Explore Tekken 3's Part 36 guide, detailing Grounded Attack Positions (GP), various attack strings, and throw mechanics. Learn combos and recovery options.
This section of the Tekken 3 guide covers advanced maneuvers, specifically focusing on Grounded Attack Position (GP) techniques and specific throw inputs. It details various attack strings, their damage, hit properties, and recovery options, as well as a specific throw.
Grounded Attack Position (GP) Maneuvers:
- Tech Rolls: Hold Up (U) immediately after entering GP to roll into the background, or hold Down (D) to roll into the foreground.
- Forward Roll: Input 'f' to roll forward, similar to the 'grut f' maneuver.
- Backward Roll: Input 'b' to roll backward, similar to the 'grut b' maneuver.
GP Attacks:
- Single Attacks:
- 1+2: Deals 20 damage. Hit properties: m|m|stnm|stnm.
- 1+2~1+2: Deals 30 damage. Hit properties: all m. Can lead to 'grut|grut|grut'.
- 3 (String Starter): Deals 7 damage. Hit properties: all l.
- 4 (String Starter): Deals 10 damage. Hit properties: all m. Can lead to 'grut|grut|grut'.
- 3+4: Deals 25 damage. Hit properties: all m. Can lead to 'grut|grut|grut'. Causes a bounce against crouching opponents.
- 3~4: Deals 20 damage. Hit properties: m|M(hi)|M(hi)|M(hi). Can lead to 'grut|grut|grut'.
- 4~3: Deals 20 damage. Hit properties: all l. Can lead to 'hp'. Hits twice if connected at rng2.
- Two-Strings:
- 3~~4: Deals 7+28 = 35 damage. Hit properties: l,m. Can lead to 'grut|grut|grut'.
- 4~3: Deals 20+12 = 32 damage. Hit properties: l,l|l->stnl|l->stnl|l->stnl. Leads to 'hp'.
- 4~~3+4: Deals 10+25 = 35 damage. Hit properties: m,m. Can lead to 'grut|grut|grut'. Recovery in 'hp' is possible by inputting 4~~3+4~B.
- 4~~3+4~3: Deals 10+15 = 25 damage. Hit properties: m,m. Leads to 'hp'. Recovery in 'hp' is possible by inputting 4~~3+4~B.
Variable String Notes:
- The '1~3' string starts with '1' (10 damage) and the subsequent '3' functions like 'db+3' from the variable string section, retaining its properties and follow-up possibilities. Hit properties for '1~3' are: m,l|m->l|m->l|m->l.
- The move '1~3...the 3' has a total damage of 13, with the '3' doing 13 damage (compared to Eddy's normal stance ss{3 which does 15 damage). The follow-up '3+4' from ss{3 is not allowed here. Recovery in 'hp' is possible by inputing 1~3~B.
- The move '2~4~~3' deals 10+12+25 = 47 damage. Hit properties: m,l,l|m->l,l|m->l,l|m->l,l. Recovery in 'hp' is possible by inputing 2~4~B.
Throws:
- 1+3_DF{1+3 [1]: Deals 30 damage. Type: t (throw). Range: rng1. Special property: grda.
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