Guide Duke Nukem 3D through Lunar Apocalypse Episode 2! Learn how to get to the exit in 'Getting to the Exit (5)' with tips on enemies and secrets.
Alright, Duke, we're heading into Episode 2, Lunar Apocalypse. This section, 'Getting to the Exit (5)', is going to show you how to navigate through some tricky spots on the moon base. We'll be dealing with some familiar foes and finding some useful gear along the way.
Walkthrough
- 1Launch Pad: First things first, get out of that rocket and head back down to ground level. You'll find a small room near the entrance to the launch pad. It's got two Pig Cops in it, but don't sweat 'em – they're not much of a threat. Toss a Pipebomb to deal with them easily and grab the Steroids, Holoduke, and Shotgun Shells inside. Then, hit that new switch in the room. Boom! The rocket is toast.
- 2Underneath the Launch Pad: Now, take the elevator down next to where the rocket used to be. Follow the hallway until you reach a computer room. Watch out, there are a bunch of Captains in here just waiting to become Chaingun Cannon targets. Look for a column in the room with three packs of Shotgun Shells around it. You'll also find Protective Boots sitting on the big computer.
- 3SECRET 4: Don't forget to interact with that big computer! Pressing it will reveal three Atomic Healths. Score!
- 4The Sewer: After grabbing the boots, press the switch near the big computer. This opens up the sewer entrance. The new hallway you enter is crawling with Troopers – perfect targets for your Chaingun Cannon. Once you get into the sewers themselves, you'll encounter plenty of Octabrains. The current is moving super fast, so honestly, you can just let it sweep you along if you want to skip the fight. You won't miss any items this way. Just ride the current to the end, and the exit will be right there.
Episode 2 - Lunar Apocalypse Level Listing:
| Section | ExLyy Level | Par | 3DR | S. | Exits |
| [05-02-01] | E2L01 Space Port | 02:30 | 1:19 | 06 | E2L02 |
| [05-02-02] | E2L02 Incubator | 02:30 | 1:26 | 05 | E2L03 |
| [05-02-03] | E2L03 Warp Factor | 05:00 | 2:26 | 02 | E2L04 |
| [05-02-04] | E2L04 Fusion Station | 04:30 | 2:14 | 07 | E2L05 |
| [05-02-05] | E2L05 Occupied Territory | 03:00 | 1:26 | 04 | E2L06, E2L10s |
| [05-02-06] | E2L06 Tiberius Station | 02:30 | 1:04 | 08 | E2L07 |
| [05-02-07] | E2L07 Lunar Reactor | 04:45 | 2:15 | 07 | E2L08 |
| [05-02-08] | E2L08 Dark Side | 11:30 | 4:59 | 07 | E2L09, E2L11s |
| [05-02-09] | E2L09 Overlord | 05:00 | 2:26 | 04 | ----- |
| [05-02-10] | E2L10 Spin Cycle (s) | 03:00 | 1:19 | 00 | E2L06 |
| [05-02-11] | E2L11 Lunatic Fringe (s) | 03:00 | 0:52 | 00 | E2L09 |
Tips
- Don't waste ammo on the Pig Cops in the initial launch pad room; a Pipebomb is more efficient.
- The Captains in the computer room are easy targets for the Chaingun Cannon.
- You can skip fighting the Octabrains in the sewer by letting the fast current carry you to the exit.
- Make sure to grab the Protective Boots and the Atomic Healths from the computer area.
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