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Part 37
Unreal Tournament

Part 37

Master DM-Turbine in Unreal Tournament! Learn strategies for controlling powerups, weapon locations, and defeating opponents in this fast-paced arena map.

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Master DM-Turbine in Unreal Tournament! Learn strategies for controlling powerups, weapon locations, and defeating opponents in this fast-paced arena map.

This guide covers Part 37 of the Unreal Tournament walkthrough, focusing on the DM-TURBINE map.

Walkthrough
  1. 1
    Part 37 - Controlling the Map (General Strategy): This map has six spawn points, with four on the lower level. It features two rocket launchers (upper level) and two shock rifles (lower level). Immediately grab the first belt and head to a lift. If your opponent, Luthienne, spawns low, wait for her to drop before taking the lift. Once you are high and she is low, she has limited options. Use your high vantage point to see which lift she takes. Continuously throw grenades down the upper lift corridors when you know she is approaching. With infinite rocket ammo, you can easily shoot at spawn points for double kills or target the shock rifles if she spawns low.
  2. 2
    Countering Luthienne's Strategy: Luthienne's primary response is to get the shield-belt. Always watch for its spawn from your high position. If you acquire it, return to your elevated position. If Luthienne gets it, she still must navigate the lift chokepoints to reach the upper level and can be defeated by grenades or rockets.
  3. 3
    The Trap: If Luthienne springs a trap as you go for the belt, prioritize getting the belt. Even if you fall and die, you lose a point, but Luthienne doesn't gain one. This delays her progress and forces her to wait for the next belt spawn.
  4. 4
    Conclusion: Remain in the upper area, control the rockets, and use grenades liberally. The shield-belt is less for your benefit and more to deny it to the opponent. If Luthienne spawns high, she will likely have no weapons and must descend to the shock rifle, giving you the advantage. If she gains a foothold upstairs, retreat downstairs and lure her to follow before heading back to the lift.
  5. 5
    Miscellaneous: It is possible to survive falling into the trap by landing against a diagonally oriented wall, bouncing onto one of the plasma beams instead of the plasma itself. This is difficult to do consistently but can save a point. Use the delayed respawn trick to wait for the belt to respawn.
  6. 6
    DM-TURBINE Map Details: A decaying water-treatment facility, DM-TURBINE is a tight, fast arena with no room for hiding. It's a popular map for 1v1 duels. Frag limit: 15, Opponents: 4, Best Weapon: Flak Cannon.
  7. 7
    DM-TURBINE Powerups/Armor: Thigh Pads (on the bridge, first floor), Body Armour (air vent at the top), Shield-belt (behind a secret door near the ripper; shoot the metal panel), UDamage (on a box at the back of the ground floor; requires alt-hammer-jump), Invisibility (high ledge at the top, near body armour).
  8. 8
    DM-TURBINE Controlling the Map: The map is small with five players. The area around the thigh pads and shock rifle is popular with bots. Camping is difficult due to the lack of dead ends and constant need to watch your back. Random rocket throws on the first floor can yield cheap kills but are not sustainable.
  9. 9
    DM-TURBINE Powerup Route: Prioritize the shield-belt. Shoot the metal panel next to the ripper to access it. The suggested cycle is: Grab shield-belt, collect six vials at the lift, go up for pulse rifle and ammo, run up the ramp for body armour and invisibility, drop down the vent, hammer-jump left upon landing to reach thigh pads, run forward, turn left into a corner, drop down the lift shaft to collect five vials. This route allows control of most powerups.
Tips
  • For the trap in Part 37, prioritize grabbing the shield-belt even if it means falling; losing a point is better than letting the opponent gain an advantage.
  • In DM-Turbine, use the secret door next to the ripper to access the shield-belt by shooting the metal panel.
  • To reach the UDamage in DM-Turbine, perform an alt-hammer-jump onto the box on the ground floor.
  • The suggested route in DM-Turbine ensures control over most powerups by cycling through key locations.

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