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| LEI WULONG |
Tekken 7

| LEI WULONG |

Master Lei Wulong's grappling and combat techniques in Tekken 7. Learn his throws like Flying Sky Kick and moves like Snake Jab.

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Master Lei Wulong's grappling and combat techniques in Tekken 7. Learn his throws like Flying Sky Kick and moves like Snake Jab.

Grappling Techniques:

Front Throws:

  • Command (1+3)_(f+1+3) results in the Flying Sky Kick, escaped with 1 or 2.
  • Command (2+4)_(f+2+4) results in the Sleeper Hold, escaped with 1 or 2.
  • Command f,f+1+2 results in the Thai Trip, escaped with 1+2.
  • Command u/f+1+2 results in the Falling Elbow Trip, escaped with 1+2.
  • Drunken stance command (1+3)_(2+4) results in Out of Control, no escape.
  • Dragon stance command 1 results in Dragon Neck Snap, no escape.

Side Throws:

  • Left side command (1+3)_(2+4) results in the Sailboat Stretch, escaped with 1.
  • Right side command (1+3)_(2+4) results in the Closing Fan, escaped with 2.

Back Throws:

  • Back command (1+3)_(2+4) results in the Helicopter Kickup, no escape.

Combat Techniques:

1-Button Moves:

  • 1 initiates Snake Jab (high, 10 damage, -1 on block, +8 on hit).
  • 1,1 performs 1-2 Punches (high-high, 10 damage, -6 on block, +5 on hit). The follow-up F results in (Snake) (no damage, -5 on block, +6 on hit).
  • 1,2 performs 1-2 Punches (high-high, 10 damage, -1 on block, +6 on hit).
  • d/f+1 initiates Cobra (mid, 13 damage, -4 on block, +7 on hit).
  • d/f+1,1 performs Cobra Strike (mid-high, 13 damage, -9 on block, +2 on hit).
  • d/f+1,1,1 performs Dancing Cobra (mid-high-mid, 13 damage, -10 on block, causes Knockdown (KD) on hit).
  • d/b+1 initiates Low Snake Bite (low, 22 damage, -3 on block, +8 on hit). The follow-up N results in (FU/FTs) (no damage). The follow-up 1 results in Snake Bite (mid, 21 damage, -10 on block, causes Knockdown (KD) on hit). The follow-up 4 results in Razor Sweep (low, 24 damage, -29 on block, causes Jump Guard (JG) on hit).
  • u/f+1 initiates Sonic Strike (high, 17 damage, -3 on block, +7 on hit).
  • SS+1 initiates Snake Punch (high, 16 damage, -5 on block, +6 on hit). The follow-up f results in (Tiger) (no damage, +2 on block, +13 on hit). The follow-up u_d results in (Dragon) (no damage, -2 on block, +9 on hit).
  • f,N+1 initiates 1 Rushing Punch (mid, 12 damage, -2 on block, +7 on hit). The follow-up u_d results in (Snake) (no damage, -11 on block, -3 on hit).
  • f,N+1>2 performs 2 Rushing Punches (mid-mid, 12 damage, -12 on block, +1 on hit). The follow-up u_d results in (Dragon) (no damage, -10 on block, +3 on hit).
  • f,N+1>2>1 performs 3 Rushing Punches (mid-mid-mid, 12 damage, -12 on block, +1 on hit). The follow-up u_d results in (Panther) (no damage, -11 on block, +2 on hit).
  • f,N+1>2>1>2 performs 4 Rushing Punches (mid-mid-mid-mid, 12 damage, -14 on block, +1 on hit). The follow-up u_d results in (Tiger) (no damage, -13 on block, +2 on hit).
  • f,N+1>2>1>2,3 performs 4 Rush, Sweeping Kick (mid-mid-mid-mid-low, 12 damage, -17 on block, -6 on hit).
  • f,N+1>2>1>2,4 performs 4 Rush, Midkick (mid-mid-mid-mid-mid, 12 damage, -9 on block, causes Knockdown (KD) on hit). The follow-up u_d results in (Crane) (no damage, -9 on block, causes Knockdown (KD) on hit).
  • WR+1 initiates TIGER SWAT (mid, 22 damage, +8 on block, causes Knockdown (KD) on hit).
  • 1+2 initiates Turning Punch, (Back Turned (BT)) (high, 14 damage, -7 on block, +2 on hit, causes Jump Guard (JGc)).
  • 1+2,1 performs Turn, Backfist, (BT) (high-high, 14 damage, -3 on block, +8 on hit).
  • 1+2,2 performs Spiral Uppercut (high-mid, 14 damage, -10 on block, causes Knockdown (KD) on hit, causes Jump Guard (JGc)).
  • b+1+2 initiates Headbutt (mid, 26 damage, -2 on block, +6 on hit).
  • f+1+2 performs Double Snake Punch (high-high, 16 damage, +4 on block, +9 on hit). The follow-up f results in (Crane) (no damage, -5 on block, +0 on hit).
  • u+1+2 initiates Immortal Flight (no damage, no block, no hit). The follow-up ~D results in (FU/FTs) (no damage, no block, no hit).
  • u+1+2,1+2 performs POUNCING CANNONBALL (mid, 22 damage, -8 on block, causes Knockdown (KD) on hit, causes Wall Break (WB)).
