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Part 17
Tekken 3

Part 17

Learn the best times and strategies to attack your opponent in Tekken 3. Master sidestepping, juggling, and confusing your opponent to secure victory.

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Learn the best times and strategies to attack your opponent in Tekken 3. Master sidestepping, juggling, and confusing your opponent to secure victory.

Walkthrough
  1. 1
    When to Attack:
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    While your opponent is attacking (often requires a sidestep, but sometimes speed is key).
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    While your opponent is recovering from an attack (use fast juggle starters like uppercuts or hopkicks).
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    When your opponent is unsure of your next move (use confusing strings or custom strings that hit at different levels).
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    While your opponent is attempting to get up (Okizeme - use specific grounded moves, but be mindful of overusing them).
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    While your opponent's back is turned (can open up special moves or counter-attacks).
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    While your opponent is stunned.
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    Attacking While Opponent is Attacking:
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    Generally, sidestep before attacking to make tracking difficult for the opponent.
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    Exception: If the opponent's move tracks well, prioritize attacking faster.
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    A tactic is to let the opponent get behind you; they may attack assuming a mistake, allowing you to counter (duck grabs, then stand up to grab/kick, or use hopkicks).
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    If they punch/kick or run up, you can kick them, or riskier but rewarding sidestep-and-attack.
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    Utilize character-specific moves for when the back is turned.
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    Many characters can reverse or counter attacks.
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    Attacking While Opponent is Recovering:
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    Misjudging recovery time leaves you open.
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    Use fast juggling moves like uppercuts (df+2) or hopkicks (u_uf+3_4) if available.
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    These moves are fast, effective, set up juggles, and lead to Okizeme.
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    All characters have juggle starters.
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    Attacking While Opponent is Unsure:
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    Confuse with strings that look identical but hit at different levels (e.g., Nina's strings).
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    Use a string a few times, then follow with a similar-looking one that juggles.
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    Custom stringing: Combine fast attacks or string portions for more guessing opportunities.
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    High-low guessing game: Mix two simple attacks; defending one leaves you open to the other.
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    Attacking While Opponent is Getting Up (Okizeme):
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    Can deal significant damage without leaving you open if used correctly.
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    Overuse leads to small damage and leaves you vulnerable.
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    Many characters have moves for grounded opponents, usable once before they recover.
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    Be cautious after the initial ground attack.
Tips
  • Confusing your opponent is the best, fastest, and easiest way to win.
  • Use every wise attack method and combine them.
  • Be aware of character-specific moves and counters.
  • Mastering the mental game and prediction is crucial.

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