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Part 43
Tekken 3

Part 43

Unlock the secrets of Tekken 3 Part 43! Learn advanced moves, special attacks, and string diagrams to dominate the competition. Your ultimate guide awaits!

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Unlock the secrets of Tekken 3 Part 43! Learn advanced moves, special attacks, and string diagrams to dominate the competition. Your ultimate guide awaits!

Alright, let's dive into Part 43 of our Tekken 3 journey. This section is all about breaking down some of the more intricate move strings and special attacks. It might look a bit dense at first, but we'll go through it step-by-step so you can start adding these powerful options to your arsenal.

Think of this as unlocking some advanced tech. We're going to cover different attack types, their ranges, and how they chain together. Don't worry if you don't get it all immediately; practice is key, and this guide is here to help you understand the possibilities.

Multiple-Choice String Diagram

This diagram shows you how certain moves can lead into different follow-ups, sometimes depending on whether you hit the opponent or not. It's like a branching path for your attacks!

Path 1: Starts with [f+1]. From here, you can go into [1], then another [1], then a third [1], and finally a [1]. Or, after the first [1], you can branch off into [2], which can then lead to another [2], or you can go into [f+2] into a [2]. After the second [1], you have similar branching options: [2] into [2], or [f+2] into [2]. This gives you a lot of flexibility to mix up your opponent.

Path 2: Starts with [df+1]. This leads to a [2], then another [2], then a [1], followed by a [3]. From this [3], you can go into a [d+3], which then leads to a sequence of [3], [4], [4], [4]. Alternatively, after the initial [3], you can go into [4], then another [4], and a final [4]. There's also a branch after the first [2] where you can go into [3], then [4], [3], [4], and from that [3], you can again go into [d+3] leading to [3], [4], [4], [4], or just [4], [4], [4].

Path 3: Starts with [3*]. This move is special because you can start it with either a [3] or a [d+3]. If you start with [3], it leads to another [3], then a [4]. From here, you can branch into either a [3], [4], [3], [4], or just go straight into [4]. If you start the string with [d+3], it's the same as the [3*] move, leading into [3], [4], and then the same branching options.

Special Position Attacks

These are attacks that have specific properties or are best used from certain distances or situations.

Standing Attacks

  • fc_d+1_2: This is a low (l) attack, useful when your opponent isn't expecting it. It has a damage value of 10 and is effective at range 1.
  • 1_2: A standing high-high (h|H|H|H) string. It deals 15 damage and is also best at range 1.
  • uf_u_ub+1: This is a mid (m) attack, usable at ranges 2, 1, and -1 (meaning it can hit even if you're slightly behind the opponent). It does 12 damage.
  • fc_d+3_4: A low (l) attack from a crouching position. It deals 12 damage and is effective at range 2.
  • 3_4: A standing high (h) attack. It deals 25 damage and is best at range 3.
  • uf_u_ub+3: Another mid (m) attack, this one usable at ranges 3, 2, and 0. It deals 25 damage.
  • uf_u+4: This is a mid (m) attack that can hit high (M) as well, depending on the opponent's position. It's effective at ranges 3 and 2, dealing 21 damage (or 20 if it hits high).
  • ub+4: A mid (m) attack that works at range 0 (point-blank). It deals 18 damage.

Grounded Attacks

These attacks are specifically for when your opponent is knocked down.

  • 3*: A low (l) attack against a downed opponent. It can be initiated with either a [3] or a [d+3]. It deals 7 damage normally, or 10 if it connects fully. Best at range 3.
  • 4*: A mid (m) attack against a downed opponent. It deals 12 damage normally, or 18 if it connects fully. Best at range 3.
  • (f_b)~~f+1+2: This is a standing move that can be used on grounded opponents (STNM - Standing Normal). It's a mid (m) attack effective at range 5, dealing 15 damage.
  • 3: A low (l) attack against a downed opponent. It deals 7 damage and is best at range 3.

Remember, understanding these moves is just the first step. The real magic happens when you start incorporating them into your combos and pressure strings. Keep practicing, and you'll be pulling off these advanced techniques in no time!

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