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Name                 Metal Energy  Prod  Use Store   Prod   Use Store
Total Annihilation

Name Metal Energy Prod Use Store Prod Use Store

Unlock the secrets of Total Annihilation's building costs and production rates. Learn what each structure costs in Metal and Energy, and how much they produce or consume.

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Unlock the secrets of Total Annihilation's building costs and production rates. Learn what each structure costs in Metal and Energy, and how much they produce or consume.

Alright, let's break down what it takes to get those buildings up and running in Total Annihilation. Knowing the costs and production rates for your structures is super important for planning your economy and your attacks. Think of this as your cheat sheet for what's worth building and when.

Here's a rundown of what each building costs in terms of Metal and Energy, plus what they produce or consume. Pay close attention to the 'Prod' (production) and 'Use' columns – they tell you if a building is a net gain or drain on your resources.

NameMetalEnergyProdUseStoreProdUseStore
Solar Collector141790---20--
Wind Generator55523---var--
Energy Storage2502490-----3000
Metal Storage320550--1000---
Metal Extractor51514var---3W-
Metal Maker07001---60W-
Light Laser Tower2682608----20A100
Radar Tower50800---66R-
Kbot Lab6801250--100--100
Vehicle Plant6001100--100--100
Aircraft Plant8301340--100--100
Shipyard600750.5-100---
Gaat Gun5895443----75A200
Pulverizer76805------
Punisher18877585-----200
Dragon's Teeth11300------
Geo. Power Plant5059375---250--
Adv. Kbot Lab19723625--200--200
Adv. Vehicle Plant19473520--200--200
Adv. Aircraft Plant21914422--200--200
Adv. Shipyard246023251-200---
Adv. Radar Tower1221920---1717W-
Fusion Reactor500437865---1050--
Moho Mine14509121var---12W-
Intimidator432862520----2000A-
Silencer97548768-11B--1000B-
Doomsday Machine214014245---spec--
Fortitude M. D.150892321-2B--84B-
Air Repair Pad4308540---1130R100
Tidal Generator81752---15--
Sonar Station20399---88R-
Torpedo Launcher8313058------

Added Buildings:

NameMetalEnergyProdUseStoreProdUseStore
Toaster214612687------
Cobra109218995------
Thunderbolt5585812----75A200
Floating Metal Maker015301---60W-
Tips
  • Early game, focus on Solar Collectors and Wind Generators to keep your energy income steady. You'll need it to power your Metal Extractors and basic defenses.
  • Metal Storage is crucial. Don't build too much too early, but make sure you have enough to avoid capping out when your extractors are working overtime.
  • Energy Storage is less critical early on, but becomes vital later when you're building advanced units and powering big structures like Fusion Reactors.
  • Metal Makers are a bit of a gamble; they cost a lot of energy to run but can provide a consistent metal income if you have surplus power.
  • Watch out for buildings that have a high 'Use' value, especially weapon towers like the Light Laser Tower and Gaat Gun. They can drain your energy fast if you're not careful.
  • Advanced buildings like the Fusion Reactor and Moho Mine are late-game powerhouses, but they come with hefty Metal and Energy price tags. Plan your economy to support them.
  • Remember that 'var' in the production column means the output varies based on map conditions or nearby resources.

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