Master Tekken 3's complex controls and terminology. This guide breaks down joystick directions, button mappings, movement types, attack notations, and special stances.
This section of the Tekken 3 guide details the game's control scheme and common terminology used in move lists and strategies. Understanding these terms is crucial for executing advanced techniques and understanding character move sets.
Controller Input:
- Joystick Directions:
- f - Forward, b - Back, u - Up, d - Down, uf - Up-Forward, db - Down-Back, ub - Up-Back, df - Down-Forward, n - neutral (centered position). Capital letters (e.g., U) indicate a press and hold, while lowercase (e.g., u) indicates a tap.
- Buttons:
- 1 - left punch, 2 - right punch, 3 - left kick, 4 - right kick.
Movement Terms:
- ss - Side Step
- ssr - Side Step Right
- ssl - Side Step Left
- wlkf - Walk Forward
- wlkb - Walk Backward
- dshf - Dash Forward
- dshb - Dash Backward
- crwlkf - Crouch Walk Forward
- crwlkb - Crouch Walk Backward
- crdshf - Crouch Dash Forward
- crdshb - Crouch Dash Backward
- run - Run towards
- ws - While Standing
- wc - While Crouching
Positioning Terms:
- rng-1 - Opponent must be rushing in
- rng0 - Directly against opponent
- rng1 - Within short throw and jab range
- rng2 - Within kick and long throw range
- rng3 - Long attack range
- rng4 - Longest standing attack range
- rng5 - Short run attack range
- rng6 - Run range
- bt - Character is showing his Back To opponent
- rst - Character is showing his Right Side To opponent
- lst - Character is showing his Left Side To opponent
- grut - Grounded, face Up, feet Towards opponent
- grua - Grounded, face Up, feet Away from opponent
- grdt - Grounded, face Down, feet Towards opponent
- grda - Grounded, face Down, feet Away from opponent
- grurs - Grounded, face Up, Right Side towards opponent
- gruls - Grounded, face Up, Left Side towards opponent
- grdrs - Grounded, face Down, Right Side towards opponent
- grdls - Grounded, face Down, Left Side towards opponent
Attack Types:
- Normal Attacks: h - High, m - Mid, l - Low, s - Special mid, uh - Unblockable High, um - Unblockable Mid, ul - Unblockable Low, t - Normal Throw (all normal throws are uh attacks). Capital letters signify a combo starter.
- Counterattacks: mjrc - Major Counter, mnrc - Minor Counter, rev - Reversal, prev - Punch-only Reversal, krev - Kick-only Reversal, lpry - Low Parry, lppry - Low Punch Parry, lkpry - Low Kick Parry, hpry - High Parry, hppry - High Punch Parry, hkpry - High Kick Parry.
- Juggle Types: nrml - Normal juggle, hi - High juggle, flt - Float juggle, bnc - Bounce juggle.
Okizeme Attacks:
Okizeme attacks are specific to character size and opponent's grounded state. Characters are categorized by their susceptibility to these attacks:
- type1 - Smallest characters (Ling Xiaoyu, Nina Williams)
- type2 - Average size (Bryan Fury, Eddy Gordo fully grounded, Forrest Law, Hwoarang, Jin Kazama, Julia Chang, Lei Wulong, Mokujin, Yoshimitsu)
- type3 - Larger characters (Heihachi Mishima, King, Paul Phoenix, Ogre I)
- type4 - Larger characters (Gun-Jack, Kuma, Eddy Gordo in grounded attack position)
- type5 - Gargantuan (Ogre II)
Special Stances:
- Eddy Gordo: gp - Grounded Position, hp - Handstand Position
- Gun-Jack: sdp - SitDown Position
- Hwoarang: rff - Right Foot Forward, lff - Left Foot Forward, rfl - Right Flamingo, lfl - Left Flamingo
- Yoshimitsu: is - Indian Style, ps - Pogo Stick, sbt - Special Back Towards
- Kuma: sdp - SitDown Position
- Lei Wulong: aop - Art Of Phoenix, drgn - Dragon, drkn - Drunken, snk - Snake, tgr - Tiger, pnr - Panther, crn - Crane
- Ling Xiaoyu: aop - Art Of Phoenix stance
Other Notations:
- 1p - 1st player (attacker)
- 2p - 2nd player (defender)
- ~ - Immediately after
- ~~ - Slight delay
- ~~~ - Long delay
- _ - 'or'
- + - At same time
- { - Delayable (input can be delayed)
- -> - Signifies combos within strings
- [...] - Input needed to escape the move it is paired with
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