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Part 20
Unreal Tournament

Part 20

Master the sniper rifle and redeemer in Unreal Tournament. Learn centerview binds, countering snipers, and redeemer missile guidance.

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Master the sniper rifle and redeemer in Unreal Tournament. Learn centerview binds, countering snipers, and redeemer missile guidance.

Walkthrough
  1. 1
    When on a flat surface, use Unreal Tournament's 'centerview' command to align your view parallel to the surface. This automatically points your crosshairs (reticle) at the correct elevation for headshots with a sniper rifle.
  2. 2
    Maintain this view without moving your mouse up or down to ensure all successful shots are headshots, unless the opponent crouches, jumps, dodges, or moves to a different elevation.
  3. 3
    Bots never crouch, making the sniper rifle particularly effective against them.
  4. 4
    To counter an enemy sniper rifle, use your own sniper rifle if possible to return fire.
  5. 5
    Otherwise, prioritize using cover and unpredictable movement.
  6. 6
    Crouch and crawl while moving to avoid becoming an easy target.
  7. 7
    Duck and dive to get behind cover.
  8. 8
    The redeemer is an enormous nuke gun found hidden in some levels, but it never appears in AS (Assault) maps.
  9. 9
    The primary mode of the redeemer fires a missile in a straight line until impact. This primary missile travels slightly faster than the secondary, guided missile.
  10. 10
    Firing the secondary mode allows you to look through a camera on the missile's end and guide it through corridors until detonation.
  11. 11
    Be aware that firing the redeemer in secondary mode leaves your body stationary and vulnerable.
  12. 12
    The redeemer explosion can kill you just as easily as opponents, but it will not harm teammates (though it can knock them sideways or launch them).
  13. 13
    To avoid self-damage, stay outside the blast radius or be protected by an object between you and the explosion's center.
  14. 14
    Avoid setting the redeemer as your top weapon to prevent accidental firing if you intended to select another weapon.
  15. 15
    The redeemer occupies the sniper rifle's weapon slot, but you can cycle between them.
  16. 16
    There is an annoying selection process when holding both: to select the sniper, cycle to the redeemer from either direction, then cycle up/right. Cycling down/left from the redeemer returns the redeemer, and cycling down/left from the impact hammer also returns the redeemer, requiring another up/right cycle for the sniper.
  17. 17
    To simplify selection, set the sniper rifle as your best weapon and use the 'best weapon' bind.
  18. 18
    Try firing the secondary redeemer while using 'behindview 1' (a third-person perspective).
  19. 19
    When using the redeemer's secondary fire to guide the missile in first-person view, you can throw your weapon using the bind. The missile's crosshair disappears, and you 'become' the missile until it explodes, at which point you re-inhabit your body.
  20. 20
    After throwing the redeemer, you can pick it up again from where it fell, but it will be empty and unusable until another redeemer is picked up.
  21. 21
    Guiding a redeemer missile into the back of a teammate can launch them unpredictably.
  22. 22
    You can guide a redeemer missile into your own back to die, potentially taking others with you in a Deathmatch (DM) round (Suicide Bomber).
  23. 23
    Redeemer missiles (friendly or enemy) can be shot down in mid-flight by anyone to make them explode harmlessly.
  24. 24
    You can self-destruct your own secondary missiles by firing the primary fire button while they are airborne.
  25. 25
    Swapping teams, suiciding, disconnecting, or dying will cause your redeemer missile to fizzle out mid-flight.
  26. 26
    The redeemer blast affects projectiles within its zone. Firing a primary redeemer missile then a shock ball will cause the blast to send the ball flying in a new direction without popping it.
  27. 27
    The redeemer blast pushes out and disables translocators.
  28. 28
    The redeemer's long-lasting explosion can be used for spawn-killing.
  29. 29
    Bots will never use the redeemer's guided missile; they always use the primary fire.
Tips
  • Use the 'centerview' command bind (see section 3.1.2) or bind a modifier key via Options > Preferences > Controls for easier sniper rifle aiming.
  • When facing an enemy sniper, unpredictable movement and utilizing cover are crucial.
  • Be mindful of the redeemer's blast radius to avoid self-damage.
  • Experiment with guiding the redeemer missile in first-person view and throwing the weapon to become the missile.
  • Use the redeemer's blast to deflect other projectiles like shock balls.
  • Consider using the redeemer for spawn-killing in appropriate game modes.

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