Unlock the secrets of Total Annihilation's building costs and production rates. Learn what each structure costs in Metal and Energy, and how much they produce or consume.
Alright, let's break down what it takes to get those buildings up and running in Total Annihilation. Knowing the costs and production rates for your structures is super important for planning your economy and your attacks. Think of this as your cheat sheet for what's worth building and when.
Here's a rundown of what each building costs in terms of Metal and Energy, plus what they produce or consume. Pay close attention to the 'Prod' (production) and 'Use' columns – they tell you if a building is a net gain or drain on your resources.
| Name | Metal | Energy | Prod | Use | Store | Prod | Use | Store |
| Solar Collector | 141 | 790 | - | - | - | 20 | - | - |
| Wind Generator | 55 | 523 | - | - | - | var | - | - |
| Energy Storage | 250 | 2490 | - | - | - | - | - | 3000 |
| Metal Storage | 320 | 550 | - | - | 1000 | - | - | - |
| Metal Extractor | 51 | 514 | var | - | - | - | 3W | - |
| Metal Maker | 0 | 700 | 1 | - | - | - | 60W | - |
| Light Laser Tower | 268 | 2608 | - | - | - | - | 20A | 100 |
| Radar Tower | 50 | 800 | - | - | - | 6 | 6R | - |
| Kbot Lab | 680 | 1250 | - | - | 100 | - | - | 100 |
| Vehicle Plant | 600 | 1100 | - | - | 100 | - | - | 100 |
| Aircraft Plant | 830 | 1340 | - | - | 100 | - | - | 100 |
| Shipyard | 600 | 750 | .5 | - | 100 | - | - | - |
| Gaat Gun | 589 | 5443 | - | - | - | - | 75A | 200 |
| Pulverizer | 76 | 805 | - | - | - | - | - | - |
| Punisher | 1887 | 7585 | - | - | - | - | - | 200 |
| Dragon's Teeth | 11 | 300 | - | - | - | - | - | - |
| Geo. Power Plant | 505 | 9375 | - | - | - | 250 | - | - |
| Adv. Kbot Lab | 1972 | 3625 | - | - | 200 | - | - | 200 |
| Adv. Vehicle Plant | 1947 | 3520 | - | - | 200 | - | - | 200 |
| Adv. Aircraft Plant | 2191 | 4422 | - | - | 200 | - | - | 200 |
| Adv. Shipyard | 2460 | 2325 | 1 | - | 200 | - | - | - |
| Adv. Radar Tower | 122 | 1920 | - | - | - | 17 | 17W | - |
| Fusion Reactor | 5004 | 37865 | - | - | - | 1050 | - | - |
| Moho Mine | 1450 | 9121 | var | - | - | - | 12W | - |
| Intimidator | 4328 | 62520 | - | - | - | - | 2000A | - |
| Silencer | 975 | 48768 | - | 11B | - | - | 1000B | - |
| Doomsday Machine | 2140 | 14245 | - | - | - | spec | - | - |
| Fortitude M. D. | 1508 | 92321 | - | 2B | - | - | 84B | - |
| Air Repair Pad | 430 | 8540 | - | - | - | 11 | 30R | 100 |
| Tidal Generator | 81 | 752 | - | - | - | 15 | - | - |
| Sonar Station | 20 | 399 | - | - | - | 8 | 8R | - |
| Torpedo Launcher | 831 | 3058 | - | - | - | - | - | - |
Added Buildings:
| Name | Metal | Energy | Prod | Use | Store | Prod | Use | Store |
| Toaster | 2146 | 12687 | - | - | - | - | - | - |
| Cobra | 1092 | 18995 | - | - | - | - | - | - |
| Thunderbolt | 558 | 5812 | - | - | - | - | 75A | 200 |
| Floating Metal Maker | 0 | 1530 | 1 | - | - | - | 60W | - |
- Early game, focus on Solar Collectors and Wind Generators to keep your energy income steady. You'll need it to power your Metal Extractors and basic defenses.
- Metal Storage is crucial. Don't build too much too early, but make sure you have enough to avoid capping out when your extractors are working overtime.
- Energy Storage is less critical early on, but becomes vital later when you're building advanced units and powering big structures like Fusion Reactors.
- Metal Makers are a bit of a gamble; they cost a lot of energy to run but can provide a consistent metal income if you have surplus power.
- Watch out for buildings that have a high 'Use' value, especially weapon towers like the Light Laser Tower and Gaat Gun. They can drain your energy fast if you're not careful.
- Advanced buildings like the Fusion Reactor and Moho Mine are late-game powerhouses, but they come with hefty Metal and Energy price tags. Plan your economy to support them.
- Remember that 'var' in the production column means the output varies based on map conditions or nearby resources.
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