Dive into the stats of every unit in Total Annihilation! From Commanders to Aircraft, learn their Health, Sight, Radar, Sonar, and Jammer capabilities to dominate the battlefield.
Alright, let's break down the nitty-gritty of what makes each unit tick in Total Annihilation. Knowing these stats can seriously give you an edge, whether you're planning your next attack or defending your base. Think of this as your cheat sheet to understanding the battlefield.
We've got everything from the big bosses like the Commander and the mighty Colossus, down to the nimble Peeper aircraft and the kamikaze Roaches. Understanding their Health, Sight range, Radar and Sonar capabilities, and Jammer strength is key to deploying them effectively. Plus, knowing their ID and Time (which likely refers to build time or some internal identifier) can help you strategize your production lines.
Pay special attention to the 'Added units' section, as these might be crucial for specific strategies or late-game pushes. And remember, those kamikaze units like Roaches and Invaders have a unique mechanic: their self-destruct explosion uses one weapon type, while being killed uses another. It's a small detail, but it can matter!
| Unit | Health | Sight | Radar | Sonar | Jammer | ID | Time (2) |
| Commander | 3000 | 290 | 400 | 400 | 0 | 20 or 22 | 95897 |
| C-Kbot | 700 | 235 | 0 | 0 | 0 | - | 5597 |
| Peewee | 250 | 280 | 0 | 0 | 0 | 16 | 1452 |
| Rocko | 610 | 260 | 0 | 0 | 0 | 120 | 1946 |
| Hammer | 800 | 250 | 0 | 0 | 0 | 54 | 2340 |
| Jethro | 470 | 290 | 0 | 0 | 0 | 100 | 2631 |
| Adv. C-Kbot | 1040 | 249 | 0 | 0 | 0 | - | 13432 |
| Zipper | 550 | 263 | 0 | 0 | 0 | 83 | 6768 |
| Fido | 1000 | 245 | 0 | 0 | 0 | 60 | 10827 |
| Zeus | 875 | 255 | 0 | 0 | 0 | 26 | 5478 |
| Invader | 185 | 101 | 0 | 0 | 0 | (214 or 215) | 7901 |
| Eraser | 305 | 200 | 0 | 0 | 500 | - | 4937 |
| C-Vehicle | 870 | 195 | 0 | 0 | 0 | - | 4951 |
| Jeffy | 79 | 310 | 0 | 0 | 0 | 82 | 1465 |
| Flash | 625 | 225 | 0 | 0 | 0 | 16 | 1676 |
| Samson | 650 | 235 | 0 | 0 | 0 | 104 | 1941 |
| Stumpy | 992 | 250 | 0 | 0 | 0 | 50 | 2404 |
| Adv. C-Vehicle | 1205 | 223 | 0 | 0 | 0 | - | 10397 |
| Bulldog | 2102 | 260 | 0 | 0 | 0 | 56 | 8675 |
| Triton | 1230 | 240 | 0 | 0 | 0 | 53 | 6112 |
| Jammer | 460 | 240 | 0 | 0 | 400 | - | 5933 |
| Luger | 525 | 220 | 0 | 0 | 0 | 58 | 4530 |
| Merl | 540 | 230 | 0 | 0 | 0 | 124 | 8592 |
| Spider | 450 | 210 | 0 | 0 | 0 | 29 | 6075 |
| Seer | 480 | 320 | 1120 | 0 | 0 | - | 3186 |
| C-Ship | 1105 | 224 | 0 | 0 | 0 | - | 5121 |
| Skeeter | 560 | 280 | 0 | 0 | 0 | 89+100 | 2062 |
| Crusader | 2870 | 330 | 0 | 305 | 0 | 63+35 | 13391 |
| Lurker | 610 | 112 | 0 | 405 | 0 | 10 | 9894 |
| Hulk | 2000 | 250 | 0 | 0 | 0 | - | 14538 |
| Piranha | 290 | 150 | 0 | 489 | 0 | 12 | 17767 |
| Ranger | 1200 | 245 | 0 | 0 | 0 | 128+103 | 22317 |
| Conqueror | 4050 | 210 | 0 | 425 | 0 | 66+35 | 17789 |
| Millenium | 5720 | 350 | 0 | 0 | 0 | 68+68 | 42730 |
| Colossus | 3390 | 350 | 1800 | 0 | 0 | - | 25394 |
| C-Aircraft | 280 | 280 | 0 | 0 | 0 | - | 8844 |
| Peeper | 80 | 350 | 700 | 0 | 0 | - | 2585 |
| Freedom Fighter | 196 | 350 | 0 | 0 | 0 | 108 | 9182 |
| Thunder | 320 | 350 | 0 | 0 | 0 | 3 | 10155 |
| Atlas | 150 | 245 | 0 | 0 | 0 | - | 5500 |
| Adv. C-Aircraft | 360 | 295 | 0 | 0 | 0 | - | 24763 |
| Brawler | 920 | 350 | 0 | 0 | 0 | 18 | 14385 |
| Hawk | 510 | 350 | 0 | 0 | 0 | 112+115 | 15285 |
| Phoenix | 470 | 350 | 0 | 0 | 0 | 4+86 | 16064 |
| Lancet | 370 | 350 | 0 | 0 | 0 | 14 | 14096 |
| Eagle Radar Pl. | 110 | 350 | 1650 | 0 | 0 | - | 12819 |
| Warrior | 850 | 250 | 0 | 0 | 0 | 171, 176 | 5709 |
A quick note on Roaches and Invaders: These units are kamikaze specialists. If they manage to reach their target and self-destruct, they use the first weapon listed (which is usually a powerful explosion). However, if they're shot down before they can detonate, they'll use the second weapon listed, which is typically a weaker, smaller explosion. Keep this in mind when deciding whether to let them charge or to intercept them!
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