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Part 7
Unreal Tournament

Part 7

Learn projectile prediction, splash damage, and item respawns in Unreal Tournament. Health packs boost health by 20 up to 100.

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Learn projectile prediction, splash damage, and item respawns in Unreal Tournament. Health packs boost health by 20 up to 100.

Walkthrough
  1. 1
    To hit moving targets with projectiles in Unreal Tournament, you must predict their trajectory. Consider your position, their speed, the projectile's speed, and angles to determine where they will be when your shot arrives. The basic rule is to shoot where the enemy is going to be.
  2. 2
    This method is the weakest form of attack, aside from melee, and is most effective for spamming chokepoints or dealing splash damage within a zone rather than direct hits. It's a defensive tactic, used to control an area an opponent is trying to enter.
  3. 3
    Splash damage is a side effect of weapons like slime, secondary ripper, flak, rockets, and grenades. These weapons harm opponents even without a direct hit, as long as the projectile impacts a surface near enough for the splash hitbox to connect with the opponent's hurtbox.
  4. 4
    Splash damage allows you to damage opponents you cannot see, and weapons with more splash damage require less accuracy. It's the basis for 'spamming' – firing repeatedly at a point enemies must pass through.
  5. 5
    For splash damage projectiles like rockets and secondary ripper blades, aim around the enemy's feet or at nearby walls to let the splash damage work. Directly hitting an enemy with these is usually a waste of ammo.
  6. 6
    Weapon choice is crucial based on the environment; for example, using a flak cannon for splash damage in a tight tunnel is more effective than trying to headshot (a shot that lands on the enemy's head, usually an instant kill) with a sniper rifle.
  7. 7
    Utility weapons like the ripper and impact hammer are not used much in direct combat but have their strengths.
  8. 8
    Items are bonuses scattered across maps that aid you against enemies or objectives. They can increase your armor or health, boost weapon or movement capabilities, or have other effects.
  9. 9
    All pickups (items) respawn (be brought back to life at a checkpoint after death) at different rates; more powerful items reappear less frequently. You lose all items upon death or disconnection from the server.
  10. 10
    Collecting an item claims it for yourself, denies it to opponents and teammates, and resets its spawn timer. This is vital in combat, especially in Deathmatch (DM) matches, as it allows you to anticipate where players will gather for the next spawn, thus controlling their movements.
  11. 11
    Health packs, health vials, and kegs of health stack up to 199 health points. Armor and pads stack with each other but not with themselves; picking up a second set of armor resets your armor to its default value (e.g., 100 points), rather than adding to your current amount.
  12. 12
    Weapons and powerups make sounds when picked up, which can reveal your position to nearby opponents. Be mindful of this when trying to be stealthy.
  13. 13
    While Assault is the only game mode with a visible clock, all maps have clocks. You can check the time by pressing F1 (or your chosen key) to bring up the Show Scores screen and looking at the clock at the bottom, which is useful for timing item respawns.
  14. 14
    Health Pack: This basic powerup is a square, white box with a blue cross. Each health pack boosts your health by 20 points, up to a maximum of 100. Health packs have no effect if your health is at or above 100 points and cannot be picked up.
  15. 15
    You can deliberately damage yourself (e.g., by alt-hammering off a wall) to take your health below 100, allowing you to pick up health packs and deny them to opponents.
  16. 16
    Health packs are often found in pairs and can be used as strategic points. Fighting near a pair of health packs when both players start at 100 health allows you to potentially fight with up to 140 health versus your opponent's 100.
  17. 17
    Be cautious not to be too predictable with this strategy; if opponents start shooting at the health packs instead of you, they understand your tactic.
  18. 18
    Health Vial: These boost your health by five points and can raise your health up to 199 if collected sufficiently. Prioritize picking up health packs before vials to exceed the 100 health limit.
  19. 19
    Keg O' Health: This is a large, white and blue box. Its respawn rate is 1:40.
Tips
  • When using projectile weapons, always aim where your opponent is going to be, not where they are.
  • Utilize splash damage weapons by firing near enemies or at walls to maximize their effectiveness, especially in confined spaces.
  • Pay close attention to item respawn timers by checking the scoreboard (F1) to control areas and predict enemy movements.
  • Strategically use health packs by fighting in zones where they are located to gain a health advantage.
  • Be aware that picking up items makes noise, potentially revealing your position.

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