Skip to content
Part 66
Unreal Tournament

Part 66

Master the Part 66 map in Unreal Tournament with our comprehensive guide. Learn optimal attack strategies, defense tactics, power-up locations, and advanced movement techniques.

By ···10 min read·Multi-source verified
1 reading this guide  

Master the Part 66 map in Unreal Tournament with our comprehensive guide. Learn optimal attack strategies, defense tactics, power-up locations, and advanced movement techniques.

The Part 66 space station, originally incomplete due to funding issues, was acquired by Liandri for the tournament. This map was popular online but became less so at a high level due to long game times and difficulty capping.

Teams: 6v6

Powerups / Armour:

  • Body Armour (2): Upper level of the lower route to each flag.
  • Shield-belt: Central platform of the central chamber.
  • UDamage (2): Upper level of the lower route to each flag, across the bridge.
  • Jump Boots (2): Against the side walls of the central chamber, on the bottom level.

Attack Strategy:

  • Utilize Jump Boots for quick vertical movement to evade or pursue bots.
  • Bots tend to stay low; attack via the upper-right curving corridor in the central chamber, which also offers health packs.
  • Use the central chamber's cover and your T-link to avoid the sniper nest.
  • Consider grabbing the body armour in the blue base via the high route, as it's often undefended.
  • Avoid attacking low; sneak high. The sniper won't engage if not spotted.
  • Use the T-link across the flag room to grab the flag, then head to health packs near the low route.
  • Escape via the low tunnel using boots to return to the corridor, or exit via the low tunnel if health and team support allow.
  • Sniper rifle is ideal for attack due to range advantage.
  • Be wary of miniguns, found opposite the shock rifle and on a high platform in the central chamber.

Defense Strategy:

  • Defend from the sniper nest or watch the low tunnel. Offensive weapons are preferred.
  • Assign three bots to basic defense, one to hold the shield belt (with nearby health and ammo), and one to attack.
  • This setup provides chasers, support for flag carrier defense, and constant belt control.

Miscellaneous:

  • Perform boot-hammer-jumps off walls for advanced movement, such as crossing the flag room or the central chamber.
  • The Redeemer is located on a high platform above the shield belt. Its secondary fire can guide missiles into the enemy flag room. Bots cannot reach the Redeemer, so exploit this.

Assault (AS) Mode Basics:

  • The AS Tutorial map explains the basics.
  • In team matches, you're automatically on the red team, which affects CTF and AS.
  • Red and blue bases are asymmetrical in many CTF maps.
  • The red team always attacks first in AS. This guide is written from the red team's perspective.
  • In AS, you start in a localized spawn area and attack objectives (buttons, doors) to progress until the final objective.
  • Your attack time becomes the maximum for the second round when sides swap and you must defend.

100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content