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Part 43
Unreal Tournament

Part 43

Master DM-KGALLEON in Unreal Tournament! Learn weapon locations, power-up strategies, and map control tips for this unique waterborne arena. Includes Redeemer access.

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Master DM-KGALLEON in Unreal Tournament! Learn weapon locations, power-up strategies, and map control tips for this unique waterborne arena. Includes Redeemer access.

Walkthrough
  1. 1
    Map Overview: DM-KGALLEON is an ancient transport galleon. The map has verticality, making bottleneck control difficult unless bots are baited up lifts. Frag Limit: 25, Opponents: 4, Best Weapon: Pulse Rifle.
  2. 2
    Powerups / Armour:
    • Body Armour: Small room in the upper bow.
  3. 3
    Shield-belt: Circular bath in the lower decks.
  4. 4
    Keg O' Health: Platform under the sails.
  5. 5
    UDamage: Boxes in the middle of the lower decks.
  6. 6
    Invisibility: Thin beams at the back of the top deck.
  7. 7
    Jump Boots (5): One on the top deck under the main mast; two on the middle deck near the central hole; two on the lower deck in the middle section.
  8. 8
    Controlling the Map:
    • The flak cannon is in the difficult-to-fight-in bottom of the boat.
  9. 9
    Middle levels are also challenging with fewer good weapons/powerups. Stick with flak and rockets when under a ceiling.
  10. 10
    On deck, use the shock rifle. Scout all three weapons (flak, rockets, shock rifle) before the match.
  11. 11
    Prioritize the UDamage and pulse rifle at the start by falling to them.
  12. 12
    Concentrate on the upper deck outside for rockets and shock combos.
  13. 13
    Collect rockets and their ammo packs frequently. Defending rockets is easier than defending the shock rifle due to fewer angles of approach and a nearby teleporter.
  14. 14
    Use jump boots to avoid bots and drop rockets on them from mid-air.
  15. 15
    Use boots to reach lower levels via the shield-belt or UDamage, and use boots to return. Four health packs are in the room below the armour area.
  16. 16
    Alternative camping spot: top of the ramp in the health pack room, as bots exit the teleporter here.
  17. 17
    Miscellaneous:
    • Four teleporters in two pairs: shock rifle to ripper room, bio rifle to armour room.
  18. 18
    Memorize boot locations for mobility and escape.
  19. 19
    The water teleports players to a different location; you cannot escape it.
  20. 20
    Redeemer Access: Find the mast on the top deck with boots at its base. Shoot the flaming torch above the boots to activate a lift platform. Ride the lift to the crow's nest to find the Redeemer. Use the lever on the mast to return.
  21. 21
    You can land on the UDamage from above, but it's fatal without boots and armour.
  22. 22
    The Redeemer can secure victory.
  23. 23
    Reach the top deck from the bottom using an alt-hammer-boot-jump. Find boots at the bottom, put them on, then alt-click the floor while jumping. You can also shoot the torch from below to activate the lift and jump up to land on it.
  24. 24
    Windows can be squeezed through.
  25. 25
    The shield-belt rotates in its barrel. Bots can reach it by dropping through the ceiling hole onto the narrow beam; you can do the same.
Tips
  • Use jump boots extensively for mobility, escaping bots, and reaching powerups.
  • The upper deck is a strong position for rocket and shock rifle combat.
  • Don't camp the shock rifle due to its many approach angles.
  • The Redeemer is a powerful tool for turning the tide of a match.
  • Be aware of the water's teleporting effect.

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