Master the sniper rifle and redeemer in Unreal Tournament. Learn centerview binds, countering snipers, and redeemer missile guidance.
Walkthrough
- 1When on a flat surface, use Unreal Tournament's 'centerview' command to align your view parallel to the surface. This automatically points your crosshairs (reticle) at the correct elevation for headshots with a sniper rifle.
- 2Maintain this view without moving your mouse up or down to ensure all successful shots are headshots, unless the opponent crouches, jumps, dodges, or moves to a different elevation.
- 3Bots never crouch, making the sniper rifle particularly effective against them.
- 4To counter an enemy sniper rifle, use your own sniper rifle if possible to return fire.
- 5Otherwise, prioritize using cover and unpredictable movement.
- 6Crouch and crawl while moving to avoid becoming an easy target.
- 7Duck and dive to get behind cover.
- 8The redeemer is an enormous nuke gun found hidden in some levels, but it never appears in AS (Assault) maps.
- 9The primary mode of the redeemer fires a missile in a straight line until impact. This primary missile travels slightly faster than the secondary, guided missile.
- 10Firing the secondary mode allows you to look through a camera on the missile's end and guide it through corridors until detonation.
- 11Be aware that firing the redeemer in secondary mode leaves your body stationary and vulnerable.
- 12The redeemer explosion can kill you just as easily as opponents, but it will not harm teammates (though it can knock them sideways or launch them).
- 13To avoid self-damage, stay outside the blast radius or be protected by an object between you and the explosion's center.
- 14Avoid setting the redeemer as your top weapon to prevent accidental firing if you intended to select another weapon.
- 15The redeemer occupies the sniper rifle's weapon slot, but you can cycle between them.
- 16There is an annoying selection process when holding both: to select the sniper, cycle to the redeemer from either direction, then cycle up/right. Cycling down/left from the redeemer returns the redeemer, and cycling down/left from the impact hammer also returns the redeemer, requiring another up/right cycle for the sniper.
- 17To simplify selection, set the sniper rifle as your best weapon and use the 'best weapon' bind.
- 18Try firing the secondary redeemer while using 'behindview 1' (a third-person perspective).
- 19When using the redeemer's secondary fire to guide the missile in first-person view, you can throw your weapon using the bind. The missile's crosshair disappears, and you 'become' the missile until it explodes, at which point you re-inhabit your body.
- 20After throwing the redeemer, you can pick it up again from where it fell, but it will be empty and unusable until another redeemer is picked up.
- 21Guiding a redeemer missile into the back of a teammate can launch them unpredictably.
- 22You can guide a redeemer missile into your own back to die, potentially taking others with you in a Deathmatch (DM) round (Suicide Bomber).
- 23Redeemer missiles (friendly or enemy) can be shot down in mid-flight by anyone to make them explode harmlessly.
- 24You can self-destruct your own secondary missiles by firing the primary fire button while they are airborne.
- 25Swapping teams, suiciding, disconnecting, or dying will cause your redeemer missile to fizzle out mid-flight.
- 26The redeemer blast affects projectiles within its zone. Firing a primary redeemer missile then a shock ball will cause the blast to send the ball flying in a new direction without popping it.
- 27The redeemer blast pushes out and disables translocators.
- 28The redeemer's long-lasting explosion can be used for spawn-killing.
- 29Bots will never use the redeemer's guided missile; they always use the primary fire.
Tips
- Use the 'centerview' command bind (see section 3.1.2) or bind a modifier key via Options > Preferences > Controls for easier sniper rifle aiming.
- When facing an enemy sniper, unpredictable movement and utilizing cover are crucial.
- Be mindful of the redeemer's blast radius to avoid self-damage.
- Experiment with guiding the redeemer missile in first-person view and throwing the weapon to become the missile.
- Use the redeemer's blast to deflect other projectiles like shock balls.
- Consider using the redeemer for spawn-killing in appropriate game modes.
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