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Part 70
Unreal Tournament

Part 70

Detailed walkthrough for Part 70 of Unreal Tournament, covering both attack and defense strategies for navigating the train, objectives, and miscellaneous tips.

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Detailed walkthrough for Part 70 of Unreal Tournament, covering both attack and defense strategies for navigating the train, objectives, and miscellaneous tips.

Walkthrough
  1. 1
    Attack - Initial Approach: Drop down and quickly run under the turrets to reach the Control Cabin button. Alternatively, stay low and progress through the cars. Going through the door of Car 3 causes defenders to fall back to Car 2. The Car 2 trigger makes them fill Car 1, and hitting the Access Switch in Car 1 makes them defend the Control Cabin. Progress through each car, triggering the next one, and collect power-ups.
  2. 2
    Attack - Defender Spawns: Defenders spawn in the upper level of Car 3 until triggered. Avoid the upper level unless dealing with turrets. Upstairs in Car 2 is the next spawn point, triggered by Car 3. They spawn here until Car 1 is hit, making the upper level of Car 2 tricky.
  3. 3
    Attack - Team Spawns: As you progress, your team gains forward spawn points. You may still spawn in the chopper; suicide if this happens.
  4. 4
    Objective 4: Control Cabin Access Switch (Attack): When attacking Car 1 with enemies, send teammates in first to draw fire while you go for the Switch. Alternatively, use boots to run along the lower level, avoid turrets, jump to the high ledge, and run to the Switch.
  5. 5
    Objective 5: Control Cabin (Attack): Clear the Cabin with grenades from above. Ensure no campers are present.
  6. 6
    Defense - Initial Setup: Get to the chopper. Spawn in Car 3, grab armor, and defend outside the car, firing pulse rounds up the train. This is the best defense point. Let teammates fall back as other cars are breached; attackers spawn in front of you, and you have armor/health nearby.
  7. 7
    Defense - Falling Back: The upper level of Car 2 is another good defensive point. Take the belt and keg from the lower level. Car 1 is difficult for AI attackers to breach. Defend with teammates, flaking anyone who enters. Attackers use the lower door only. Prevent them from reaching the Access Switch; if they do, defend farther forward.
  8. 8
    Objective 4 & 5 (Defense): Defend the Control Cabin Access Switch and Control Cabin.
Tips
  • Falling off the train: Generally suicide, unless you reach the front of Car 1 roof and step onto the tracks. You'll speed along in front of the train without dying, but there's little purpose.
  • Shock ball experiment: Shoot a shock ball off the train to observe its behavior.
  • Backwards hammer-jump: Perform a backwards hammer-jump with boots off the roof of Car 2 to reach Car 1's hatch. This can bypass 'Attackers on roof!' messages online. Alternatively, boot-hammer-jump from the space between Cars 1 and 2 and swing up Car 1's side.
  • Crouching on ledge: Crouch by the left wall opening in Car 2's lower level, facing north. Move onto the ledge, holding crouch. Turn slightly west. You can crawl along this narrow ledge without falling to reach the second opening.
  • Bugged Cabin doors: A defender can shoot a shock ball at the Cabin doors as they open, locking them and preventing attackers from entering. This is an illegal exploit and was likely removed by mods or patches.
  • AS-ROOK Map (Overview): This map is set in an ancient Romanian castle purchased by Xan Kriegor. Attackers must open main gates and escape by breaking the library winch and throwing the gatehouse lever. Defenders must prevent their escape. Time Limit: 4:00, Teams: 4v4. Power-ups include Thigh Pads in the defenders' spawn-room.
  • AS-ROOK Attack Objective 1: Library: Start in identical spawn-rooms leading to double doors and side rooms with weapons/ammo. Each spawn-room has a green teleporter to sniper nests; one nest has a flak cannon.

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