Dive into Tekken 3's Part 60 guide! Learn essential moves like crdshf, lfl, and bt, understand attack properties, ranges, and damage. Your Tekken 3 journey continues!
Alright, let's get into the nitty-gritty of some specific moves in Tekken 3. This section, Part 60, is all about breaking down some key attacks and maneuvers. Think of it as adding more tools to your arsenal!
First up, we've got some basic maneuvers. These are like shortcuts for common actions:
- f~n~d~df — This is your 'crdshf'.
- f~n~d~df+3 — This one's 'lfl'.
- 1+2 — That's your 'bt' move.
- 3+4 — This is your stance switch, letting you go from right-foot-forward (rff) to left-foot-forward (lff) or vice versa. Super useful for mix-ups!
- f+3 — Another way to do 'lfl'.
Now, let's get into the attacks. We'll look at what they do, how far they reach, and how much damage they pack.
General Attacks
Here's a breakdown of some common attacks. Remember, the 'level' tells you if it hits high (h), mid (m), or special (s), and 'range' shows how far it can reach. Damage is listed for when you hit an opponent who isn't blocking ('unclean') and when they are ('clean').
| Move | Attack Level | Range | Damage (Unclean, Clean) | 1P Positioning | 2P Positioning |
| fc1 | s | rng1 | 3 | fc | |
| d+1 | s | rng1 | 5 | fc | |
| ws1 | m | rng1 | 12 | ||
| df+1 | m | rng1 | 10 | ||
| 1 (string starter) | h | rng1 | 5 | ||
| uf_u+1 | m | rng2_rng1 | 12 | |grut|grut|grut | |
| ub+1 | m | rng-1 | 12 | | |grut|grut | |
| uf~1 | m | rng2 | 12 | |grut|grut|grut | |
| uf~~1 | m | rng2 | 12 | |grut|grut|grut | |
| UF_U_UB~1 | m | rng3_rng1_rng-1 | 12 | | |grut|grut | |
| UF_U_UB~~1 | m | rng3_rng1_rng-1 | 15 | | |grut|grut | |
| UF_U_UB~~~1 | m | rng3_rng1_rng-1 | 18 | | |grut|grut | |
| fc2 | s | rng1 | 8 | fc | |
| d+2 | s | rng1 | 10 | fc | |
| ws2 | m|M(nrml) | rng2 | 15 | |grut|grut|grut | |
| df+2 | m|stgm|M(nrml) | rng2 | 15 | | |grut|grut | |
| 2 (string starter) | h | rng1 | 12 | ||
| uf_u_ub+2 | m | rng3_rng1_rng-1 | 18 | |fc|fc|fc | |
| uf~_~~2 | m | rng2 | 12 |
Heads up: For the df+2 move, if it connects as a 'stgm' (special game move, maybe?), the second player can recover by holding Down. Keep that in mind!
This is just a snapshot of some moves, but understanding these basics will really help you start building combos and reacting to your opponent. Keep practicing!
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