  • u+1+2,4 performs POUNCING TIGER, (BT) (low, 27 damage, -11 on block, causes Jump Guard (JG) on hit).
  • d/f+1+2 initiates China Splitter (mid, 17 damage, -7 on block, -4 on hit).
  • d/b+1+2 initiates Butterfly Palm Strike (mid, 28 damage, -12 on block, causes Knockdown (KD) on hit).
  • 2 initiates High Fist (high, 10 damage, +0 on block, +6 on hit).
  • 2,1 performs Mid Fist (high-mid, 10 damage, -8 on block, +3 on hit). The follow-up F results in (Drunken) (no damage, -11 on block, +0 on hit).
  • 2,1,3+4 performs Stepping Feet (high-mid-mid-mid, 10 damage, -11 on block, causes Knockdown (KD) on hit).
  • f+2 initiates EXTENSION FIST (mid, 12 damage, -8 on block, +3 on hit).
  • f+2,4 performs LATE NIGHT BRAWL, (BT) (mid-high, 12 damage, -7 on block, +4 on hit, causes Screw (S!)).
  • f,f+2 initiates TIGER CLAW (mid, 18 damage, -12 on block, +7 on hit, causes Power Crush (PC), causes Screw (S!)).
  • b+2 initiates Dragon Palm (mid, 17 damage, -7 on block, +4 on hit). The follow-up F results in (Dragon) (no damage, -9 on block, +2 on hit).
  • b+2,4 performs DECEIVING SWALLOW (mid-high, 17 damage, -9 on block, causes Knockdown (KD) on hit, causes Screw (S!), causes Sidestep Cancel (SS!c)).
  • d+2 initiates Chinese Hammer (mid, 18 damage, -3 on block, +4 on hit).
  • d+2,2 performs Spare Ribs (mid-mid, 18 damage, -10 on block, causes Knockdown (KD) on hit).
  • d/f+2 initiates Lifting Uppercut (mid, 15 damage, -7 on block, causes Jump Guard (JG) on hit). The follow-up ~F results in (Snake) (no damage, -9 on block, causes Jump Guard (JG) on hit).
  • FC,d/f+2 initiates Bird Flower (low, 18 damage, -12 on block, -1 on hit).
  • FC,d/f+2,1 performs Thousand Flower, (BT) (low-high, 18 damage, -13 on block, +0 on hit).
  • FC,d/f+2,1,4 performs Rising, (Phoenix) (low-high-mid, 18 damage, +0 on block, +11 on hit). The follow-up ~b results in (Phoenix) Cancel (no damage, -28 on block, -15 on hit).
  • (u/b_u_u/f)+2 initiates Elbow Drop, (Forward Up (FU/FAs)) (mid, 35 damage, -14 on block, -3 on hit).
  • WS+2 initiates Swingunder (mid, 14 damage, -5 on block, +6 on hit).
  • WS+2,1 performs Swingunder Punches (mid-mid, 14 damage, -9 on block, +4 on hit).
  • SS+2 initiates Stepping Punch (mid, 18 damage, -7 on block, -9 on hit).
  • SS+2,2 performs Drunken Punches (mid-high, 18 damage, +5 on block, +5 on hit). The follow-up f results in (Drunken) (no damage, +2 on block, +2 on hit).
  • f,N+2 initiates Guard Melting Punch (high, 12 damage, +2 on block, no hit, #2).
  • f,N+2,1 performs 2 Guard Melts (high-mid, 12 damage, +0 on block, no hit, #2).
  • f,N+2,1,2 performs 3 Guard Melts (high-mid-mid, 12 damage, -17 on block, causes Knockdown (KD) on hit, #2).
  • f,N+2,1,2,1 performs 4 Guard Melts, (BT) (high-mid-mid-high, 12 damage, +5 on block, causes Knockdown (KD) on hit, #2).
  • f,N+2 (alternative) initiates Break Punch (high, 12 damage, no block, +7 on hit, #3).
  • f,N+2,1 (alternative) performs 2 Breaks (high-mid, 12 damage, -12 on block, -1 on hit, #3).
  • f,N+2,1,2 (alternative) performs 3 Breaks (high-mid-mid, 12 damage, -12 on block, -1 on hit, #3).
  • f,N+2,1,2,3 (alternative) performs 3 Breaks, Low Kick (high-mid-mid-low, 12 damage, -17 on block, -6 on hit, #3, causes Jump Guard (JGc)).
  • f,N+2,1,2>4 (alternative) performs 3 Breaks, Mid Kick (high-mid-mid-mid, 12 damage, -9 on block, causes Knockdown (KD) on hit, #3). The follow-up u_d results in (Crane) (no damage, -9 on block, causes Knockdown (KD) on hit).
  • 3 initiates Crescent (high, 14 damage, -9 on block, +2 on hit). The follow-up ~b results in (Phoenix) (no damage, -1 on block, +10 on hit).
  • 3,3 performs Low Sweepkick, (BT) (high-low, 14 damage, -13 on block, +4 on hit, causes Screw (S!)).
  • 3~4 initiates Jump.
Tips
  • Experiment with Lei Wulong's stances (Drunken, Dragon, Phoenix, Crane, Snake, Tiger, Panther) to access unique moves.
  • Pay attention to the escape commands for throws, as they differ based on the throw type.
  • The 'JG' notation indicates a move that causes Jump Guard, making it difficult for the opponent to block effectively.
  • 'KD' signifies a Knockdown, which can lead to follow-up attacks or pressure.
  • 'S!' indicates a Screw attack, which extends combos by launching the opponent.

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