Welcome to Age of Mythology, Ensemble Studios' 2002 PC classic that blends real-time strategy with rich historical and mythological settings. You’ll command one of three distinct civilizations – Greek, Egyptian, or Norse – managing resources, building up your forces, and training mythological units to crush your enemies. It's a deep strategy experience focused on warfare, empire building, and harnessing divine power.
This guide is your key to mastering the game's challenges. Whether you're struggling with specific campaign missions like 'Fall of the Trident' or looking to optimize your build orders for multiplayer dominance, we've got you covered. We'll help you navigate the complexities of resource management and military strategy to lead your chosen civilization to glory.
Part 1
Age of Mythology FAQ walkthrough details, including version 1.0 updated 12/21/2002 by Jonathan Galloway.
This FAQ for Age of Mythology was created in the author's free time and is their first FAQ. The author was inspired to create it after noticing a lack of Age of Mythology FAQs a week after its release.
The author welcomes feedback and suggestions via email at shironinja@hotmail.com. Usable information not considered common knowledge is also requested.
- The FAQ version is 1.0.
- The FAQ was last modified on December 21, 2002.
- The author's name is Jonathan Galloway.
- The author's email is shironinja@hotmail.com.
Part 2
Explore the civilizations of Age of Mythology in Part 2 of our guide. Learn about the Greek, Norse, and Egyptian cultures, their gods, unique units, and bonuses.
Welcome to Age of Mythology. This section details the three distinct cultures available for players to command: Greek, Norse, and Egyptian. Each culture features a ruler god, a secondary god, and an "evil" god, along with unique units and civilization bonuses. All Myth Technologies, unless otherwise specified, are researched at the Town Center.
[2.1] Greek
The Greek culture is comprised of three gods: Zeus, the king of the gods; Poseidon, god of the sea and cavalry; and Hades, god of the underworld. Greeks begin with one scout and three villagers.
[2.1a] Zeus
God Power: Bolt - Kills a single enemy unit.
Myth Technology: Olympic Parent - Grants Greek heroes more hitpoints.
Civilization Bonuses:
- Faster moving Hoplites and infantry deal more damage to buildings.
- Starts with 25 favor and has a 200 favor limit.
- Faster favor generation.
Minor Gods:
- Classical Age: Athena / Hermes
- Heroic Age: Dionysus / Apollo
- Mythic Age: Hephaestus / Hera
[2.1b] Poseidon
God Power: Lure - Creates a stone that draws wild animals.
Myth Technology: Lord of Horses (Researched at Stable in Classical Age) - Cavalry has increased line of sight.
Civilization Bonuses:
- Cavalry cost less to produce.
- Militia appear at destroyed buildings.
- Using markets costs less.
Minor Gods:
- Classical Age: Hermes / Ares
- Heroic Age: Aphrodite / Dionysus
- Mythic Age: Artemis / Hephaestus
[2.1c] Hades
God Power: Sentinel - Protects a Town Center with four sentinels.
Myth Technology: Vault of Erebus - Provides a steady income of gold.
Civilization Bonuses:
- Dead soldiers may generate shades.
- Buildings have more hitpoints and attack.
- Archers have stronger attack.
Minor Gods:
- Classical Age: Ares / Athena
- Heroic Age: Apollo / Aphrodite
- Mythic Age: Artemis / Hephaestus
[2.2] Norse
The three Norse gods are Odin, ruler of the gods; Thor, god of thunder; and Loki, the god of treachery.
[2.2a] Odin
God Power: Great Hunt - Increases the population of a group of animals.
Myth Technology: Lone Wanderer - Grants Ulfsark (infantry) faster movement.
Civilization Bonuses:
- Human units regenerate.
- Ravens for exploration.
- Gathers from hunting 10% faster.
- Hill Fort units have more hitpoints.
Minor Gods:
- Classical Age: Freyja / Heimdall
- Heroic Age: Skadi / Njord
- Mythic Age: Tyr / Baldr
[2.2b] Thor
God Power: Dwarven Mine - Creates a gold mine anywhere on the map. This power gets stronger the later in the game it is used; hold out until you advance to Mythic.
Myth Technology: Pig Sticker (Researched at Oxcart) - Villagers do more damage to animals.
Civilization Bonuses:
- Special Armory available in all ages.
- Dwarves gather Food and Wood faster.
- Cheaper Dwarves.
Minor Gods:
- Classical Age: Forseti / Freyja
- Heroic Age: Bragi / Skadi
- Mythic Age: Baldr / Tyr
[2.2c] Loki
God Power: Spy - Target an enemy unit to secretly see what they see. This is neat because unlike most god powers, this one does not notify other players that the power has been used.
Myth Technology: Eyes in the Forest - Improves line of sight of infantry.
