Dive into Total Annihilation's building stats! Learn the health, sight range, radar, sonar, ID, and build time for every unit and structure to optimize your base.
Alright, let's break down the backbone of your army and base in Total Annihilation. Knowing what each unit and structure brings to the table – especially their stats and how long they take to build – is super important for planning your strategy. Think of this as your cheat sheet for understanding the game's economy and defensive capabilities.
Here's a look at the different buildings and units, along with their key stats. Pay close attention to the Health, Sight range (how far they can see), and for some, their Radar or Sonar capabilities. The Time column tells you how many game ticks it takes to build, which is crucial for understanding build order efficiency.
| Name | Health | Sight | Radar | Sonar | ID | Time |
| Solar Collector | 326 | 210 | 0 | 0 | - | 2495 |
| Wind Generator | 176 | 210 | 0 | 0 | - | 1603 |
| Energy Storage | 1000 | 210 | 0 | 0 | - | 12710 |
| Metal Storage | 1329 | 210 | 0 | 0 | - | 2925 |
| Metal Extractor | 170 | 210 | 0 | 0 | - | 1800 |
| Metal Maker | 144 | 210 | 0 | 0 | - | 2605 |
| Light Laser Tower | 750 | 380 | 0 | 0 | 80 | 4662 |
| Radar Tower | 51 | 350 | 1440 | 0 | - | 1137 |
| Kbot Lab | 2690 | 223 | 0 | 0 | - | 6760 |
| Vehicle Plant | 2580 | 210 | 0 | 0 | - | 6500 |
| Aircraft Plant | 1850 | 225 | 500 | 0 | - | 7240 |
| Shipyard | 2490 | 212 | 0 | 0 | - | 6050 |
| Sentinel | 1230 | 380 | 0 | 0 | 91 | 9575 |
| Defender | 295 | 350 | 0 | 0 | 106 | 1843 |
| Guardian | 2477 | 350 | 0 | 0 | 70 | 13377 |
| Dragon's Teeth | 3500 | 100 | 0 | 0 | - | 520 |
| Geo. Power Plant | 880 | 210 | 0 | 0 | - | 13078 |
| Adv. Kbot Lab | 3005 | 220 | 0 | 0 | - | 13520 |
| Adv. Vehicle Plant | 2435 | 218 | 0 | 0 | - | 14950 |
| Adv. Aircraft Plant | 2100 | 240 | 1200 | 0 | - | 17376 |
| Adv. Shipyard | 2820 | 230 | 0 | 0 | - | 13310 |
| Adv. Radar Tower | 120 | 350 | 2880 | 0 | - | 4800 |
| Fusion Reactor | 3100 | 210 | 0 | 0 | - | 93768 |
| Moho Mine | 1573 | 210 | 0 | 0 | - | 35750 |
| Big Bertha | 1800 | 210 | 0 | 0 | 72 | 85185 |
| Retaliator | 2300 | 350 | 0 | 0 | 122 | 178453 |
| Annihilator | 1410 | 380 | 1200 | 0 | 24 | 75071 |
| Protector | 780 | 155 | 0 | 0 | 30 | 95678 |
| Air Repair Pad | 680 | 175 | 0 | 0 | - | 21953 |
| Tidal Generator | 256 | 100 | 0 | 0 | - | 2188 |
| Sonar Station | 50 | 175 | 0 | 1180 | - | 912 |
| Torpedo Launcher | 1450 | 150 | 0 | 450 | 9 | 4120 |
Added Buildings:
- Flakker — Health: 1524, Sight: 350, Radar: 0, Sonar: 0, ID: 42, Time: 38010
- Defender - NS — Health: 252, Sight: 360, Radar: 0, Sonar: 0, ID: 106, Time: 2163
- Floating Metal Maker — Health: 110, Sight: 210, Radar: 0, Sonar: 0, ID: -, Time: 2958
- Cloak. Fusion Plant — Health: 2200, Sight: 210, Radar: 0, Sonar: 0, ID: -, Time: 105487
- Fortification Wall — Health: 2000, Sight: 100, Radar: 0, Sonar: 0, ID: -, Time: 965
- Moho Metal Maker — Health: 400, Sight: 210, Radar: 0, Sonar: 0, ID: -, Time: 34980
Pro Tip: When you're starting out, prioritize getting a few Solar Collectors or Wind Generators up quickly to power your base. Then, think about your resource income with Metal Extractors and Metal Makers. For defense, Light Laser Towers are your early game workhorses, but keep an eye on the build times for advanced structures like the Adv. Aircraft Plant or Fusion Reactor – they take a while!
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