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Part 6
Tekken 3

Part 6

Understand Tekken 3 terminology like juggle, counter, and masher. Learn about frame rates and tech rolls.

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Understand Tekken 3 terminology like juggle, counter, and masher. Learn about frame rates and tech rolls.

Glossary:

  • Chicken (Chickening, Chickened): A reversal performed by inputting f+1+3 if a left limb is reversed or f+2+4 if a right limb is reversed.
  • Combination (Combo): A series of moves that are unblockable and inescapable, given that the first move in the series connects.
  • Connect (Unguarded): The result of an attack that is improperly guarded against; the most basic way an attack may hit an opponent.
  • Counter: A move that negates an opponent's move or their recovery from a move. Specific counter types include:
    • Chicken: See above.
    • Counterhit (Interrupt): An attack that connects either while your opponent is attacking (major counter) or immediately after their attack while they are still recovering from it (minor counter), thereby negating their attack or recovery.
    • Parry: A thrust-block that throws your opponent's attack to the side, staggering them briefly. In some situations, a parry allows for a combo by the parrier due to this staggering effect.
    • Tech: A special type of counter that can only be used in special situations. A tech does not negate an attack but alters the outcome to the player's benefit.
    • Tech-roll: A quick-recover roll performed after many maneuvers. It can be used to better your positioning. Any character may tech-roll after landing face up from a juggle combination by tapping 1_2 to roll towards the background of the arena, or 3_4 to roll towards the foreground.
    • Reversal: A special type of counterhit that attacks your opponent while they are attempting to attack you.
  • Counterhit: See 'Counter'.
  • Custom String: A series of individual moves or portions of strings used to create a move sequence that blends together so well it is difficult to defend against or counter.
  • Execution: See 'Animation'.
  • Float Juggle: See 'Juggle'.
  • Frames (Frame Rate): The images shown to the viewer that make up the video output (animation) of a video game. Tekken 3 flashes 60 of these images (frames) every second. FPS stands for Frames Per Second.
  • High Juggle: See 'Juggle'.
  • Juggle (Juggling, Juggle Combo, Juggles): A series of moves used to hit an airborne opponent. Attacks made upon an airborne opponent are effectively unblockable. Specific juggle types include:
    • Bounce Juggle: A type of juggle in which the juggled character bounces off the ground (e.g., Bryan's uf+4).
    • Float Juggle (Float): A type of juggle in which the juggled character immediately falls towards the ground after the juggle starter (e.g., any character's grdt3).
    • High Juggle: A type of juggle in which the juggled character is launched significantly higher than in a normal juggle (e.g., Nina's db+3+4).
    • Normal Juggle: The most common type of juggle in which the juggled character is launched upward (e.g., Nina's df+2).
  • Multi-throw: A grappling move that may have an alternate outcome via input from the user.
  • Normal Juggle: See 'Juggle'.
  • Parry: See 'Counter'.
  • Poking Pattern: A continuous, repeated series of fast attacks that forces your opponent into a defensive state.
  • Recovery: See 'Animation'.
  • Reversal: See 'Counter'.
  • Sidestep: See 'Axis Shift'.
  • Stagger (Staggering Attack): Many attacks (most notably parries) stagger your opponent. The recovering positions after a staggering attack vary, but all staggers make it impossible for a staggered character to block attacks for a brief period.
  • Startup: See 'Animation'.
  • String or Move-String: A preselected set of moves that may be chained together to create a single move sequence.
  • Stun (Stunning Attack): All attacks cause stun, whether it is guard stun (which sometimes makes it impossible to reverse or parry during attack strings) or connect stun (aka recovery). Moves with special stun properties can cause effects like Jin's b~f{2 on mjrc, where the opponent doubles over and slowly falls face-first, allowing for combinations.
  • Tech or Tech-roll: See 'Counter'.
  • Unguarded: See 'Connect'.

Skill Levels:

  • Masher: Someone who doesn't know how to play Tekken 3 and attempts to win by rapidly hitting buttons and moving the joystick.
  • Novice/Newbie: Someone familiar with basic Tekken tactics but lacks the knowledge for proficiency.
  • Scrub: Someone who is good at doing one thing with one character.
  • Intermediate: A wide range of players who do not fit into the other categories.
  • Expert: Expert level players demand control of everything: their player, their opponent's pla.

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