Learn how to beat 'Pulling the Noose Tight' in Total Annihilation. This guide covers early attacks, base building, air superiority, and capturing Moho mines.
Alright, let's tackle mission 7, "Pulling the Noose Tight." This one's a bit different because the ARM doesn't have any construction plants, so it's all about grinding them down. You'll get hit pretty early by some Zippers, so if your starting units can't handle them, don't be afraid to use your Commander's D-gun. That Peeper scout plane buzzing around? It's mostly just an annoyance; a single Crasher can take it out.
The bottom of the map is loaded with geothermal vents. Build on these and slap down 8 to 10 metal makers to really boost your income. Keep an eye on the radar – you'll see ARM aircraft flying patrols around the 'Noose.' A group of 5 Crashers or Slashers should be enough to give you air superiority.
You can absolutely wreck the ARM base with bombers. If you go this route, prioritize their Defender towers first. There aren't too many of them. The only other real threat on the ground are Fidos, which can be a pain for ground assaults but are pretty useless against air attacks.
To win, you need to capture 1 Moho mine and destroy every other ARM unit and building, including their other Moho mines.
- This mission is pretty straightforward. While your starting area gets scouted early by a Peeper, the computer's attacks are way less intense than in mission 6. You'll face few ground attacks and only a couple of half-hearted air assaults on normal difficulty.
- Remember that early Peeper encounter? It's a good reminder to build more missile defenses (towers plus bots and/or trucks). This should make their air attacks a non-issue.
- You can see those patrol planes on the radar, and a couple of missile trucks can pick them off.
- Once your missile defense is up, build your army. You won't even need planes for this one.
- I found using a couple of Punishers to soften up the enemy before the final push was effective. Just make sure to target moving units and not fixed structures to avoid accidentally hitting any Moho mines. A Fink could be useful for scouting these beforehand, but it's not strictly necessary if you're careful.
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