Civilization Bonuses:
- Heroes in combat summon Myth Units on their own.
- Myth Units cost less favor.
- Ox Carts are cheaper, faster, and weaker.
- Longhouse units train faster.
Minor Gods:
- Classical Age: Forseti / Heimdall
- Heroic Age: Bragi / Njord
- Mythic Age: Tyr / Hel
[2.3] Egyptian
The three primary Egyptian gods are Ra, god of the sun; Isis, goddess of queens and magic; and Set, god of evil.
[2.3a] Ra
God Power: Rain - This global god power makes all villagers on the map gather food from farms faster. It provides 300% bonus for you and 200% for everyone else.
Myth Technology: Skin of the Rhino - Improves the armor and attack of laborers.
Civilization Bonuses:
- Priests can empower buildings.
- Pharaohs have increased hitpoints.
Part 3
Explore Part 3 of the Age of Mythology guide, covering units, buildings, and minor gods for Gaia, Greek, and Norse civilizations. Learn about unit costs and abilities.
This section of the guide covers units, buildings, and minor gods. For detailed information on units and buildings, the game itself provides comprehensive data when you right-click on them. This guide will offer a brief overview.
Minor Gods
Information on minor gods is forthcoming.
Buildings
Information on buildings is forthcoming.
Units
5.1 Gaia
Gaia controls the wild animals on the map. These include:
- Cows
- Goats
- Giraffe
- Zebras
- Lions
- Water buffalo
- Chickens
- Hippos
- Monkeys
- Bears
- And many more!
It is advised to attack larger creatures with multiple villagers (around 5). Animals like pigs, goats, and cows can be tamed, and their food count will increase over time. It's strategic to consume untamable animals first, saving the fattened ones for later. Goats and pigs can provide up to 300 food.
5.2 Greek
Heroes
| Name | Cost | Comments |
|---|---|---|
| Jason | 100 Food 50 Gold | |
| Odysseus | 200 Wood 2 Favor | |
| Heracles | 350 Food 4 Favor | |
| Bellerophon | 400 Gold 6 Favor | |
| Theseus | 100 Food 50 Gold | |
| Hippolyta | 200 Wood 2 Favor | |
| Atalanta | 350 Food 4 Favor | |
| Polyphemus | 400 Gold 6 Favor | |
| The Argo | 250 Food 8 Favor | |
| Ajax | 100 Food 50 Gold | |
| Chiron | 200 Wood 2 Favor | |
| Achilles | 350 Food 4 Favor | |
| Perseus | 400 Gold 6 Favor |
Town Center Units
| Name | Cost | Comments |
|---|---|---|
| Villager | 50 Food |
Market Units
| Name | Cost | Comments |
|---|---|---|
| Caravan | 100 Food |
Academy Units
| Name | Cost | Comments |
|---|---|---|
| Hoplite | 60 Food 35 Gold | |
| Hypaspist | 60 Food 25 Gold |
Archery Range Units
| Name | Cost | Comments |
|---|---|---|
| Toxotes | 55 Wood 35 Gold | |
| Peltast | 40 Food 30 Gold |
Stable Units
| Name | Cost | Comments |
|---|---|---|
| Hippikon | 40 Food 80 Gold | |
| Prodromos | 70 Food 40 Gold |
Fortress Units
| Name | Cost | Comments |
|---|---|---|
| Petrobolos | 150 Wood 200 Gold | |
| Helepolis | 300 Wood 200 Gold | |
| Myrmidon | 70 Food 50 Gold | |
| Hetairoi | 60 Food 100 Gold | |
| Gastraphetes | 120 Wood 80 Gold |
Dock Units
| Name | Cost | Comments |
|---|---|---|
| Fishing Boat | 50 Wood | |
| Transport | 120 Wood | |
| Trireme | 100 Wood 50 Gold | |
| Pentekonter | 100 Wood 50 Gold | |
| Juggernaut | 100 Wood 100 Gold | |
| Scylla | 200 Gold 15 Favor | |
| Carcinos | 200 Wood 20 Favor |
Temple Units
| Name | Cost | Comments |
|---|---|---|
| Pegasus | 50 Food 2 Favor | |
| Centaur | 200 Wood 15 Favor | |
| Cyclops | 250 Food 22 Favor | |
| Minotaur | 200 Food 16 Favor | |
| Hydra | 250 Food 28 Favor | |
| Manticore | 300 Wood 28 Favor | |
| Nemean Lion | 200 Gold 25 Favor | |
| Colossus | 300 Gold 40 Favor | |
| Chimera | 300 Gold 30 Favor | |
| Medusa | 250 Gold 40 Favor |
5.3 Norse
Town Center Units
| Name | Cost | Comments |
|---|---|---|
| Gatherer | 50 Food | |
| Dwarf |
Part 4
Explore the comprehensive unit costs and descriptions for Greek, Egyptian, and Norse civilizations in Age of Mythology, along with detailed explanations of various map types.
