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Duke Nukem 3D

GAMEDEF.C

Explore early Duke Nukem 3D concepts from GAMEDEF.C, including potential titles, story ideas like Duke's escape from a mental ward, and new characters.

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Explore early Duke Nukem 3D concepts from GAMEDEF.C, including potential titles, story ideas like Duke's escape from a mental ward, and new characters.

Potential Game Titles:

  • Duke 2000
  • Virchua Duke
  • Son of Death
  • Cromium
  • Potent
  • Flotsom

Story Concept:

The story suggests Duke becomes brain dead and attempts to escape from a mental ward. Key plot points include Duke's arm being severed by a transporter, losing consciousness after tripping, and waking up in a hospital with a missing portion of his cranial mass. The narrative implies Duke is now insane and must escape a mental ward with searchlights everywhere.

Potential Mission Elements:

  • Duke's dialogue: "Looks like some kind of transporter...?"
  • Byte's dialogue: "...YES"
  • Duke's action: "Waa, here goes nuthin'." (puts right arm in device)
  • Duke's reaction: "AAAAHHHHHHHHHHHHHHHHHHHHHHHHH!!!" (arm is severed)
  • Byte's reaction: "NO.NO.NO.NO.NO.NO.NO..."
  • Byte directs Duke to a heat source.
  • "Shut Up Mode"
  • Duke staggers, arm bleeding.
  • Byte provides directional cues: "Left, Left, Left, Left, Right."
  • Duke trips on a broken pipe, hitting his temple.
  • Rats are present, and Byte pushes them away.
  • Duke appears dead, then wakes up in a hospital.
  • A brain scan reveals 1/3 cranial mass missing.
  • Doctor's dialogue: "Hummm?" and "Schrapnel has busted my scull! Now I'm insane, Mental ward, got to escape."

Potential New Characters:

  • (M)Mendor, The Tree Dweller
  • (M)BashMan, The Destructor
  • (M)Lash, The Scavenger
  • (F)Mag, The Slut
  • (F)NRA OR SOMETHIN'
  • Duke Nukem
  • 5th Dimention
  • Pentagon Man!

Random Developer Ideas:

  • The 70's meet the future.
  • Dirty Harry style with 70's music and a futuristic edge.
  • The Instant De-Welder(tm).
  • "I think I'm going to puke..."
  • Badge attitude.
  • Duke has a Badge (LA 3322), a Bulldog, and a Bronco (beat up/bondoed).
  • Graphics: Lite rail systems, a church with a large cross, Sniper Scope.
  • Use the phone.
  • The Boiler Room location.
  • The IRS, potentially nuking other government buildings.
  • A belt of booze.
  • Slow turning signs.
  • More precise shooting and destruction.
  • Facial expressions using phonemes and lookups. Talking and getting into fights.
  • Drug dealers, pimps, and more.
  • Weapons: Anything lying around.
  • Trees to climb, burning trees.
  • Sledge Hammer, Sledge Hammer with Spike.
  • Sanctuary: Get away from it all.
  • Concepts: Goodlife = (War + Greed) / Peace, Monsterism (ACTION), Global Hunter (RPG), Slick a Wick (PUZZLE), Roach Condo (FUNNY), AntiProfit (RPG), Pen Patrol (TD SIM).
  • Radio station: 97.5 KPIG! - Wanker County.
  • "Fauna" - Native Indigenous Animal Life.

Programming Details:

  • Images: Polys
  • Actors: Multi-Object sections for changes (head, arms, legs, torso, all change), Facial expressions, Pal lookup per poly?

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