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Part 68
Unreal Tournament

Part 68

Master the AS-Frigate map in Unreal Tournament with this comprehensive guide. Learn attack strategies, objective walkthroughs, and power-up locations to achieve the best times.

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Master the AS-Frigate map in Unreal Tournament with this comprehensive guide. Learn attack strategies, objective walkthroughs, and power-up locations to achieve the best times.

The AS-Frigate map in Unreal Tournament is a somewhat antiquated Earth warship, the restored SS Victory. A dual security system normally prevents intruders from activating the guns by only allowing crew members to open the control room portal. However, should the aft boiler be damaged beyond repair, the door will auto-release, allowing access to anyone.

This is one of the least linear maps in the Assault ladder, and there are tons of little tricks you can use on attack, and one or two on defense. This was the first map in which the hammer-jump was seen.

Time Limit: 6:00
Teams: 4v4
My Best Time: 0:15

Powerups / Armour:

  • Thigh Pads: Under the stairs in the upper room of the ship
  • Body Armour (2): One at the bottom end of the attackers' spawn area; another in one of the lower rooms of the ship
  • Shield-belt: In the lower stern of the ship
  • Keg O' Health: Under the stairs beside the Hydraulic Compressor

Attack

Objective 1: The Ship

Spawning in the building, there are various routes you can take to reach The Ship. The most obvious is by running along the wooden gangway to the front door of the ship, under the minigun turret, though this is the one that the defense will be expecting you at. Reaching The Ship door will cause the defenders to move closer to the Compressor, which can make destroying it a bit harder. Your bots will take a while to get through the door, so use this time to sneak onto the ship in other ways. There is a hole in the underside of the ship which you can sneak through by jumping into the water and swimming.

Objective 2: The Hydraulic Compressor

There are also plenty of spots from where to hammer-jump, the best being from the big wooden platform at the back of your spawn area. Hammer-jump backwards and land on the deck of the ship, and from here you can go through the door and drop straight down to the Compressor. This is easier if you just tell your team-mates to hold position in the spawn area, meaning they won't trigger The Ship objective and cause the opposition to fall back.

If you have the ripper, it's also possible to shoot primary blades through one of the four tiny holes in the deck of the ship. Try standing beside the hole nearest the turret, looking down at it while facing the corner of the raised, square area of the deck at a 45 degree angle. Experiment with angles and keep firing blades down through the hole - if you do it right they will ricochet around in the Compressor room and hit the objective. Experiment for yourself if you want - it's worth it, though. A ripper-shot was used to achieve the 15-second time, and there are a few other ripper-shots to take out the Compressor; there's even one which can kill it with just one ripper blade!

You could also try sitting on the first level of the stairs and throwing grenades down into the corridor, banking them off the wall so they'll land near the Compressor.

Anyway, however you choose to approach the Compressor, destroying it should not be hard. Once it's gone the upper doors will take a little time to open, and the defense will all head upstairs to defend the final objective. Get a head start by running up there and standing at the door immediately after the Compressor is destroyed.

Objective 3: Missiles

This is the hardest objective to complete, as the defense camps right next to it. Try firing a bunch of grouped rockets through the upper door from your spawn-point - this can often take out two or three campers. Rippers work, too - send a lot of them into that room from far away.

You can try attacking through the interior of the ship, though this is more difficult than attacking from the roof. Find a spot from where you can hammer-jump to the upper or lower roof - there are many such spots. The defense will all be upstairs, leaving most of the powerups free for the taking. Collect as many as you can on each attack to give yourself the edge.

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