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Part 41
Tekken 3

Part 41

Explore the comprehensive guide to Law's moves and combos in Tekken 3. Learn essential strings, damage values, and recovery timings to dominate your opponents.

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Explore the comprehensive guide to Law's moves and combos in Tekken 3. Learn essential strings, damage values, and recovery timings to dominate your opponents.

This section details Law's advanced move strings and combos in Tekken 3. It includes input commands, attack properties (e.g., mid, high, low), damage values, and recovery information.

Key:

  • m: mid attack
  • M: mid attack (can be combo starter)
  • l: low attack
  • h: high attack
  • s: special stance
  • fc: while crouching
  • uf: ultra forward jump
  • u: up jump
  • ub: ultra back jump
  • b: back
  • d: down
  • f: forward
  • ~: indicates a follow-up move
  • <>: indicates a recovery animation
  • grut: Law recovers in a crouched position
  • grua: Law recovers in a standing position
  • rng: range of the move
  • UM(flt): universal mid (floating)
  • nrml: normal

Two-Strings

  1. db+1+2: Universal mid (floating) attack. Deals 100 damage. Effective at range 4.
  2. b+3+4_3+4_f+3+4 (string starter): A series of attacks. Deals 25 damage if only 3+4 is used, 30 damage if f_b+3+4 is used. Can be followed by more attacks. Law recovers crouched if d+3+4 is used.
  3. d+3+4: Low attack. Deals 25 damage. Law recovers crouched if d+3+4~D is used.
  4. db+2~4: Mid, Mid/Mid, Mid/Mid, Mid/Mid combo. Deals 15+25=40 damage. Law recovers standing if db+2~4~D is used.
  5. fc_d+2~3: Special, Mid/Mid, Special, Mid/Mid combo. Deals 8_10+21 = 29_31 damage.
  6. uf_u_ub+3~4: Mid, Mid/Mid, Mid/Mid, Mid combo. Deals 25+25 = 50 damage. The 3 is a Mid combo starter, guaranteeing the 4. If the 4 alone connects, it's a normal Mid attack.
  7. fc3~4: Low, Mid/Mid, Low/Mid, Low/Mid combo. Deals 12+21 = 33 damage.
  8. fc_d+4~3: Low, Mid/Mid, Low/Mid, Low/Mid combo. Deals 7+21 = 28 damage.
  9. ws4~3: Mid, Mid/Mid, Mid/Mid, Mid combo. Deals 12+21 = 33 damage.
  10. 4_f+4~u+3: High, Mid/Mid, High/Mid, High/Mid combo. Deals 16_17+30 = 46_47 damage.
  11. df+4~3: Mid, Mid/Mid, Mid/Mid, Mid combo. Deals 15+25 = 40 damage.
  12. fc~uf_u+4~3 _ UF_U+4~3: Mid, Mid/Mid, Mid/Mid, Mid combo. Deals 25+25=50 damage if uf, 22+25=47 damage if u. The 3 is a Mid combo starter. If the 3 connects, the 4 is a normal Mid attack.
  13. fc~ub+4~3 _ UB+4~3: Mid, Mid/Mid, Mid/Mid, Mid combo. Deals 15+25 = 40 damage.
  14. b+3+4~3_3+4~3_f+3+4~3: Mid, Mid/Mid, Mid/Mid, Mid combo. Deals 30+21=51 damage if b+3+4_f+3+4, 25+21=46 damage if 3+4. The 3+4 is a Mid combo starter. If the 3+4 connects, the 3 is a normal Mid attack. The b+3+4 does not guarantee the 3 unless the opponent is very close.

Three-Strings

  1. B+1{2{1: Mid, Mid, Mid combo.

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