This section details the units available to each civilization and provides an overview of different map types in Age of Mythology.
Norse Units
Market Units
- Caravan — 100 Food
Longhouse Units
- Ulfsark — 50 Food, 30 Gold
- Throwing Axeman — 50 Wood, 40 Gold
- Raiding Cavalry — 40 Food, 50 Gold
- Hersir — 80 Food, 40 Gold
Hill Fort Units
- Huskarl — 75 Wood, 40 Gold
- Jarl — 50 Food, 80 Gold
- Portable Ram — 125 Wood, 125 Gold
- Ballista — 150 Wood, 150 Gold
Dock Units
- Fishing boat — 50 Wood
- Transport — 120 Wood
- Longboat — 100 Wood, 50 Gold
- Drakkar — 100 Wood, 50 Gold
- Dragon Boat — 100 Wood, 100 Gold
- Kraken — 300 Food, 5 Favor
- Jormund Elver — 200 Food, 15 Favor
Temple Units
- Einherjar — 175 Gold, 15 Favor
- Troll — 150 Wood, 15 Favor
- Valkyrie — 200 Food, 20 Favor
- Battle Boar — 250 Gold, 30 Favor
- Frost Giant — 200 Gold, 30 Favor
- Mountain Giant — 300 Food, 30 Favor
- Fenris Wolf — 150 Gold, 15 Favor
- Fire Giant — 300 Gold, 35 Favor
Egyptian Units
Town Center Units
- Laborer — 50 Food
- Priest — 100 Gold
- Pharaoh — Free!
- Mercenary — 90 Gold
- Mercenary Cavalry — 120 Gold
Market Units
- Caravan — 100 Food
Barracks Units
- Spearman — 50 Food, 20 Gold
- Axeman — 40 Food, 30 Gold
- Slinger — 60 Wood, 24 Gold
Migdol Stronghold Units
- Chariot Archer — 100 Wood, 40 Gold
- Camelry — 50 Food, 70 Gold
- War Elephant — 180 Food, 70 Gold
Siege Camp Units
- Siege Tower — 200 Wood, 100 Gold
- Catapult — 200 Wood, 200 Gold
Dock Units
- Fishing boat — 50 Wood
- Transport — 120 Wood
- Kebenit — 100 Wood, 50 Gold
- Ramming Galley — 100 Wood, 50 Gold
- War Barge — 100 Wood, 100 Gold
- Leviathan — 200 Gold, 20 Favor
- Sea Turtle — 300 Food, 20 Favor
Temple Units
- Anubite — 100 Food, 15 Favor
- Sphinx — 120 Food, 20 Favor
- Wadjet — 150 Wood, 15 Favor
- Petsuchos — 200 Gold, 20 Favor
- Roc — 150 Gold, 15 Favor
- Scarab — 300 Food, 20 Favor
- Scorpion Man — 150 Wood, 25 Favor
- Avenger — 250 Food, 30 Favor
- Mummy — 200 Gold, 35 Favor
- Phoenix — 200 Gold, 30 Favor
Map Types
- Random: Randomly selects from Alfeim, Anatolia, Ghost Lake, Mediterranean, Midgard, Oasis, and Watering Hole.
- Random All: Randomly selects among all possible maps.
- Acropolis: Players start with high resources on plateaus with resources in the valleys and around the edges.
- Alfeim: Forgotten Relics and terrible beasts hide behind the craggy hills.
- Anatolia: The cold desert beyond the Mediterranean is carved by cliffs and gorges that protect Gold Mines.
- Archipelago: This sun-swept island may isolate players at random.
- Erebus: Face shades, serpents, and rivers of molten earth in Hades' underworld realm.
- Ghost Lake: The sinister, frozen lake in the center of this map may never thaw, but still cannot be built upon.
- Jotunheim: Mountain passes are the only connections among valleys owned by different teams.
- King of the Hill: In the center, on water, ice, or cliffs, is a Plenty Vault. Whoever controls it starts a countdown to victory.
- Mediterranean: The pastoral countryside surrounding the middle sea supports many herd animals.
- Midgard: This frozen land is short on food, but the water surrounding the continent are abundant with life.
- Nomad: Your Villagers start scattered with no Town Center. You'll need to find a Settlement to occupy during the time that combat is prevented.
- Oasis: Most of the wood lies in 1 to 4 oases in the center. Build walls to the center to stop enemy incursions.
- River Nile: A broad river separates the desert lands of different teams.
- Savannah: The grasslands of Africa provide plenty of food to hunt, but little water.
- Sea of Worms: (Description truncated in source)
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