Dive deep into Tekken 3's complex maneuvers! Learn about special dashes, taunts, and a comprehensive breakdown of single attacks with damage, range, and positioning details.
Alright, so you've gotten the hang of the basics in Tekken 3, huh? Now it's time to really start cooking with gas and learn some of the more advanced stuff. This section is all about those tricky maneuvers and the nitty-gritty details of your attacks. Think of it as leveling up your understanding of how to really mess with your opponents.
First up, let's talk about some special dashes. These aren't your everyday dodges; they're quick bursts of movement that can set up some serious offense or help you escape a tight spot. You've got:
- Short Crouch Dash Forward (d~df~f): This one's pretty neat. It can be canceled into certain standing-when-crouching (ws) attacks, and if you cancel it with a D_DF input, you'll recover in a crouched position. Handy for mix-ups!
- Short Crouch Dash Back (d~db~b): Similar to the forward dash, but obviously, you're moving backward. Good for creating space or baiting an opponent.
Then there's the taunt. Now, taunting in Tekken isn't just for show (though it can be fun to get under your opponent's skin!). This specific taunt has a real purpose:
- 1+3+4 Taunt: This is actually a juggle starter if your opponent is airborne or stunned. So, while it looks like you're just showing off, you can actually use it to kick off a devastating combo!
Now, let's get into the nitty-gritty of single attacks. This is where you'll find the real meat of your offensive capabilities. We're going to break down each move, looking at its damage, its range, and how it positions you and your opponent. Pay close attention here, because knowing these details is key to stringing together combos and controlling the fight.
General Single Attacks
Here's a look at some fundamental attacks and their properties:
- fc1: This is a standing attack performed while crouching (fc). It hits all states (grd, ungrd, mnrc, mjrc), has a range of 'rng1', and deals 3 damage. It leaves you in a crouched state (fc) after use.
- d+1: Performed by pressing down and 1. It hits all states, has a range of 'rng1', deals 5 damage, and also leaves you in a crouched state (fc).
- ws1: This is a standing-when-crouching attack. It hits mid (m) and can be normal (nrml) or major (mjrc) on grounded, ungrounded, minor, and major states. It has a range of 'rng1' and deals 18 damage. It can cause a ground-crumble (grut) on the opponent.
- f+1 (String Starter): This is a forward plus 1 attack. It hits high (h) and is a string starter, meaning it can lead into other attacks. It has a range of 'rng1' and deals 8 damage.
- df+1 (String Starter): Performed by pressing down-forward and 1. It hits mid (m) and is also a string starter. It has a range of 'rng2' and deals 10 damage.
- 1 (String Starter): The basic 1 button attack. It hits high (h) and is a string starter. It has a range of 'rng1' and deals 6 damage.
- uf_u_ub+1: This attack is performed by pressing up-forward, up, or up-back and 1. It hits mid (m) and has varying ranges (rng2, rng1, rng0). It deals 12 damage and can cause a ground-crumble (grut).
- uf~1: An up-forward plus 1 attack. It hits high (h) with ranges rng2, rng1, and rng-1. .
- uf~~1: Similar to the above, this is an up-forward plus 1 attack. It hits high (h) with ranges rng2, rng1, and rng-1. .
- UF_U_UB~1: This is an up-forward, up, or up-back plus 1 attack. It hits high (h) with ranges rng3, rng1, and rng-1. It deals 12 damage.
- UF_U_UB~~1: Another up-forward, up, or up-back plus 1 attack. This one hits mid (m) with ranges rng3, rng1, and rng-1. It deals 18 damage.
- fc2: A standing attack while crouching (fc). It hits all states, has a range of 'rng1', deals 8 damage, and leaves you in a crouched state (fc).
- d+2: Performed by pressing down and 2. It hits all states, has a range of 'rng1', deals 10 damage, and leaves you in a crouched state (fc).
- ws2: A standing-when-crouching attack. It hits mid (m) and has a range of 'rng2'. It deals 18 damage and can cause a ground-crumble (grut).
- df+2: Performed by pressing down-forward and 2. It hits mid (m) and has a range of 'rng2'. It deals 18 damage.
- b+2 (String Starter): A back plus 2 attack. It hits high (h) and is a string starter. It has a range of 'rng1' and deals 21 damage. It can cause a ground-attack (grda).
- 2: The basic 2 button attack. It hits high (h) and has a range of 'rng1'. It deals 12 damage.
Mastering these moves and understanding their properties will give you a huge advantage. Don't just memorize them; practice them in training mode until they feel natural. Knowing when to use a quick fc1 versus a df+1 string starter can be the difference between landing a combo and getting knocked down yourself!
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