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Name           Health  Sight Radar Sonar Jammer   ID           Time (2)
Total Annihilation

Name Health Sight Radar Sonar Jammer ID Time (2)

Dive into the stats of every unit in Total Annihilation! From Commanders to Aircraft, learn their Health, Sight, Radar, Sonar, and Jammer capabilities to dominate the battlefield.

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Dive into the stats of every unit in Total Annihilation! From Commanders to Aircraft, learn their Health, Sight, Radar, Sonar, and Jammer capabilities to dominate the battlefield.

Alright, let's break down the nitty-gritty of what makes each unit tick in Total Annihilation. Knowing these stats can seriously give you an edge, whether you're planning your next attack or defending your base. Think of this as your cheat sheet to understanding the battlefield.

We've got everything from the big bosses like the Commander and the mighty Colossus, down to the nimble Peeper aircraft and the kamikaze Roaches. Understanding their Health, Sight range, Radar and Sonar capabilities, and Jammer strength is key to deploying them effectively. Plus, knowing their ID and Time (which likely refers to build time or some internal identifier) can help you strategize your production lines.

Pay special attention to the 'Added units' section, as these might be crucial for specific strategies or late-game pushes. And remember, those kamikaze units like Roaches and Invaders have a unique mechanic: their self-destruct explosion uses one weapon type, while being killed uses another. It's a small detail, but it can matter!

UnitHealthSightRadarSonarJammerIDTime (2)
Commander3000290400400020 or 2295897
C-Kbot700235000-5597
Peewee250280000161452
Rocko6102600001201946
Hammer800250000542340
Jethro4702900001002631
Adv. C-Kbot1040249000-13432
Zipper550263000836768
Fido10002450006010827
Zeus875255000265478
Invader185101000(214 or 215)7901
Eraser30520000500-4937
C-Vehicle870195000-4951
Jeffy79310000821465
Flash625225000161676
Samson6502350001041941
Stumpy992250000502404
Adv. C-Vehicle1205223000-10397
Bulldog2102260000568675
Triton1230240000536112
Jammer46024000400-5933
Luger525220000584530
Merl5402300001248592
Spider450210000296075
Seer480320112000-3186
C-Ship1105224000-5121
Skeeter56028000089+1002062
Crusader28703300305063+3513391
Lurker61011204050109894
Hulk2000250000-14538
Piranha290150048901217767
Ranger1200245000128+10322317
Conqueror40502100425066+3517789
Millenium572035000068+6842730
Colossus3390350180000-25394
C-Aircraft280280000-8844
Peeper8035070000-2585
Freedom Fighter1963500001089182
Thunder320350000310155
Atlas150245000-5500
Adv. C-Aircraft360295000-24763
Brawler9203500001814385
Hawk510350000112+11515285
Phoenix4703500004+8616064
Lancet3703500001414096
Eagle Radar Pl.110350165000-12819
Warrior850250000171, 1765709

A quick note on Roaches and Invaders: These units are kamikaze specialists. If they manage to reach their target and self-destruct, they use the first weapon listed (which is usually a powerful explosion). However, if they're shot down before they can detonate, they'll use the second weapon listed, which is typically a weaker, smaller explosion. Keep this in mind when deciding whether to let them charge or to intercept them!

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