Skip to content
BioShock 2

BioShock 2

By ···10 min read·Multi-source verified
1 reading this guide  

BioShock 2 plunges you back into the depths of Rapture, this time as Subject Delta, a Big Daddy tasked with protecting the Little Sisters. You’ll navigate the haunted underwater city, mastering combat and recovering vital research as you uncover its dark secrets. It’s a story-rich, atmospheric RPG experience with a great soundtrack, perfect for players who enjoy deep narratives and immersive worlds.

This guide is your essential companion for navigating the challenges of Rapture. We’ll cover everything you need to succeed, from mastering the unique combat mechanics and protecting your Little Sisters to uncovering all the hidden collectibles and achieving the best possible endings. Get ready to dive deep and experience everything BioShock 2 has to offer.

About the Guide

BioShock 2 guide details: Vita-Chambers in dark azure, Audio Diaries in burnt orange, Dollars in green, and more.

This guide is a Formatted FAQ, meaning that it has basic HTML markup, including hyperlinks, images, videos, and other easily-digestible information. Gameplay elements have been color-coded to allow readers to quickly find them among the text. This guide also contains spoilers for the first two BioShock games.

Color Key:

  • Vita-Chambers are labeled in "dark azure."
  • Audio Diaries are labeled in "burnt orange."
  • Ammunition is labeled in "purple."
  • Dollars are labeled in "green."
  • First Aid Kits are labeled in "red."
  • EVE Hypos are labeled in "blue."
  • Gatherer's Gardens are labeled in "magenta."
  • Bosses are labeled in "black."
  • Health Stations are labeled in "maroon."
  • Vending machines are labeled in "teal."
  • Weapon Upgrade stations are labeled in "brown."
  • ADAM Corpses are labeled in "indigo."

About the Author

Learn about SSBBSB, the author of the BioShock 2 guide, including their educational background and tools used for recording gameplay.

This guide was created by SSBBSB, who holds a Major in Communication and a Minor in Writing from their college career. Gameplay videos and screenshots were recorded and captured using Elgato.

Version History

  • Version 1.0 submitted on 08/23/2017 8:35:34 PM.
  • The main walkthrough is complete.
  • Most formatting has been finished.

Opening

Relive the haunting opening of BioShock 2, set in 1958 Rapture. Follow the helmeted figure and Eleanor through the underwater city's chilling introduction.

The game's opening scene takes place in 1958, underneath the Atlantic Ocean. A helmeted figure lumbers up to an ornate hole in the wall and then bangs on the wall. Answering the knocks, a little girl with pale-yellow eyes crawls out of the hole, holding a doll. The little girl, named “Eleanor,” shows the helmeted figure the doll, which appears to have a head that consists of a baseball with a single button in front, with the cheerful greeting of “Daddy.” The helmeted figure then gently lifts Eleanor of the hole and then places her on the ground. Once on the ground, Eleanor tugs on her “Daddy's” hand, urging him to follow her to play. Eleanor then takes off, Daddy in tow.

As Eleanor drags him through a hallway of windows, the helmeted figure peers at his passing reflection: a man in a heavily-armored diving suit being dragged somewhere by a little girl. As the duo reach the last window, Eleanor lets go of her Daddy's hand and then runs ahead.

The Daddy lumbers up some stairs to see Eleanor extracting a red substance from a corpse via a device with a needle and a baby bottle attached to it. Eleanor drinks the red substance, wipes her mouth, and then runs off somewhere in pursuit of more “angels.”

The Daddy, in slow pursuit, ambles through a room of party-goers, whom recoil upon seeing him, and into a hallway.

After taking a few steps into the hallway, the Daddy hears Eleanor scream for him. Instantly, the Daddy darts down the hallway and into the room where the scream came from. The Daddy enters the room as another voice shouts, “Get the ADAM!” Quickly surveying the situation from a balcony, the Daddy sees several slightly-deformed people called “Splicers” harassing Eleanor. Springing into action, the Daddy leaps off the balcony and onto the skull of one of Eleanor's attackers. The other attackers then turn their attention towards the Daddy. One Splicer then hurls a bolt of electricity at the Daddy, disorienting him momentarily.

The Daddy, now bearing a massive Drill in his right hand, regains himself, then targets the leftmost Splicer. The Splicer attempts to hit the Daddy with a metal pipe, but is instead met with the Drill to his abdomen. Next, another Splicer attempts a similar attack, but is promptly knocked aside by the Daddy's Drill. The remaining Splicer dodges the Drill and then chucks a green orb into the Daddy's face, temporarily stunning him.

As the Daddy's vision clears, a blonde, middle-aged woman walks up and grabs Eleanor's hand and says that the Daddy is safe now. Directing her attention towards the Daddy, the woman forcefully states that Eleanor is her daughter, not his. The woman then orders the Daddy to kneel. The Daddy obeys. The woman orders the Daddy to remove his helmet. The Daddy obeys. Next, the woman pulls a pistol from her purse and orders the Daddy to take the pistol and place it against his head. Shaking, the Daddy obeys. The woman orders the Daddy to fire the pistol. As Eleanor cries out, the Daddy obeys.

The game then leaps ahead ten years.

Emerging from the Vita-Chamber

Learn how to navigate the initial moments of BioShock 2, emerging from a Vita-Chamber in the Adonis Luxury Resort and clearing coral blockades.

Walkthrough
  1. 1
    You awaken in a ruined Vita-Chamber within the Adonis Luxury Resort. A female voice speaks of a weak radio signal.
  2. 2
    Once in control, rotate your view using the right analog stick to find the glowing Vita-Chamber behind you. Vita-Chambers are respawn points; dying will bring you back to the nearest one with half health.
  3. 3
    Face forward and move using the left analog stick. Tilt the stick to strafe or move backward.
  4. 4
    Approach the wall with pictures and go up the staircase to your right.
  5. 5
    At the top, the path is blocked by coral. Approach it and hold the “R2” button to rev your Drill. Aim with the right analog stick to shatter each chunk of coral. Release “R2” to stop revving.
  6. 6
    Continue forward until you encounter debris. Click the left analog stick to crouch and move under the low-hanging object. Click the left analog stick again to stand up.
  7. 7
    Proceed forward and to the right into a large room with a dried-up pool, identified as the “Adonis Baths.”
  8. 8
    In the Adonis Baths, move along the left side of the room until you find a tape recorder-like object. This is an Audio Diary, containing voice-recorded messages.
  9. 9
    Press the “X” button to pick up the Audio Diary. Hold “X” for about a second to play the most recent one.
  10. 10
    The Audio Diary mentions that a dead generator can be jumpstarted with a direct spark. Look to the right of the Audio Diary's location to find a dead generator. Restoring it will improve the radio connection.
Tips
  • Vita-Chambers are your respawn points. If your health bar (red bar at the top-left) depletes, you will respawn at the nearest one.
  • Crouching (click left stick) allows you to pass under low obstacles.
  • Audio Diaries provide backstory and sometimes crucial gameplay information.

Similar guides you might like

100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content