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Face Up/Feet Away Stance - (FU/FAs) - d+2+3
Tekken 7

Face Up/Feet Away Stance - (FU/FAs) - d+2+3

Tekken 7 Face Up/Feet Away Stance (FU/FAs) moves like Sweep (d+2+3), Rave Sweep (3), and Mule Kick (4) with frame data.

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Tekken 7 Face Up/Feet Away Stance (FU/FAs) moves like Sweep (d+2+3), Rave Sweep (3), and Mule Kick (4) with frame data.

Walkthrough
  1. 1
    From the Face Up/Feet Away Stance (FU/FAs), you can perform a Sweep with the 3 input. This is a Low (L) attack that recovers at -12 on block and leaves you vulnerable.
  2. 2
    You can also perform a Rave Sweep with the 3 input, which is a Low (L) attack that recovers at -26 on block and results in a Juggle (JG). This move can be followed by f (Drunken) or u_d (Snake) for further mix-ups, both also resulting in a Juggle (JG).
  3. 3
    A Rave Spin can be performed with the 3,4 input. This is a Low (L) attack that recovers at -9 on block and causes a Knockdown (KD).
  4. 4
    The Flair Spin is executed with the 3+4 input. This is a Low-mid (lSm) attack that recovers at -26 on block and causes a Knockdown (KD).
  5. 5
    A Mule Kick can be performed with the 4 input. This is a Mid (m) attack that recovers at -12 on block and results in a Juggle (JG).
  6. 6
    You can also Roll Forward_Back with f_b, which can lead into a Sweep (3) or a Rising Midkick (4).
  7. 7
    A Roll can be initiated with the 1_(d+1) input, leading into the Face Down/Feet Away Stance (FD/FAs).
  8. 8
    You can also Startle with the 1+2 input, entering the Drunken stance.
  9. 9
    The Hangover move is performed with the 1+2+3 input, entering the Face Up/Feet Away Stance (FU/FA).
  10. 10
    You can Break Stance with the 2 input, exiting the Face Up/Feet Away Stance (FU/FA).
Tips
  • The Rave Sweep (3) and Mule Kick (4) are strong options for extending combos due to their Juggle (JG) properties.
  • Be mindful of the recovery frames on moves like Sweep (3) and Flair Spin (3+4), as they can leave you vulnerable if blocked.
  • The Rave Spin (3,4) is a good option for ending pressure with a Knockdown (KD).

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