 7 Backturned Stance (BT) b+3+4 moves including Aratama Elbow, Ryu Enko, and Dark Clutch. Learn frame data and effects.

Moves List:

  1. Aratama Elbow: (BT) h, 15 frames startup, -6 on block, +5 on hit.
  2. ARATAMA SLASH: (BT) 1,2, hM, 15 frames startup, -8 on block, +3 on hit.
  3. RYU ENKO: (BT) 1,2,1, hMm, 10 frames startup, -11 on block, causes Knockdown (KD) with Screw (S!).
  4. DARK CLUTCH: (BT) 1,2,2, hMm, 10 frames startup, -9 on block, causes Knockdown (KD).
  5. POUNCING STRIKE: (BT) 1,2,4, hMm, 10 frames startup, +3 on block, causes Knockdown (KD).
  6. ARATMA KICK: (BT) 1,3, hm, 10 frames startup, -6 on block, +1 on hit.
  7. (SET): (BT) 1,3~f, --, -1 on block, +6 on hit.
  8. Kunai Sawblade: (BT) 1+2, mm, 14 frames startup, -2 on block, +6 on hit.
  9. SHADOW STRIKE: (BT) f+1+2, m, 16 frames startup, -12 on block, causes Stun (ST) on hit and block.
  10. Kashira Stab: (BT) 2, h, 12 frames startup, -9 on block, +2 on hit.
  11. Phoenix Tail: (BT) 2,3, hh, 12 frames startup, -6 on block, causes Knockdown (KD) with Screw (S!).
  12. SINKING THRUST: (BT) d+2, L, 17 frames startup, -13 on block, +3 on hit.
  13. Reverse Flipkick: (BT) 3, m, 24 frames startup, -3 on block, causes Knockdown (KD).
  14. SKY DROP REVERSAL: (BT) 3+4, UB, 25 frames startup, causes Knockdown (KD). This move parries High and Mid attacks.
  15. SENZAKA: (BT) 4, m, 13 frames startup, +16 on hit, causes Hit (H) and Screw (S!).
  16. Fan Flare Sweeps: (BT) d+4, LL, 20 frames startup, -14 on block, +1 on hit.
  17. Twisting Hopkick: (BT) u/f+4, m, 9 frames startup, -12 on block, causes Juggle (JG) on hit.

Notes:

  • After Aratama Elbow, Kunimitsu will get dizzy and fall down.
  • If the uppercut from Phoenix Tail hits, Kunimitsu will auto-follow-up with a Screw (S!) attack.
  • The throw from Kunai Sawblade is broken with 1+2.
  • The throw from SHADOW STRIKE is broken by holding Down.
  • If the slash from ARATAMA SLASH hits, Kunimitsu will auto-follow-up with a Screw (S!) attack.
  • SHADOW STRIKE transitions into a throw on a forward-facing opponent.
  • SHADOW STRIKE transitions into a throw on a Counter-Hit.
Tips
  • Utilize the dizzy state after Aratama Elbow for follow-up pressure.
  • Mastering the timing of Phoenix Tail's auto-follow-up can lead to guaranteed damage.
  • Be aware of the different throw break inputs for Kunai Sawblade and SHADOW STRIKE.
  • SHADOW STRIKE's throw transition properties make it a dangerous mix-up option.

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